3D Character Modeling

Week 1 - Introduction and overview

INTRODUCTION TO VV036 CHARACTER MODELING


Welcome in the course! This semester you will build upon your knowledge from the prerequisite courses VV035 and PV272. But this time we will pay attention to developing concepts for your character, we will talk about anatomy a lot and other stuff which relates to creating some special and original character! 

Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2022/VV036/um/pdf/01_2022_spring_semester_intro.pdf

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OVERVIEW


1.  Introduction, Eyes

     Introduction – course overview. First assignment – creating eyes.

 2.  Blend / Morph, Teeth

      Blend Shapes – morphing – facial expression and transition in-between them.

      Adding mouth cavity, teeth and gums.

 3.  UVW Texture Map Generating, Texture Painting

       Unwrapping and texture making, maps

 4.  Animation

      Animation of Blend Shapes transition, including texture and light animation

 5.  Hairs

      Creating Hair

Submission head + animation  - by Sunday for all froups

 6.  Head Presentations – animation and head with hair rendering, Introduction

      to Sculpting

      Students will present their projects. blend animation and head with hair

      rendering.

 7.  Anatomy, Developing Concept, PureRef

      Human anatomy, developing concept, mood board, drawings, using PureRef

      for organizing references

Concept sketch- ready to use in class!

 8.  Sculpting Base Mesh

      Overall shape development

 9.  Sculpting Details

      Sculpting details on the previously developed base mesh

10. Accessories, Cloth - Marvelous Designer (hopefully)

      Adding accessories and cloth creation

11. Finishing sculpting

Submit high poly – each group different deadline date

12. Retopo, Instant Meshes, Export Map, Texture Baking

      Retopology, creating low poly version of the high poly model – creating

      normal maps

13. Photoshop - Composing the Final Render, Environment

       Composition of the render, tweaking the final renders in Photoshop

14. Consultations

      Anything you need :-)

Submit final  render by the end of May + presentation – we will get together (present or online and you will present your character!

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Note:

(15. 4. is Easter Holiday – Friday group will be one week behind from 9th session)

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Tuesday group   12:00 – 13:50: Jiří Chmelík, Hana Pokojná

Thursday group 14:00 – 15:59: Helena Lukášová, Hana Pokojná

Friday group       12:00 – 13:50: Helena Lukášová, Filip Opálený

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1st part of Head assignment - EYE


Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2022/VV036/um/pdf/02_EYES.pdf
Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2022/VV036/um/blender/01_Eyes.pdf

See in the "Texture" folder in the Study Materials - there are textures in PSD format you can use for creating eye texture.

See in 3D FILES there is a complete model of the eye so you can see how it looks.


Polyhaven
Online database of HDRI maps

Place your eyes into the model of the head, which you can find in the Study Materials -> 3d Models:

Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2022/VV036/um/3d_files/head_symmetry_no_uvw_center.fbx
Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2022/VV036/um/recordings/Eye_modeling_and_unwrap.mkv


Don´t forget to check out the links in the PDF presentation to get inspired :-)