PV112 Computer Graphics API

Faculty of Informatics
Autumn 2024
Extent and Intensity
2/2/0. 3 credit(s) (plus extra credits for completion). Recommended Type of Completion: zk (examination). Other types of completion: z (credit).
In-person direct teaching
Teacher(s)
RNDr. Jan Byška, Ph.D. (lecturer)
Mgr. Jonáš Rosecký (seminar tutor)
Mgr. Adam Štěpánek (seminar tutor)
Mgr. Marek Trtík, Ph.D. (seminar tutor)
RNDr. Vladimír Ulman, Ph.D. (seminar tutor)
Guaranteed by
RNDr. Jan Byška, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics
Timetable
Mon 23. 9. to Mon 16. 12. Mon 12:00–13:50 A217
  • Timetable of Seminar Groups:
PV112/01: Tue 24. 9. to Tue 17. 12. Tue 14:00–15:50 A215, V. Ulman
PV112/02: Wed 25. 9. to Wed 18. 12. Wed 18:00–19:50 B311, J. Rosecký
PV112/03: Thu 26. 9. to Thu 19. 12. Thu 16:00–17:50 B311, J. Rosecký
PV112/04: Mon 23. 9. to Mon 16. 12. Mon 16:00–17:50 A215, M. Trtík
Prerequisites
Practical knowledge of C/C++ is required. Knowledge at the level of PB009 Principles of Computer Graphics is an advantage, but it is not necessary to pass the course.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 183 student(s).
Current registration and enrolment status: enrolled: 69/183, only registered: 0/183, only registered with preference (fields directly associated with the programme): 0/183
fields of study / plans the course is directly associated with
Course objectives
This course aims to provide students with a comprehensive overview of computer graphics interfaces, focusing on practical application development using OpenGL (Open Graphics Library). Through a combination of theoretical lectures and hands-on programming assignments, students will gain the necessary skills to design and implement various computer graphics applications.
Learning outcomes
After completing this course, students will be able to:
- understand existing code written in OpenGL;
- utilize OpenGL for developing simple 3D graphics applications;
- better understand the fundamentals of computer graphics principles.
Syllabus
  • Basic rendering principles leveraging OpenGL and GLSL
  • Overview of the rendering pipeline
  • Data types, graphic primitives, and memory organization
  • Vertex buffer and vertex array objects
  • Coordinate systems and transformations
  • Alpha blending, clipping, and fog rendering
  • Lighting and materials
  • Textures
  • Techniques for accelerating rendering
  • Per-fragment operations and other post-process effects
Bookmarks
https://is.muni.cz/ln/tag/FI:PV112!
Teaching methods
Theoretical lectures and practical exercises.
Assessment methods
Before the final exam, the completion of an individual project is required. The final exam is in written form and consists of 5 questions covering both theoretical and practical aspects.
Language of instruction
English
Further Comments
The course is taught annually.
Listed among pre-requisites of other courses
Teacher's information
https://www.fi.muni.cz/pv112
The course is also listed under the following terms Spring 2004, Spring 2005, Spring 2006, Spring 2007, Spring 2008, Spring 2009, Spring 2010, Spring 2011, Spring 2012, Spring 2013, Spring 2014, Spring 2015, Spring 2016, Spring 2017, Spring 2018, Spring 2019, Spring 2020, Spring 2021, Spring 2022, Autumn 2022, Autumn 2023.
  • Enrolment Statistics (recent)
  • Permalink: https://is.muni.cz/course/fi/autumn2024/PV112