(function ($) { // rotate3Di v0.9 - 2009.03.11 Zachary Johnson www.zachstronaut.com // "3D" isometric rotation and animation using CSS3 transformations // currently supported in Safari/WebKit/Chrome, Firefox 3.5+, // IE9 (Platform Preview 7+), and probably Opera. var calcRotate3Di = { direction: function (now) {return (now < 0 ? -1 : 1);}, degrees: function (now) {return (Math.floor(Math.abs(now))) % 360;}, scale: function (degrees) {return (1 - (degrees % 180) / 90) * (degrees >= 180 ? -1 : 1);} } // Custom animator $.fx.step.rotate3Di = function (fx) { direction = calcRotate3Di.direction(fx.now); degrees = calcRotate3Di.degrees(fx.now); scale = calcRotate3Di.scale(degrees); if (fx.options && typeof fx.options['sideChange'] != 'undefined') { if (fx.options['sideChange']) { var prevScale = $(fx.elem).data('rotate3Di.prevScale'); // negative scale means back side // positive scale means front side // if one is pos and one is neg then we have changed sides // (but one could actually be zero). if (scale * prevScale <= 0) { // if one was zero, deduce from the other which way we are // flipping: to the front (pos) or to the back (neg)? fx.options['sideChange'].call( fx.elem, (scale > 0 || prevScale < 0) ); // this was commented out to prevent calling it more than // once, but then that broke legitimate need to call it // more than once for rotations of 270+ degrees! //fx.options['sideChange'] = null; // this is my answer to commenting the above thing out... // if we just flipped sides, flip-flop the old previous // scale so that we can fire the sideChange event correctly // if we flip sides again. $(fx.elem).data( 'rotate3Di.prevScale', $(fx.elem).data('rotate3Di.prevScale') * -1 ); } } // Making scale positive before setting it prevents flip-side // content from showing up mirrored/reversed. scale = Math.abs(scale); } // Since knowing the current degrees is important for detecting side // change, and since Firefox 3.0.x seems to not be able to reliably get // a value for css('transform') the first time after the page is loaded // with my flipbox demo... I am storing degrees someplace where I know // I can get them. $(fx.elem).data('rotate3Di.degrees', direction * degrees); $(fx.elem).css( 'transform', 'skew(0deg, ' + direction * degrees + 'deg)' + ' scale(' + scale + ', 1)' ); } // fx.cur() must be monkey patched because otherwise it would always // return 0 for current rotate3Di value var proxied = $.fx.prototype.cur; $.fx.prototype.cur = function () { if(this.prop == 'rotate3Di') { var style = $(this.elem).css('transform'); if (style) { var m = style.match(/, (-?[0-9]+)deg\)/); if (m && m[1]) { return parseInt(m[1]); } else { return 0; } } } return proxied.apply(this, arguments); } $.fn.rotate3Di = function (degrees, duration, options) { if (typeof duration == 'undefined') { duration = 0; } if (typeof options == 'object') { $.extend(options, {duration: duration}); } else { options = {duration: duration}; } if (degrees == 'toggle') { // Yes, jQuery has the toggle() event but that's only good for // clicks, and likewise hover() is only good for mouse in/out. // What if you want to toggle based on a timer or something else? if ($(this).data('rotate3Di.flipped')) { degrees = 'unflip'; } else { degrees = 'flip'; } } if (degrees == 'flip') { $(this).data('rotate3Di.flipped', true); var direction = -1; if ( typeof options == 'object' && options['direction'] && options['direction'] == 'clockwise' ) { direction = 1; } degrees = direction * 180; } else if (degrees == 'unflip') { $(this).data('rotate3Di.flipped', false); degrees = 0; } var d = $(this).data('rotate3Di.degrees') || 0; $(this).data( 'rotate3Di.prevScale', calcRotate3Di.scale(calcRotate3Di.degrees(d)) ); $(this).animate({rotate3Di: degrees}, options); } })(jQuery);