Tutorials

   Subdvision Foot Model
   
A foot from a box

page 1

This tutorial is a subset of the body modelling one

Knowledge about the following is expected:

- Subdivision surfaces
- Edgeloop and Edgerings
- Quad polygons

You can learn more about this from here:

Subdivision techniques by Bay Raitt and Greg Minter
Tamas Vagra's subdivision pages
Spiraloid forums

The steps are color coded:
blue means something has been added
red  means something has been deleted

 

1)

Start with a box 3 subdivisions in length, extrude the top of the first face and bevel the edges at the front

 


       

 

2)

Mould the verts around a bit to a rough foot shape

        

 

3)

Split the front first in the middle, then on the sides to create a bowshape for the toes. Split the fronts to create some space between the toes.

 

       

 

4)

Extrude the toes a few times...

 

       

 

5)

...and start pushing them into shape while adding edges as needed

 

6)

And now we're at the refining stage. Add cuts as needed. I'm not going into much detail here but you might want to add more edges for the folds in the foot when it bends. There are a lot of n-sided polygons here which smoothes fine in this example but might need more refinement depending on how agile your character is

 

7)

Don't forget the ankle bone...

 

1)

...and with a few toenails we're done. Back to the leg tutorial

 

Copyright 2005 A.Wiro