Game Design II
01 | introduction | talk
slides: https://docs.google.com/presentation/d/1gX-9OHvDn5bLMFVD2UN6MSjYXTPutVPfyR6oAf550jA/edit?usp=sharing
To write/produce:
- TASK | Design pillars
- TASK | Core gameplay loop
- TASK | Game design hooks & anchors
- TASK | Design principle explanation
- TASK | Game design unit
- High level game design
- Prototype units
To sum up:
- team based
- whole course we work on the final project
- biweekly rhythm - A we talk, B we play