Tutorials

   Subdvision Hand Model
   
A hand from a box

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This tutorial is a subset of the body modelling one

Knowledge about the following is expected:

- Subdivision surfaces
- Edgeloop and Edgerings
- Quad polygons

You can learn more about this from here:

Subdivision techniques by Bay Raitt and Greg Minter
Tamas Vagra's subdivision pages
Spiraloid forums

The steps are color coded:
blue means something has been added
red  means something has been deleted

 

1)

Start with a box about half the length of the hand and split it into 5

 


       

 

2)

Extrude the left four polygons to the length of the whole hand

        

 

3)

Push around the vertices to form a rough handshape

 

       

 

4)

Two new edgeloops give the hand a bit more detail

 

       

 

Next

Copyright 2005 A.Wiro