3D Character Modeling
Week 12 - Remeshing, Retopology
Topology
In 3D modeling, the term topology refers to a 3D model’s edge distribution and structure. Two models that look the same when rendered can have very different topologies.
Topologies Example
The same shape with two different topologies (left - mostly quads, right - only triangles)
Topology affects many aspects of 3D modeling and rendering, including:
- How highlights react to the model.
- How easy it is to edit the model’s shape.
- How easy it is to apply or edit mapping. Unwrapped UVs are easier to manage with quad topology.
- How easy it is to rig and animate the model. Quad topology makes it much easier to rig and animate.
Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2022/VV036/um/blender/Retopology.pdf