1)
Start with a box 3 subdivisions in length, extrude the top of
the first face and bevel the edges at the front
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2)
Mould the verts
around a bit to a rough foot shape |

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3)
Split the front first in the
middle, then on the sides to create a bowshape for the toes. Split
the fronts to create some space between the toes.
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4)
Extrude the toes a few times...
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5)
...and start pushing them into shape while adding edges as
needed
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6)
And now we're at
the refining stage. Add cuts as needed. I'm not going into much
detail here but you might want to add more edges for the folds in
the foot when it bends. There are a lot of n-sided polygons here
which smoothes fine in this example but might need more refinement
depending on how agile your character is
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7)
Don't forget the ankle bone...
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1)
...and with a few toenails we're done. Back to the
leg tutorial
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