We will work more hands on your projects and less time will be spent on general theory. The core of this course experience will be different than stated in the course syllabus.
Game Design II
week 2 - course briefing
Don't trust the syllabus.
Key components:
- regular collaboration on your final project with the tutor (reality: okish - depends on the team)
- 1-2 extra play sessions of your project with the tutor (not during lecture times) (reality: bearable - depends on the team)
- every project is well documented (project gd documentation) (reality: okish - depends on the team)
- 1-2 discussions with professional game designers / game developers (reality: OK)
- game design theory self-study (related to your project)
and subsequent presentation / share with others(reality: OK - depends on the student) - read and review 1-n game design related book(s) / x YT video essays / GD vids (reality: ? - depends on the student)
TASK
- form a team
- describe your team project (game design idea or game design proposal or game design document)
- establish a documentation - share a link
- think about game design theory presentation