Tutorials

    Subdvision Leg Model
   
A leg from a cylinder

page 1

This tutorial is a subset of the body modelling one

Knowledge about the following is expected:

- Subdivision surfaces
- Edgeloop and Edgerings
- Quad polygons

You can learn more about this from here:

Subdivision techniques by Bay Raitt and Greg Minter
Tamas Vagra's subdivision pages
Spiraloid forums

The steps are color coded:
blue means something has been added
red  means something has been deleted

 

1)

Since the leg is basically a cylinder that's what we start out with. 8 sides and 5 heights tall.
 

 


       

 

2)

We twist the upper edges a little to follow the flow of the thigh muscles and start forming the knees and calves.

        

 

3)

Then we subdivide the 8-sided cross section to 16. We also add more loops in the height for detail. Add as much as the level of detail asks for.

 

       

 

4)

Here's something I do to shape the thigh muscles as well as add some more loops to later be attached to the crotch

 

       

 

5)

A few more loops to add shape

 

6)

Then we attach the foot we make in this tutorial and we're done!

 

Copyright 2005 A.Wiro