3D Character Modeling

Week 12 - Remeshing, Retopology

Topology

In 3D modeling, the term topology refers to a 3D model’s edge distribution and structure. Two models that look the same when rendered can have very different topologies.

Topologies Example
The same shape with two different topologies (left - mostly quads, right - only triangles)


Topology affects many aspects of 3D modeling and rendering, including:

  • How highlights react to the model.
  • How easy it is to edit the model’s shape.
  • How easy it is to apply or edit mapping. Unwrapped UVs are easier to manage with quad topology.
  • How easy it is to rig and animate the model. Quad topology makes it much easier to rig and animate.


Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2022/VV036/um/blender/Retopology.pdf