FI:PV112 Computer Graphics API - Course Information
PV112 Computer Graphics API
Faculty of InformaticsAutumn 2024
- Extent and Intensity
- 2/2/0. 3 credit(s) (plus extra credits for completion). Recommended Type of Completion: zk (examination). Other types of completion: z (credit).
In-person direct teaching - Teacher(s)
- RNDr. Jan Byška, Ph.D. (lecturer)
Mgr. Jonáš Rosecký (seminar tutor)
Mgr. Adam Štěpánek (seminar tutor)
Mgr. Marek Trtík, Ph.D. (seminar tutor)
RNDr. Vladimír Ulman, Ph.D. (seminar tutor) - Guaranteed by
- RNDr. Jan Byška, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Mon 23. 9. to Mon 16. 12. Mon 12:00–13:50 A217
- Timetable of Seminar Groups:
PV112/02: Wed 25. 9. to Wed 18. 12. Wed 18:00–19:50 B311, J. Rosecký
PV112/03: Thu 26. 9. to Thu 19. 12. Thu 16:00–17:50 B311, J. Rosecký
PV112/04: Mon 23. 9. to Mon 16. 12. Mon 16:00–17:50 A215, M. Trtík - Prerequisites
- Practical knowledge of C/C++ is required. Knowledge at the level of PB009 Principles of Computer Graphics is an advantage, but it is not necessary to pass the course.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 183 student(s).
Current registration and enrolment status: enrolled: 69/183, only registered: 0/183, only registered with preference (fields directly associated with the programme): 0/183 - fields of study / plans the course is directly associated with
- Image Processing and Analysis (programme FI, N-VIZ)
- Bioinformatics and systems biology (programme FI, N-UIZD)
- Computer Games Development (programme FI, N-VIZ_A)
- Computer Graphics and Visualisation (programme FI, N-VIZ_A)
- Computer Networks and Communications (programme FI, N-PSKB_A)
- Cybersecurity Management (programme FI, N-RSSS_A)
- Discrete algorithms and models (programme FI, N-TEI)
- Formal analysis of computer systems (programme FI, N-TEI)
- Graphic design (programme FI, N-VIZ)
- Graphic Design (programme FI, N-VIZ_A)
- Hardware Systems (programme FI, N-PSKB_A)
- Hardware systems (programme FI, N-PSKB)
- Image Processing and Analysis (programme FI, N-VIZ_A)
- Information security (programme FI, N-PSKB)
- Informatics (programme FI, B-INF) (2)
- Informatics in education (programme FI, B-IVV) (2)
- Information Security (programme FI, N-PSKB_A)
- Quantum and Other Nonclassical Computational Models (programme FI, N-TEI)
- Computer graphics and visualisation (programme FI, N-VIZ)
- Computer Networks and Communications (programme FI, N-PSKB)
- Principles of programming languages (programme FI, N-TEI)
- Programming and development (programme FI, B-PVA)
- Cybersecurity management (programme FI, N-RSSS)
- Services development management (programme FI, N-RSSS)
- Software Systems Development Management (programme FI, N-RSSS)
- Services Development Management (programme FI, N-RSSS_A)
- Software Systems Development Management (programme FI, N-RSSS_A)
- Software systems (programme FI, N-PSKB)
- Machine learning and artificial intelligence (programme FI, N-UIZD)
- Teacher of Informatics and IT administrator (programme FI, N-UCI)
- Informatics for secondary school teachers (programme FI, N-UCI) (2)
- Computer Games Development (programme FI, N-VIZ)
- Processing and analysis of large-scale data (programme FI, N-UIZD)
- Natural language processing (programme FI, N-UIZD)
- Course objectives
- This course aims to provide students with a comprehensive overview of computer graphics interfaces, focusing on practical application development using OpenGL (Open Graphics Library). Through a combination of theoretical lectures and hands-on programming assignments, students will gain the necessary skills to design and implement various computer graphics applications.
- Learning outcomes
- After completing this course, students will be able to:
- understand existing code written in OpenGL;
- utilize OpenGL for developing simple 3D graphics applications;
- better understand the fundamentals of computer graphics principles. - Syllabus
- Basic rendering principles leveraging OpenGL and GLSL
- Overview of the rendering pipeline
- Data types, graphic primitives, and memory organization
- Vertex buffer and vertex array objects
- Coordinate systems and transformations
- Alpha blending, clipping, and fog rendering
- Lighting and materials
- Textures
- Techniques for accelerating rendering
- Per-fragment operations and other post-process effects
- Bookmarks
- https://is.muni.cz/ln/tag/FI:PV112!
- Teaching methods
- Theoretical lectures and practical exercises.
- Assessment methods
- Before the final exam, the completion of an individual project is required. The final exam is in written form and consists of 5 questions covering both theoretical and practical aspects.
- Language of instruction
- English
- Further Comments
- The course is taught annually.
- Listed among pre-requisites of other courses
- PV227 GPU Rendering
PV112 - PV255 Game Development I
PB009 && PV112 && (PB161 || PB162 || PV178)
- PV227 GPU Rendering
- Teacher's information
- https://www.fi.muni.cz/pv112
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/fi/autumn2024/PV112