FI:PV112 Computer Graphics API - Course Information
PV112 Computer Graphics API
Faculty of InformaticsSpring 2020
- Extent and Intensity
- 2/2/0. 3 credit(s) (plus extra credits for completion). Recommended Type of Completion: zk (examination). Other types of completion: z (credit).
- Teacher(s)
- RNDr. Jan Byška, Ph.D. (lecturer)
RNDr. Zuzana Ferková, Ph.D. (seminar tutor)
RNDr. David Kuťák (seminar tutor)
RNDr. Vladimír Ulman, Ph.D. (seminar tutor)
doc. RNDr. Barbora Kozlíková, Ph.D. (assistant)
Mgr. Matúš Talčík (assistant) - Guaranteed by
- doc. RNDr. Barbora Kozlíková, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Mon 17. 2. to Fri 15. 5. Mon 10:00–11:50 D2
- Timetable of Seminar Groups:
PV112/03: Mon 17. 2. to Fri 15. 5. Thu 16:00–17:50 B311, D. Kuťák
PV112/05: Mon 17. 2. to Fri 15. 5. Thu 12:00–13:50 B311, Z. Ferková
PV112/06: Mon 17. 2. to Fri 15. 5. Wed 10:00–11:50 B311, D. Kuťák - Prerequisites
- Practical knowledge of C/C++ or Java required.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 183 student(s).
Current registration and enrolment status: enrolled: 1/183, only registered: 0/183, only registered with preference (fields directly associated with the programme): 0/183 - fields of study / plans the course is directly associated with
- Image Processing and Analysis (programme FI, N-VIZ)
- Applied Informatics (programme FI, B-AP)
- Applied Informatics (programme FI, N-AP)
- Information Technology Security (eng.) (programme FI, N-IN)
- Information Technology Security (programme FI, N-IN)
- Bioinformatics and systems biology (programme FI, N-UIZD)
- Bioinformatics (programme FI, B-AP)
- Bioinformatics (programme FI, N-AP)
- Computer Games Development (programme FI, N-VIZ_A)
- Computer Graphics and Visualisation (programme FI, N-VIZ_A)
- Computer Networks and Communications (programme FI, N-PSKB_A)
- Cybersecurity Management (programme FI, N-RSSS_A)
- Formal analysis of computer systems (programme FI, N-TEI)
- Graphic design (programme FI, N-VIZ)
- Graphic Design (programme FI, N-VIZ_A)
- Hardware Systems (programme FI, N-PSKB_A)
- Hardware systems (programme FI, N-PSKB)
- Image Processing and Analysis (programme FI, N-VIZ_A)
- Information security (programme FI, N-PSKB)
- Information Systems (programme FI, N-IN)
- Informatics with another discipline (programme FI, B-EB)
- Informatics with another discipline (programme FI, B-FY)
- Informatics with another discipline (programme FI, B-GE)
- Informatics with another discipline (programme FI, B-GK)
- Informatics with another discipline (programme FI, B-CH)
- Informatics with another discipline (programme FI, B-IO)
- Informatics with another discipline (programme FI, B-MA)
- Informatics with another discipline (programme FI, B-TV)
- Informatics (programme FI, B-INF) (2)
- Public Administration Informatics (programme FI, B-AP)
- Informatics in education (programme FI, B-IVV) (2)
- Information Security (programme FI, N-PSKB_A)
- Quantum and Other Nonclassical Computational Models (programme FI, N-TEI)
- Mathematical Informatics (programme FI, B-IN)
- Parallel and Distributed Systems (programme FI, B-IN)
- Parallel and Distributed Systems (programme FI, N-IN)
- Computer graphics and visualisation (programme FI, N-VIZ)
- Computer Graphics and Image Processing (programme FI, B-IN)
- Computer Graphics (programme FI, N-IN)
- Computer Networks and Communication (programme FI, B-IN)
- Computer Networks and Communication (programme FI, N-IN)
- Computer Networks and Communications (programme FI, N-PSKB)
- Computer Systems and Data Processing (programme FI, B-IN)
- Computer Systems (programme FI, N-IN)
- Principles of programming languages (programme FI, N-TEI)
- Programming and development (programme FI, B-PVA)
- Embedded Systems (eng.) (programme FI, N-IN)
- Programmable Technical Structures (programme FI, B-IN)
- Embedded Systems (programme FI, N-IN)
- Cybersecurity management (programme FI, N-RSSS)
- Services development management (programme FI, N-RSSS)
- Software Systems Development Management (programme FI, N-RSSS)
- Services Development Management (programme FI, N-RSSS_A)
- Service Science, Management and Engineering (eng.) (programme FI, N-AP)
- Service Science, Management and Engineering (programme FI, N-AP)
- Social Informatics (programme FI, B-AP)
- Software Systems Development Management (programme FI, N-RSSS_A)
- Software Systems (programme FI, N-PSKB_A)
- Software systems (programme FI, N-PSKB)
- Machine learning and artificial intelligence (programme FI, N-UIZD)
- Theoretical Informatics (programme FI, N-IN)
- Teacher of Informatics and IT administrator (programme FI, N-UCI)
- Informatics for secondary school teachers (programme FI, N-UCI) (2)
- Upper Secondary School Teacher Training in Informatics (programme FI, N-SS) (2)
- Artificial Intelligence and Natural Language Processing (programme FI, B-IN)
- Artificial Intelligence and Natural Language Processing (programme FI, N-IN)
- Computer Games Development (programme FI, N-VIZ)
- Processing and analysis of large-scale data (programme FI, N-UIZD)
- Image Processing (programme FI, N-AP)
- Natural language processing (programme FI, N-UIZD)
- Course objectives
- The goal of this subject is to provide students with overview of computer graphics interfaces. Students also gain a practical knowledge of standard OpenGL Application Programming Interface. When completing this course, students will be able to implement a broad spectrum of computer graphics applications.
- Learning outcomes
- After passing this course, students will be able to: - understand the existing implementations of GPU algorithms - design and implement simple GPU algorithms - apply the knowledge about GPU implementation of basic methods of computer graphics to our tasks in CG
- Syllabus
- Aplication interfaces for Computer Graphics.
- Basic principles of rendering using powerful graphics accelerators, OpenGL Shading Language.
- Rendering pipeline.
- Structure and functions of graphics API.
- Data types and graphic primitives.
- Coordinate systems, transformations.
- Vertex buffer objects, vertex array objects, lighting, materials.
- Alpha blending, fog, bitmaps.
- Texturing, multitexturing.
- Per-fragment operations, other effects.
- Bookmarks
- https://is.muni.cz/ln/tag/FI:PV112!
- Teaching methods
- Lectures and related class exercises.
- Assessment methods
- Before the final examination, the completion of an individual project is required. Written examination follows which consists of 5 questions with theoretical as well as practical content.
- Language of instruction
- English
- Further Comments
- The course is taught annually.
- Listed among pre-requisites of other courses
- PV227 GPU Rendering
PV112 - PV255 Game Development I
PB009 && PV112 && (PB161 || PB162 || PV178)
- PV227 GPU Rendering
- Teacher's information
- https://is.muni.cz/auth/predmet/fi/jaro2019/PV112
- Enrolment Statistics (Spring 2020, recent)
- Permalink: https://is.muni.cz/course/fi/spring2020/PV112