M Ii' COMPUTER ORGANIZATION AND DESIGN The Hardware/Software Interface m Chapter 1 Computer Abstractions and Technology What You Will Learn How programs are translated into the machine language ■ And how the hardware executes them The hardware/software interface What determines program performance ■ And how it can be improved How hardware designers improve performance What is parallel processing Chapter 1 — Computer Abstractions and Technology — 2 Understanding Performance Algorithm ■ Determines number of operations executed Programming language, compiler, architecture ■ Determine number of machine instructions executed per operation Processor and memory system ■ Determine how fast instructions are executed I/O system (including OS) ■ Determines how fast I/O operations are executed M 14 Chapter 1 — Computer Abstractions and Technology — 3 Below Your Program Application software ■ Written in high-level language System software ■ Compiler: translates HLL code to machine code ■ Operating System: service code > Handling input/output Managing memory and storage > Scheduling tasks & sharing resources Hardware ■ Processor, memory, I/O controllers 4 Chapter 1 — Computer Abstractions and Technology — Levels of Program Code High-level language ■ Level of abstraction closer to problem domain ■ Provides for productivity and portability Assembly language ■ Textual representation of instructions Hardware representation ■ Binary digits (bits) ■ Encoded instructions and data 4 High-level language program (inC) Assembly language program (for MIPS) swapMnt v[], int k) (int. temp; temp = v[k]; v[k] = v[k+l]; v[k+l] = temp; I swap: muli $2 add $2 lw lw sw sw jr $5,4 $4,$2 $15, DC$2) $16. 4($2] $16, D($2] $15, 4($2) $31 Binary machine 00000000131000310003000000011000 language 00000000030110000001100030100001 program 1000110001100010000300003000000C (for MIPS) 1 0001 1 001 1 1 1 001 000030000300001 00 1010110011110010000300003000000C 10101100011000100003000030000100 00000011111000300003000030001000 Chapter 1 — Computer Abstractions and Technology — 5 Components of a Computer The BIG Picture Compiler Interface Same components for all kinds of computer ■ Desktop, server, embedded Input/output includes ■ User-interface devices > Display, keyboard, mouse ■ Storage devices - Hard disk, CD/DVD, flash ■ Network adapters > For communicating with other computers Chapter 1 — Computer Abstractions and Technology — Inside the Processor (CPU) ■ Datapath: performs operations on data ■ Control: sequences datapath, memory, ... ■ Cache memory ■ Small fast SRAM memory for immediate access to data M 14 Chapter 1 — Computer Abstractions and Technology — 7 Abstractions The BIG Picture Abstraction helps us deal with complexity ■ Hide lower-level detail Instruction set architecture (ISA) ■ The hardware/software interface Application binary interface ■ The ISA plus system software interface Implementation ■ The details underlying and interface Chapter 1 — Computer Abstractions and Technology — 8 Defining Performance: Response Time or Throughput? Response time ■ How long it takes to do a task Throughput ■ Total work done per unit time ■ e.g., tasks/transactions/... per hour How are response time and throughput affected by ■ Replacing the processor with a faster version? ■ Adding more processors? We'll focus on response time for now... M 14 Chapter 1 — Computer Abstractions and Technology — 9 Relative Performance ■ Define Performance = 1/Execution Time > "X is n time faster than Y" Performancex /PerformanceY = Execution timeY/Execution timex = n ■ Example: time taken to run a program ■ 10s on A, 15s on B ■ Execution TimeB / Execution TimeA = 15s/10s = 1.5 ■ So A is 1.5 times faster than B Chapter 1 — Computer Abstractions and Technology — 10 Measuring Execution Time Elapsed time ■ Total response time, including all aspects Processing, I/O, OS overhead, idle time ■ Determines system performance CPU time ■ Time spent processing a given job Discounts I/O time, other jobs' shares ■ Comprises user CPU time and system CPU time ■ Different programs are affected differently by CPU and system performance Chapter 1 — Computer Abstractions and Technology — 11 CPU Clocking Operation of digital hardware governed by a constant-rate clock Clock (cycles) Data transfer and computation Update state Clock period- IC I o I r I o J: I I o ■ Clock period: duration of a clock cycle - e.g., 250ps = 0.25ns = 250x10"12s ■ Clock frequency (rate): cycles per second . e.g., 4.0GHz = 4000MHz = 4.0*109Hz Chapter 1 — Computer Abstractions and Technology — 12 CPU Time CPU Time = CPU Clock Cyclesx Clock Cycle Time _ CPU Clock Cycles Clock Rate Performance improved by ■ Reducing number of clock cycles ■ Increasing clock rate ■ Hardware designer must often trade off clock rate against cycle count M 14 Chapter 1 — Computer Abstractions and Technology — 13 CPU Time Example ■ Computer A: 2GHz clock, 10s CPU time ■ Designing Computer B ■ Aim for 6s CPU time ■ Can do faster clock, but causes 1.2 * clock cycles ■ How fast must Computer B clock be? Clock CyclesA = CPU TimeA x Clock Rate Clock Rate Clock CyclesB 1.2 x Clock Cycles A B CPU Time. 6s 10sx2GHz = 20x109 Clock Rate B 1.2x20x109 _24x109 6s ~ 6s = 4GHz M 14 ® Chapter 1 — Computer Abstractions and Technology — 14 Instruction Count and CPI Clock Cycles = Instruction Count x Cycles per Instruction CPU Time = Instruction Count x CPI x Clock Cycle Time Instruction Count x CPI Clock Rate ■ Instruction Count for a program ■ Determined by program, ISA and compiler ■ Average cycles per instruction ■ Determined by CPU hardware ■ If different instructions have different CPI > Average CPI affected by instruction mix Chapter 1 — Computer Abstractions and Technology — 15 CPI Example Computer A: Cycle Time = 250ps, CPI = 2.0 Computer B: Cycle Time = 500ps, CPI = 1.2 Same ISA Which is faster, and by how much? CPU Time » = Instruction Count x CPI» x Cycle Time » = Ix 2.0 x 250ps = Ix 500ps--- A is faster. CPU Timeg = Instruction Count x CPU x Cycle Time^ = lx1.2x500ps = lx600ps CPUTimeB _|x600ps CPUTimeA ~ Ix500ps = 1.2 ...by this much Chapter 1 — Computer Abstractions and Technology — 16 CPI in More Detail If different instruction classes take different numbers of cycles n Clock Cycles = ^(CPIj x Instruction County i=1 Weighted average CPI Clock Cycles n f Instruction CounO Qp|= ^i^^rx uyu^o Instruction Count 1 Instruction Count j CPU ^--_y Relative frequency Chapter 1 — Computer Abstractions and Technology — 17 CPI Example Alternative compiled code sequences using instructions in classes A, B, C Class A B c CPI for class 1 2 3 IC in sequence 1 2 1 2 IC in sequence 2 4 1 1 Sequence 1: IC = 5 ■ Clock Cycles = 2x1 + 1x2 + 2x3 = 10 . Avg. CPI = 10/5 = 2.0 Sequence 2: IC = 6 ■ Clock Cycles = 4x1 + 1x2 + 1x3 = 9 . Avg. CPI = 9/6= 1.5 Chapter 1 — Computer Abstractions and Technology — 18 Performance Summary The BIG Picture ^-...-r. Instructions Clock cycles Seconds CPU Time =-x---x Program Instruction Clock cycle Performance depends on ■ Algorithm: affects IC, possibly CPI ■ Programming language: affects IC, CPI - Compiler: affects IC, CPI ■ Instruction set architecture: affects IC, CPI, Tc Chapter 1 — Computer Abstractions and Technology — 19 Power Trends 10000 t "n 1000 X SD u o o 03 KT co CM 55 o 05 CO ^ T 120 T 100 tfl co 0} o CL co SS o 05 00 C Ig CO ^ Q) 1— CL .5 es CL In CMOS IC technology Power = Capacitive load x Voltage x Frequency x30 5V^ 1V x1000 4 Chapter 1 — Computer Abstractions and Technology — 20 Reducing Power Suppose a new CPU has ■ 85% of capacitive load of old CPU ■ 15% voltage and 15% frequency reduction Pnew = Coldx 0.85 x(Voldx0.85)2xFoldx 0.85 = Q ^ = Qm ■old C0,dxV0,d xFold The power wall ■ We can't reduce voltage further ■ We can't remove more heat How else can we improve performance? Chapter 1 — Computer Abstractions and Technology — 21 Uniprocessor Performance 10,000 1000 o CO 3 E CL 100 10 64-bit Intel Xeon, 3.6 GHz 6505 5764 Intel Pentium 4,3.0 GHzj*""""5364 4195 Intel Xeon, 3.6 GHz. AMD Opteron, 2.2 ( AMD Athlon, 1.6 GHz Intel Pentium III, 1.0GHz/*"2584 Alpha 21264A, 0.7 GHz/*1779 Alpha 21264. 0.6 GHz^-^1267 Alpha 21064, 0.2 GHzj HP PA-RISC, 0.05 GHz j IBM RS6000/540. MIPS M2000i Alpha 21164, 0.6 GHz^-V''993 Alpha 21164, 0.5 GHzjr'V''649 , .''481 Alpha 21164, 0.3 GHz Alpha 21064A, 0.3 GH7 PowerPC 604, 0.1GHz 52%/year 1.5, VAX-11/785 1978 1980 1982 1984 1986 1988 1990 1992 1994 1996 1998 2000 2002 / 2004 2006 Constrained by power, instruction-level parallelism, memory latency M 14 Chapter 1 — Computer Abstractions and Technology — 22 Multiprocessors Multicore microprocessors ■ More than one processor per chip Requires explicitly parallel programming ■ Compare with instruction level parallelism Hardware executes multiple instructions at once ■ Hidden from the programmer ■ Hard to do Programming for performance ■ Load balancing ■ Optimizing communication and synchronization Chapter 1 — Computer Abstractions and Technology — 23 Manufacturing ICs Silicon ingot Packaged dies Bond die to package Tested dies □ □ □ HUB □ □□□□ □ □HDD □ □□□ □ □ Blank wafers Tested wafer 20 to 40 processing steps Patterned wafers Wafer tester □ □ □ Part □ □ □ tester Tested packaged dies n □ Ship to customers Yield: proportion of working dies per wafer Chapter 1 — Computer Abstractions and Technology — 24 AMD Opteron X2 Wafer X2: 300mm wafer, 117 chips, 90nm technology X4: 45nm technology Chapter 1 — Computer Abstractions and Technology — 25 Integrated Circuit Cost ^ . ,. Cost per wafer Cost per die = Dies per wafer x Yield Dies per wafer« Wafer area/Die area Yield =---- (1 +(Defects per area x Die area/2)) Nonlinear relation to area and defect rate ■ Wafer cost and area are fixed ■ Defect rate determined by manufacturing process ■ Die area determined by architecture and circuit design Chapter 1 — Computer Abstractions and Technology — 26 SPEC CPU Benchmark Programs used to measure performance ■ Supposedly typical of actual workload Standard Performance Evaluation Corp (SPEC) ■ Develops benchmarks for CPU, I/O, Web, ... SPEC CPU2006 ■ Elapsed time to execute a selection of programs > Negligible I/O, so focuses on CPU performance ■ Normalize relative to reference machine ■ Summarize as geometric mean of performance ratios . CINT2006 (integer) and CFP2006 (floating-point) M 14 ® Chapter 1 — Computer Abstractions and Technology — 27 CINT2006 for Opteron X4 2356 Name Description IC*109 CPI Tc (ns) Exec time Ref time SPECratio perl Interpreted string processing 2,118 0.75 0.40 637 9,777 15.3 bzip2 Block-sorting compression 2,389 0.85 0.40 817 9,650 11.8 gcc GNU C Compiler 1,050 1.72 0.47 24 8,050 11.1 mcf Combinatorial optimization 336 10.00 0.40 1,345 9,120 6.8 go Go game (Al) 1,658 1.09 0.40 721 10,490 14.6 hmmer Search gene sequence 2,783 0.80 0.40 890 9,330 10.5 sjeng Chess game (Al) 2,176 0.96 0.48 37 12,100 14.5 libquantum Quantum computer simulation 1,623 1.61 0.40 1,047 20,720 19.8 h264avc Video compression 3,102 0.80 0.40 993 22,130 22.3 omnetpp Discrete event simulation 587 2.94 0.40 690 6,250 9.1 astar Games/path finding 1,082 1.79 0.40 773 7,020 9.1 xalancbmk XML parsing 1,058 2.70 0.40 1,143 6,900 6.0 Geometric mean f 11.7 High cache miss rates M 14 Chapter 1 — Computer Abstractions and Technology — 28 SPEC Power Benchmark Power consumption of server at different workload levels ■ Performance: ssj_ops/sec ■ Power: Watts (Joules/sec) (10 ^ Overall ssj_ops per Watt = £ssj_opS; i ' 2^powerj \ i=o )l V i=0 ) M 14 Chapter 1 — Computer Abstractions and Technology — 29 SPECpower_ssj2008 for X4 Target Load % Performance (ssj_ops/sec) Average Power (Watts) 100% 231,867 295 90% 211,282 286 80% 185,803 275 70% 163,427 265 60% 140,160 256 50% 118,324 246 40% 920,35 233 30% 70,500 222 20% 47,126 206 10% 23,066 180 0% 0 141 Overall sum 1,283,590 2,605 £ssj_ops/ Xpower 493 M 14 Chapter 1 — Computer Abstractions and Technology Pitfall: Amdahl's Law Improving an aspect of a computer and expecting a proportional improvement in overall performance t__Taffected__, t improved ~ improvement factor unaffected Example: multiply accounts for 80s/100s ■ How much improvement in multiply performance to get 5* overall? on 20 = —- + 20 ■ Can't be done! n Corollary: make the common case fast Chapter 1 — Computer Abstractions and Technology — Fallacy: Low Power at Idle Look back at X4 power benchmark . At 100% load: 295W . At 50% load: 246W (83%) . At 10% load: 180W(61%) Google data center - Mostly operates at 10% - 50% load - At 100% load less than 1% of the time Consider designing processors to make power proportional to load M 14 Chapter 1 — Computer Abstractions and Technology — 32 Pitfall: MIPS as a Performance Metric MIPS: Millions of Instructions Per Second ■ Doesn't account for ■ Differences in ISAs between computers Differences in complexity between instructions ...^ Instruction count MIPS = Execution timexlO Instruction count Clock rate Instruction count x CPI ^ ^ q6 CPIx 106 Clock rate CPI varies between programs on a given CPU 4 Chapter 1 — Computer Abstractions and Technology — 33 Concluding Remarks Cost/performance is improving ■ Due to underlying technology development Hierarchical layers of abstraction ■ In both hardware and software Instruction set architecture ■ The hardware/software interface Execution time: the best performance measure Power is a limiting factor ■ Use parallelism to improve performance Chapter 1 — Computer Abstractions and Technology — Exercises Answer the following exercises, and send your answers as a PDF attachment to the email address listed below xamiri@fi.muni.cz Leave body of the email blank Deadline is March 3rd Exercises 1.5.3(a), 1.13.6, 1.14.3(a) Chapter 1 — Computer Abstractions and Technology — 35