SOCb2507 Sociology of gaming

Fakulta sociálních studií
podzim 2023
Rozsah
2/0/0. 6 kr. Ukončení: zk.
Vyučující
Dr. Werner Binder (přednášející)
Mgr. Ondřej Klíma (přednášející)
Garance
Dr. Werner Binder
Katedra sociologie – Fakulta sociálních studií
Kontaktní osoba: Ing. Soňa Enenkelová
Dodavatelské pracoviště: Katedra sociologie – Fakulta sociálních studií
Rozvrh
Út 10:00–11:40 U23
Omezení zápisu do předmětu
Předmět je nabízen i studentům mimo mateřské obory.
Předmět si smí zapsat nejvýše 30 stud.
Momentální stav registrace a zápisu: zapsáno: 9/30, pouze zareg.: 0/30, pouze zareg. s předností (mateřské obory): 0/30
Mateřské obory/plány
Cíle předmětu
This course investigates the social and cultural significance of gaming, in particular, the role of video games in contemporary society. While video games have been long disregarded as a respectable topic of sociological study, their economic and cultural impact can no longer be ignored. We will first lay a theoretical foundation with a close reading and discussion of classical texts on play and games by Huizinga and Caillois, before engaging with more recent explorations of the phenomenon of video games in their social and cultural context.
Výstupy z učení
Students will engage with the history and current works on the sociology of gaming and video games, thus gaining a knowledge base for future research in the marvelous world of video games and their impact on our contemporary society.
Osnova
  • Sociology of Gaming
    • Huizinga: Nature and Significance of Play as a Cultural Phenomenon” Homo Ludens. A Study of the Play-Element in Culture
    • Caillois: Man, Play and Games

    Sociology of Video games
    • Dovey and Kennedy: Game Cultures: Computer Games as New Media.
    • Muriel and Crawford: Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society
    • Wolf and Perron: The Routledge Companion to Video Game Studies.
    • Harvey: Gender, Age, and Digital Games in the Domestic Context
    • Rupcic: Techno-Religion and Cyberspace Spirituality in Dystopian Video Games.
    • Crawford, Gosling, and Light: Online Gaming in Context: The Social and Cultural Significance of Online Games
    • Klíma: Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports.
Literatura
    povinná literatura
  • HUIZINGA, J. Homo ludens : a study of the play-element in culture. 1st Beacon pbk. ed. Boston: Beacon, 1955, 220 s. ISBN 9780807046814. info
  • CAILLOIS, Roger. Man, play, and games. New York: Free Press of Glencoe, 1961, ix, 208. ISBN 025207033X. info
Výukové metody
Seminars where we discuss the literature or online work with literature accessed via the interactive syllabus using short essays and optional Zoom meetings to discuss the literature (on an individual basis).
Metody hodnocení
(a) Regular attendance in-class OR online work 15%
(b) Presentation in class OR essay 15%
(c) Submission, and positive evaluation of a final paper 70%
Vyučovací jazyk
Angličtina
Další komentáře
Studijní materiály

  • Statistika zápisu (nejnovější)
  • Permalink: https://is.muni.cz/predmet/fss/podzim2023/SOCb2507