Chia-Hui Wu Nov. 23 2021 Marketing InMarketing In ChinaChinaMarketing InMarketing In ChinaChina ── With Examples of Gaming laptop brandWith Examples of Gaming laptop brand ── Agenda 2 China Market Overview01 Future prospects04 Customer behavior02 Marketing Examples from Gaming Laptop Brands03 3 Overview China Overview 4 01 China is the biggest Market in Asia with 1.4 billion people Resource : Wikipedia 0-14 : 18.0% 15-59: 63.3% 60 up: 18.7% 9.6 M km2 1.4 B Simplified Chinese folk religion 74% Buddhism 16% Taoism 7.6% Population Age Territory Language Religion No.1 Most Country No.3 biggest Country No.2 Most Speakers Political System Communist Party China Digital Platforms 5 01 China market is Fundamentally Different, e.g. unique digital platforms Baidu WeChatWeibo China Search Global Videos StreamingSocial Media E-commerce Amazon Alibaba China Digital Platforms(2) 6 01 China digital market is divided by 3 giants(BAT) China Gaming Industry Overview 163 Million E-Sports Gaming Audience (1/3 Global Audience) 7 01 China has the highest revenue and growth rate in gaming market Resource : Statista(2021)、RecordTrend.com(2021) 14% CAGR Fastest Growth Rate 2021 - 2026 1st Highest Gaming Revenue in word China Gaming Laptop brands 8 01 Top Gaming laptop brands in China from Taiwan (about 40% market share) 99 Customer behavior China Market features 10 02 Resource :Harvard Business Review(2019) A mobile-first market, and lots of differences compared to western Government monitor and remove controversial content Government Censorship A mobile-first market Unique KOL culture Almost all media activity is on mobiles & they spend 7 hr./day KOL are important to drive purchases by streaming China Gaming Customer Persona 11 02 Gaming customers are young generation and mostly only child in family Resource : AORUS CHINA MARKETING SPEECH(202O) Aged 21-31 Main Users 'age group 70% + Core users from big city 60% + They play games almost every day 80% + Only child in family: high spending power 7 (Men) : 3 (Women) Recent Gender Trend Wide range of interests Gaming, Variety Shows, ACG, Manga, Music… China Gaming PC Customer behavior 12 02 Digital content affects 85% customers’ decision-making Resource : AORUS CHINA MARKETING SPEECH(202O) Customer’s buying behaviors are mostly affected by online contents They had already decided which product to buy on Internet NEEDs • 70% PC Gamer had been replaced by Mobile games • PC Gamers prefer Hi-quality Game, and they need high-tier PCs Buying behavior 1414 Marketing Gaming Laptop brands Marketing (1) 15 03 Gaming Laptop brands operate multiple social Media platforms Gaming Laptop brands Marketing(2) 16 03 Approach customers with dramas, animation, comics and holiday celebration 17 Gaming Laptop brands Marketing(3) 18 03 Online Knowledge Content Offline Player activity Create Royal VIP Build the branding recognition through member and fans activity operation 1919 Future prospects Future prospects 20 04 Aim at high consumption potential group and approach them by operating daily APPs they used. Be sensitive and reactive to the government rule, e.g. China Tightens Limits for Young Gamers 3. Be Sensitive! 1. Aim Right 2. Online+ Offline Create Online content to attract consumers, and hold “offline”experiences to manage loyal consumers 2121 Thank you! Any questions?