Tutorials
This tutorial is best suited for those who like to see a rough model
from the start and then refine into detail as you go.
The technique is best suited for those that prefer to see a rough
representation of their models from the start to judge proportions.
It's
supposed to act as a guide only. Depending on the
body type and muscles you want to emphasize the later structure can
vary greatly but the beginning steps should still remain similar. The tutorial
should be a good base for a male version as well since the structure
accommodates for most major muscles.
I wanted to create a young,
athletic female body. Young and female because I didn't want to go
overboard with the tutorial modelling lots of muscles or sagging,
wrinkly skin and athletic because I still wanted to have some
subtle defined musculature with which I could push towards a male
body.
This tutorial was
done in 3ds max but the technique itself is usable across any 3D
software that supports subdivisions.
Some software allows for selection and splitting of edgeloops and
edgerings which will speed up modelling a lot.
Knowledge of the following is expected:
- Subdivision surfaces
- Edgeloop and Edgerings
- Quad polygons
|

|
You can learn more about
this from here:
Subdivision
techniques by Bay Raitt and Greg Minter
Tamas Vagra's subdivision pages
Spiraloid
forums
The steps are
colour coded:
blue means
something has been added
red means something has been deleted
1)
Create a 12-sided cylinder, 6 segments high
|
|
2)
Scale and move the segments into a rough body shape; shoulders,
chest, under the ribcage, waist, hips and butt |

|
3)
Since it's tedious to model
both sides we'll cut away one half and mirror-reference it.
Push verts around to shape the
body more while keeping the line of the collarbone, ribcage,
hips/belly and pelvis/butt in mind
|
|
4)
We add some more edgeloops and move the verts to form the outline
of the breasts, hips and butt
|
|
Next
Copyright
2005 A.Wiro
|