Artificial Intelligence for Computer Games

Waypoint tactics, tactical analyses.


Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2024/PA217/um/10.pdf
Questions
  1. What is the tactical location?
  2. Discuss primitive and compound tactics.
  3. How is fuzzy logic used in continuous tactics?
  4. Why is it important to consider the context-sensitivity of tactical locations?
  5. What is the difference between precomputation and raycasting while implementing context-sensitivity?
  6. Discuss the importance of particular extensions of tactical locations.
  7. Why is the simple tactical movement weak?
  8. Can you show an example of how tactical information can be included in the decision making process?
  9. How can be defined tactical properties of a waypoint?
  10. How can cover points be computed?
  11. How can visibility points be computed?
  12. How can waypoints be generated automatically?