- What are goals and actions in goal-oriented behavior? How do they interact?
- Can you explain goal-oriented behavior using the example on page 17?
- Why and how do we use the overall utility in goal-oriented behavior?
- How would you add timing to the goal-oriented behavior?
- How can we solve goal-oriented planning using search?
- How does the smelly goal-oriented behavior work?
- What do rules look like in rule-based systems? How is the database matching processed?
- How can we select rules?
- How do you complete processing in a rule-based system using the Rete algorithm? Describe computation using the example on page 9.
- Why and how do we use blackboard architectures?
- What types of actions do you know?
- Discuss interrupting, compound, and scripted actions.
- How is the action specified? How does the action manager process actions?
Artificial Intelligence for Computer Games
Goal-oriented behavior, rule-based systems, blackboard architectures.
Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2024/PA217/um/9.pdf
Questions