MATH 261, Spring 2001 Due Date: Name(s): Extra Project 14.4: Motion Around a Circular Path Objective In this project we discuss motion around a circular path. This project is not a Maple project: it only involves computations you can make by hand. Narrative If an object moves around a circular path of radius R then its position can be described by the parametric equations in time t: x = x(t) = R cos (t), y = y(t) = R sin (t) where (t) is the angular displacement of the object at time t, or by the vector equation r = r(t) = R cos (t), R sin (t) = R cos (t), sin (t) . (1) Differentiating (1) with respect to t, we find that r = R - sin , cos = R - sin , cos . (2) Thus: 1. r is perpendicular to r since r r = (R - sin , cos ) (R cos , sin ) = R2 (- sin cos + sin cos ) = 0, and the unit tangent vector T = T(t) = r ||r || = - sin , cos is perpendicular to r(t) for all t. 2. the linear velocity v = v(t) of the object v = ||r || = ||R - sin , cos || = R| |. So if we denote the (absolute value of the) angular velocity of the object by , then v = R. (3) 3. The derivative T = - cos , - sin = - cos , - sin of T with respect to t is perpendicular to T since T T = ( - cos , - sin ) - sin , cos = (sin cos - sin cos ) = 0. Indeed, the unit normal vector N = T ||T || = - cos , - sin = - r R for each t. Differentiating (2) with respect to t, we find that r = R( )2 - cos , - sin + R - sin , cos = R T + R( )2 N (4) (or r = R T + R2 N). Using the facts that (3) implies that the linear acceleration a = v = R = R and that R( )2 = R v R 2 = v2 R , we may write (4) as a = aT + v2 R N. (5) Thus: 1. the magnitude of the tangential component of the acceleration vector a is a, 2. the magnitude of the normal component of the acceleration vector a -- the centripetal acceleration -- is v2 /R, and (a) as R decreases, the centripetal acceleration increases, and (b) as the linear velocity v increases, the centripetal acceleration increases (by the square of v). Task Assuming R = 2 and = (t) = t3 , compute: 1. r, 2. r , 3. T, 4. v, 5. , 6. T , 7. N, 8. a, 9. a, 10. v2 /R. Finally, 11. sketch the path of the projectile, and 12. sketch and label the vectors T and N when t = 3 3/4.