PdF:TI0003 3D Modeling and Visualization - Course Information
TI0003 3D Modeling and Visualization
Faculty of EducationAutumn 2019
- Extent and Intensity
- 0/2/0. 3 credit(s). Type of Completion: z (credit).
- Teacher(s)
- Ing. Martin Dosedla, Ph.D. (seminar tutor)
- Guaranteed by
- Ing. Martin Dosedla, Ph.D.
Department of Technical Education and Information Science – Faculty of Education
Contact Person: Ing. Martin Dosedla, Ph.D.
Supplier department: Department of Technical Education and Information Science – Faculty of Education - Timetable of Seminar Groups
- TI0003/01: Tue 8:00–9:50 učebna 28, M. Dosedla
- Course Enrolment Limitations
- The course is only offered to the students of the study fields the course is directly associated with.
- fields of study / plans the course is directly associated with
- Lower Secondary School Teacher Training in Technology and IT Education (programme PdF, B-SPE)
- Lower Secondary School Teacher Training in Technology and IT Education (programme PdF, B-TV)
- Technology and IT for Education (programme PdF, B-SPE)
- Technology and IT for Education (programme PdF, B-TE3S) (2)
- Lower Secondary School Teacher Training in Technology and IT Education (programme PdF, N-TE2) (2)
- Lower Secondary School Teacher Training in Technology and IT Education (programme PdF, N-TV)
- Lower Secondary School Teacher Training in Technology and IT Education (programme PdF, N-ZS)
- Course objectives
- At the end of the course will be able to: 1. explain the principles of 3D graphics and its views; 2nd create 3D objects using various modeling techniques; Third use for lighting objects in the scene and preparing for rendering; 4th applied to 3D objects, materials and textures, and edit them; 5. Create a simple animation of objects and cameras on the scene; 6. form the final render images and animations, including the possibility of post-processing.
- Learning outcomes
- At the end of the course will be able to: 1. explain the principles of 3D graphics and its views; 2nd create 3D objects using various modeling techniques; Third use for lighting objects in the scene and preparing for rendering; 4th applied to 3D objects, materials and textures, and edit them; 5. Create a simple animation of objects and cameras on the scene; 6. form the final render images and animations, including the possibility of post-processing.
- Syllabus
- Week 1: Theoretical and an introduction to 3D modeling. Week 2: Control of 3D applications and environments. Week 3: Objects - primitives. Week 4: Object manager and administrator settings. Week 5: Polygon objects. Week 6: Basic coating materials. Week 7: Other objects in the scene. Week 8: Introduction to animation. Week 9: Modeling using NURBS curves. Week 10: Rendering. Week 11: Techniques for modeling and scene. Week 12: Work on the project.
- Literature
- Cinema 4D R13 cookbookelevate your art to the fourth dimension with Cinema 4D. Edited by Michael Szabo. Birmingham: Packt Pub., 2012, iv, 498 p. ISBN 9781849691871. info
- Teaching methods
- lectures, homework
- Assessment methods
- Processing of individual project in the area of 3D graphics.
- Language of instruction
- Czech
- Further comments (probably available only in Czech)
- Study Materials
The course is taught annually.
Information on the extent and intensity of the course: 8 h. konz./sem. (komb. stud.). - Teacher's information
- http://wrack.ped.muni.cz/elearning/
- Enrolment Statistics (Autumn 2019, recent)
- Permalink: https://is.muni.cz/course/ped/autumn2019/TI0003