Artificial Intelligence for Computer Games

Goal-oriented behavior, rule-based systems, blackboard architectures.

Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2024/PA217/um/9.pdf
Questions
  1. What are goals and actions in goal-oriented behavior? How do they interact?
  2. Can you explain goal-oriented behavior using the example on page 17?
  3. Why and how do we use the overall utility in goal-oriented behavior?
  4. How would you add timing to the goal-oriented behavior?
  5. How can we solve goal-oriented planning using search?
  6. How does the smelly goal-oriented behavior work?
  7. What do rules look like in rule-based systems? How is the database matching processed?
  8. How can we select rules? 
  9. How do you complete processing in a rule-based system using the Rete algorithm? Describe computation using the example on page 9.
  10. Why and how do we use blackboard architectures?
  11. What types of actions do you know?
  12. Discuss interrupting, compound, and scripted actions.
  13. How is the action specified? How does the action manager process actions?