- How is the base path following processed? How can you improve it? Are there any issues?
- Describe and compare implementations of path following and predictive path following.
- Describe separation and cohesion.
- How could the separation behavior be implemented?
- Describe how obstacle avoidance works. Are there any issues with obstacle avoidance? How would you solve particular cases?
- What is the difference between blending and arbitration?
- Can you describe an example of a weighted blending?
- What is flocking?
- Can you describe examples of blending problems?
- How does the blending with priorities work?
- What is formation? And formation motion?
- Can you describe fixed formations?
- Explain emergent formations.
- How do you combine fixed and emergent formation?
- How can we work with slot roles and their assignment?
Artificial Intelligence for Computer Games
Delegated behaviors II. Combined behaviors, coordinated movement.
Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2024/PA217/um/3.pdf
Questions