MEDIA ECONOMICS CREATIVE INDUSTRIES Daria Kuchařová Culture and Mass Media Economy 1 Content I. Media economics i. Cinema and motion pictures ii. Music business iii. Internet culture II. Creative industries Culture and Mass Media Economy 2 CINEMA AND MOTION PICTURES Culture and Mass Media Economy 3 Economic features of cinema industry  Intrinsically heterogeneous (no two alike films)  Complex consumption o Can’t be adequately modelled with standard utility maximizing models o Time allocation + product characteristics (actors, music, plot) + people you attend with + surroundings, quality of the theatre o Opportunity costs of time and additional costs added to ticket price (e.g. baby sitters) Culture and Mass Media Economy 4 Economic features of cinema industry  First week of release – strong predictor of success/failure => decision of whether or not to pull the film from circulation  Price: ◦ Low price flexibility – failing cinema theatre or movie doesn’t reduce price Culture and Mass Media Economy 5 Economic features of cinema industry  Main substitutes: ◦ Television ◦ Mass spectator sports ◦ Pop music ◦ Computer games ◦ Videos and DVDs ◦ Time spent on DIY (Do ItYourself)  Impact is difficult to measure Culture and Mass Media Economy 6 Economic features of cinema industry  Monopolistic competition: ◦ small network of major exhibitors who have close links with distributors ◦ independent cinemas – almost died off  Entry barriers into industry  Weak position of film makers outside the USA => cultural hegemony Culture and Mass Media Economy 7 Economic features of cinema industry  High costs of production  Large length of production – small number of films per year  High costs of promotion  Extreme degree of riskiness ◦ firms are large, ◦ diversify through differentiation of products Culture and Mass Media Economy 8 MUSIC BUSINESS Culture and Mass Media Economy 9 Music business  Music business industry: ◦ Creative artists sector ◦ Record companies sector ◦ Retail record stores sector Culture and Mass Media Economy 10 Creative artists sector  High concentration  High turbulence ◦ Highly dynamic ◦ High levels of entry and exit ◦ Changes in artists ranking (changing market share = movements in top 100 singles, album charts) Culture and Mass Media Economy 11 Record company market  High concentration  Low turbulence ◦ Low levels of entry and exit ◦ Dominant firms – Majors ◦ + many turbulent completive firms that operate with min profits  Why? Culture and Mass Media Economy 12 Record company market  Economies of scale in: ◦ manufacturing ◦ distribution ◦ marketing ◦ financial costs (large firms are able to reduce exposure to risk by diversification) ◦ penetrating markets (need penetrate many markets at the same time, due to short product life)  Reputation Culture and Mass Media Economy 13 Cannibalization in music business  Not generate much profit from hiring additional artists ◦ Old artist – low costs, high profits ◦ New artists – high costs, profits?  Result: ◦ Large companies can’t bid all creative artists=> space for smaller companies ◦ Large companies sign artists without commercialization of their music (underspending on album, videos, marketing) Culture and Mass Media Economy 14 New technologies (Internet) and music business  Reduction of entry barriers ◦ Artists start own record companies ◦ Outsource finance and marketing  Deconcentration => price competition ◦ No, if large companies vertically integrate with online music stores Culture and Mass Media Economy 15 New technologies (Internet) and music business  Diversity? ◦ Small minority of creative artists dominate market at a point of time  Why? ◦ customer search costs (radio and television)  Result: skewed demand for particular artists (have consumer appeal, talent?) ◦ Internet – free listening to music samples => lower search costs  Result: demand may be more skewed for talented artists Culture and Mass Media Economy 16 INTERNET CULTURE Culture and Mass Media Economy 17 Internet culture  Free supply  Barrier – and cost-free flows of information  Commercial cultural sites remain difficult to promote => search for business modes Culture and Mass Media Economy 18 Internet culture  Internet was supposed to bypass entry barriers into cultural industry  However, without promotion, a cultural good, even free, have difficulties to find an audience  Most likely scenario – emergence of new intermediaries  Total self-regulation would lead to dominance of large firms in the Internet Culture and Mass Media Economy 19 CREATIVE INDUSTRIES Culture and Mass Media Economy 20 Definition of creative industries  National definitions ◦ The UK ◦ France  International definitions ◦ UNESCO ◦ World International Property Organization (WIPO) ◦ OECD ◦ KEA European Affairs for the European Commission Culture and Mass Media Economy 21 The UK – “creative industries”  Department of Culture, Media and Sport (DCMS), 1990s  “Those industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property”  Criteria: ◦ “Creativity” as a central input to the production process ◦ Intellectual property (and not only copyright) as a characteristic their outputs Culture and Mass Media Economy 22 DCMS 13 industries  advertising,  architecture,  the arts and antique market,  crafts,  design,  designer fashion,  film and video,  interactive leisure software,  music,  performing arts,  publishing,  software and computer services,  radio and television Culture and Mass Media Economy 23 France – cultural industries  “A set of economic activities that ally conception, creation, and production functions to more industrial functions of manufacturing and commercialising at large scale, through the use of material supports or communication technologies”  Criteria: ◦ Outputs aimed at massive reproduction ◦ Outputs are characterised by copyright (and not intellectual property) Culture and Mass Media Economy 24 France – cultural industries  Publishing (book, newspapers, magazines and periodicals, music) as well as trade in books, sound recordings and press  Audiovisual activities (production of films for television, institutional and advertising films, and theatrical films, technical activities related to cinema and television, theatrical film distribution, video publishing and distribution, theatrical film exhibition, radio, production ofTV programmes,TV channels editing, distribution of radio and TV satellite package programmes)  Directly related activities (press agencies, multimedia, advertising) Culture and Mass Media Economy 25 UNESCO –Framework of Cultural Statistics  “Cultural industries” – industries producing and distributing cultural goods or services  “Cultural activities, goods and services” – those activities, goods and services, which at the time they are considered as a specific attribute, use or purpose, embody or convey cultural expressions, irrespective of the commercial value they may have. Culture and Mass Media Economy 26 UNESCO –Framework of Cultural Statistics  9 categories: 1. cultural heritage; 2. printed matter and literature; 3. music; 4. performing arts; 5. audio media; 6. audiovisual media; 7. socio-cultural activities; 8. sports and games, and 9. environmentand nature.  5 cross-cutting “processes of cultural production”: 1. creation, 2. production, 3. distribution, 4. consumption 5. preservation. Culture and Mass Media Economy 27 WIPO – “copyright industries”  “Those industries that are engaged in the creation, production and manufacturing, performance, broadcast, communication and exhibition, or distribution and sales of works and other protected subject matter”  Criteria: ◦ Copyright is a characteristic of their outputs Culture and Mass Media Economy 28 WIPO – “copyright industries”  press and literature,  music,  theatrical productions,  operas,  radio and television,  photography,  software and databases,  visual and graphic arts,  advertising services,  copyright and collective management societies. Culture and Mass Media Economy 29 OECD – “content industries”  “content industries” describes the industries which produce “information content products”, whether or not digital. Culture and Mass Media Economy 30 OECD – “content industries” Culture and Mass Media Economy 31 KEA European Affairs for the European Commission Culture and Mass Media Economy 32 KEA European Affairs for the European Commission  In the “creative sector”, culture becomes a “creative” input in the production of non-cultural goods. ◦ Video games ◦ Design ◦ Heritage ◦ Advertising ◦ Architecture Culture and Mass Media Economy 33 Creative industries  https://www.youtube.com/watch?v=qtd4y _XPskA Culture and Mass Media Economy 34 Sources  A handbook of cultural economics. Edited by Ruth Towse. Cheltenham: Edward Elgar, 2003.  The Economy of Culture in Europe. KEA European Affairs for European Commission, 2006. Culture and Mass Media Economy 35 THANKYOU FOR ATTENTION! Culture and Mass Media Economy 36