VV035 3D Character Modeling

Faculty of Informatics
Autumn 2020
Extent and Intensity
1/1/0. 1 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Teacher(s)
doc. Mgr.art. Helena Lukášová, ArtD. (lecturer)
Mgr. Jiří Chmelík, Ph.D. (seminar tutor)
RNDr. Filip Opálený (seminar tutor)
Guaranteed by
doc. Mgr.art. Helena Lukášová, ArtD.
Department of Visual Computing – Faculty of Informatics
Contact Person: doc. Mgr.art. Helena Lukášová, ArtD.
Supplier department: Department of Visual Computing – Faculty of Informatics
Timetable of Seminar Groups
VV035/01: Fri 8:00–9:50 C403, H. Lukášová
VV035/02: Tue 14:00–15:50 C403, H. Lukášová, F. Opálený
VV035/03: Fri 12:00–13:50 C403, H. Lukášová, F. Opálený
Prerequisites
SOUHLAS
Interest in digital 3D modelling applications, creative thinking, independent work on assignments.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 36 student(s).
Current registration and enrolment status: enrolled: 2/36, only registered: 0/36, only registered with preference (fields directly associated with the programme): 0/36
fields of study / plans the course is directly associated with
Course objectives
The aim of the course is to explain principles of 3D modelling, how to create an organic form, especially the characters in the 3D modelling program. The anatomy of the human body is explained in relation to the 3D modelling techniques. Students are working independently under the teacher's supervision. The presentation of the model - lights, composition, rendering is also explained. There are also lectures explaining modelling techniques and explanation of the human anatomy with examples from art history. The work of CG artists is also introduced. The course is designed to include the explanation of realization of the model in the material through rapid prototyping methods.
Learning outcomes
The student will learn about the state of the art of contemporary methods for creating 3D characters, will understand terminology. The main outcome is the results of the individual student projects which can be used as the basis for the individual portfolio for personal presentation.
Syllabus
  • Proportion of the human body
  • Modelling of the organic form in 3D modelling programs
  • Human head anatomy
  • Low Poly model Modelling of the according to photo references
  • Model presentation- lights, composition, render
  • Creative work with the finished model, deformation tools.
  • Preparation of the 3D model for realization through rapid prototyping methods
Literature
    required literature
  • ROBINSON, Josh. Essential 3ds Max 8. Plano: Wordware Publishing, 2006, x, 406. ISBN 1556224850. info
    recommended literature
  • THALER, Peter. Pictoplasma. Berlin: Gestalten Verlag, 2001, 216 s. ISBN 3-931126-58-7. info
  • THALER, Peter. Pictoplasma. London: Gestalten Verlag, 2003, 223 s. ISBN 3-89955-021-8. info
  • CUSSON, Roger and Jamie CARDOSO. Realistic architectural visualization with 3ds max and mental ray. 2nd ed. Burlington, MA: Focal Press, 2010, xv, 280. ISBN 0240812298. info
  • STEEN, Joep van der and Ted BOARDMAN. Rendering with mental ray and 3Ds Max. 2nd ed. Oxford: Focal Press, 2010, xi, 253. ISBN 9780240812373. info
  • DRAPER, Pete. Deconstructing the elements with 3ds max : create natural fire, earth, air and water without plug-ins. 3rd ed. Oxford: Focal, 2009, xxi, 321. ISBN 0240521269. info
  • BROOKER, Darren. Essential CG lighting techniques with 3ds max. 3rd ed. Burlington, MA: Focal Press, 2008, xi, 397. ISBN 9780240521176. info
    not specified
  • DE LA FLOR, Mike and Bridgette MONGEON. Digital sculpting with Mudbox : essential tools and techniques for artists. Burlington, MA: Focal Press, 2010, xix, 263. ISBN 9780240812038. info
  • WARD, Antony. Game character development. Boston, MA: Course Technology, 2008, x, 213. ISBN 9781598634655. info
Teaching methods
The combination of the lectures and student's hands-on projects working on computers. Lectures are focused on the given topics with the presentation of the examples from the history of fine arts and from the contemporary works of the character designers as well. The explanation of the basics of the human anatomy. Students are working on the computer during the semester under the teacher's supervision. Leading towards the independent creative work.
Assessment methods
Lectures and assignments in the studio, 3D software exercises. Colloquium.
Language of instruction
English
Follow-Up Courses
Further comments (probably available only in Czech)
The course is taught annually.
Listed among pre-requisites of other courses
Teacher's information
http://is.muni.cz/www/26724/index.html
The course is also listed under the following terms Autumn 2003, Autumn 2004, Autumn 2005, Autumn 2006, Autumn 2007, Autumn 2008, Autumn 2009, Autumn 2010, Autumn 2011, Autumn 2012, Autumn 2013, Autumn 2014, Autumn 2015, Autumn 2016, Autumn 2017, Autumn 2018, Autumn 2019, Autumn 2021, Autumn 2022, Autumn 2023, Autumn 2024.
  • Enrolment Statistics (Autumn 2020, recent)
  • Permalink: https://is.muni.cz/course/fi/autumn2020/VV035