FF:IM090 Computer Games Critical Analys - Course Information
IM090 Computer Games Critical Analyses
Faculty of ArtsSpring 2012
- Extent and Intensity
- 0/2/0. 4 credit(s). Type of Completion: graded credit.
- Teacher(s)
- Mgr. Jaroslav Švelch, PhD. (lecturer)
- Guaranteed by
- doc. Mgr. Jana Horáková, Ph.D.
Department of Musicology – Faculty of Arts
Contact Person: Bc. Jitka Leflíková
Supplier department: Department of Musicology – Faculty of Arts - Timetable
- each even Monday 15:00–18:15 N42
- Prerequisites
- IM082 Game Studies
Students are required to attend the seminar and be able to read game studies literature in English. - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 50 student(s).
Current registration and enrolment status: enrolled: 0/50, only registered: 0/50, only registered with preference (fields directly associated with the programme): 0/50 - fields of study / plans the course is directly associated with
- Theory of Interactive Media (programme FF, B-HS)
- Theory of Interactive Media (programme FF, B-OT) (2)
- Theory of Interactive Media (programme FF, N-HS)
- Theory of Interactive Media (programme FF, N-OT) (3)
- Course objectives
- After successfully finishing this class, the student will be able to: Analyze computer games as meaningful cultural artifacts. Explain the way computer games work as a medium, their affordances and limitations. Discuss the ideology and bias built in games' rule systems and representations. Form opinions on the current state of the medium of the computer game. Interpret games in terms of their narratives and game mechanics.
- Syllabus
- Games that will be used for analyses will be chosen based on availability by the participants. Some games will be assigned as "homework". A follow-up seminar to the Game Studies lecture. Students will analyze interactive texts based on game studies literature from formal, historical-poetic, rhetorical, ideological and narrative perspectives.
- Literature
- required literature
- MURRAY, Janet Horowitz. Hamlet on the holodeck : the future of narrative in cyberspace. Cambridge, Massachusetts: MIT Press, 1998, xii, 324. ISBN 0262631873. info
- not specified
- JUUL, Jesper. Half-real : video games between real rules and fictional worlds. Cambridge, Mass.: MIT Press, 2005, ix, 233. ISBN 9780262516518. info
- Teaching methods
- Seminar will involve discussion and playthroughs of selected games.
- Assessment methods
- Students hand in one critique of an existing game analysis and one analysis of a game of their own choice.
- Language of instruction
- Czech
- Further Comments
- Study Materials
The course is taught only once.
- Enrolment Statistics (Spring 2012, recent)
- Permalink: https://is.muni.cz/course/phil/spring2012/IM090