Tutorials

    Subdvision Body Model
   
A female body from a cylinder

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34)

This is the tweaking stage and you can add detail into infinity so with these last edges I'll stop here

 

 

 

 

 


       

 

35)

There's one last thing to do though; rotate your arms into angles and smooth off the shoulders. Also make sure your limbs are slightly bent at the elbows and knees.
Keeping the legs apart may help when weighing the verts to bones but may also make rigging more complicated so use your own judgement here.

The rotation of the arms is to get them into a more relaxed state. Arms kept in a straight T-pose would cause faulty shoulders when animated because most of the time the arms will be close to the body.

The bent limbs are needed because an IK solution needs an angle to work from. Make sure the bend is in one axis only though (for example the arm is straight seen from front but slightly bent when seen from top. Likewise the leg is straight from front but bent from side)

Basically try to model your character into as much of a relaxed pose as possible. This will reduce unnecessary stretching of polygons.

That's it! Hope you found it helpful.

 

 

 

 

 

       

 


And the result with some clothes and hair

 

 

 

 

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Copyright 2005 A.Wiro