3D Character Modeling
Týden 8 - Anatomy and Sculpting
First of all...to create a character it is very important to think about his/her/its anatomy...
The inner skeletal structure (or exoskeletal) is like a scaffolding on which the rest of the body depends - its form and posture, a movement.
Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2022/VV036/um/pdf/01_CHARACTER_DESIGN_AND_ANATOMY.pdf
Sculpting a Character in Blender
Practical: How to sculpt a basemesh.
Referencing in Blender
References in viewport, using HDRI maps and PureRef
Homework References
Homework is due next week in class.