# Ukazatele Before you dig into the demonstrations and exercises, do not forget to read the extended introduction below. That said, the units for this week are, starting with demonstrations: 1. ‹queue› – a queue with stable references 2. ‹finexp› – like regexps but finite 3. ‹expr› – expressions with operators and shared pointers 4. ‹family› – genealogy with weak pointers Elementary exercises: 1. ‹dynarray› – a simple array with a dynamic size 2. ‹list› – a simple linked list with minimal interface 3. ‹iota› – an iterable integer range Preparatory exercises: 1. ‹unrolled› – a linked list of arrays 2. ‹bittrie› – bitwise tries (radix trees) 3. ‹solid› – efficient storage of optional data 4. ‹chartrie› – binary tree for holding string keys 5. ‹bdd› – binary decision diagrams 6. ‹rope› – a string-like structure with cheap concatenation Regular exercises: 1. ‹circular› – a singly-linked circular list 2. ‹zipper› – implementing zipper as a linked list 3. ‹segment› – a binary tree of disjoint intervals 4. ‹diff› – automatic differentiation 5. ‹critbit› – more efficient version of binary tries 6. ‹refcnt› † – implement a simple reference-counted heap ## A. Exclusive Ownership So far, we have managed to almost entirely avoid thinking about memory management: standard containers manage memory behind the scenes. We sometimes had to think about «copies» (or rather avoiding them), because containers could carry a lot of memory around and copying all that memory without a good reason is rather wasteful (this is why we often pass arguments as ‹const› references and not as values). This week, we will look more closely at how memory management works and what we can do when standard containers are inadequate to deal with a given problem. In particular, we will look at building our own pointer-based data structures and how we can retain automatic memory management in those cases using ‹std::unique_ptr›. XXX ## B. Shared Ownership While ‹unique_ptr› is very useful and efficient, it only works in cases where the ownership structure is clear, and a given object has a single owner. When ownership of a single object is shared by multiple entities (objects, running functions or otherwise), we cannot use ‹unique_ptr›. To be slightly more explicit: shared ownership only arises when the lifetime of the objects sharing ownership is «not» tied to each other. If A owns B and A and B both need references to C, we can assign the ownership of C to object A: since it also owns B, it must live at least as long as B and hence there ownership is not actually shared. However, if A needs to be able to transfer ownership of B to some other, unrelated object while still retaining a reference to C, then C will indeed be in shared ownership: either A or B may expire first, and hence neither can safely destroy the shared instance of C to which they both keep references. In many modern languages, this problem is solved by a «garbage collector», but alas, C++ does not have one. Of course, it is usually better to design data structures in a way that allows for clear, 1:1 ownership structure. Unfortunately, this is not always easy, and sometimes it is not the most efficient solution either. Specifically, when dealing with large immutable (or persistent, in the functional programming sense) data structures, shared ownership can save considerable amount of memory, without introducing any ill side-effects, by only storing common sub-structures once, instead of cloning them. Of course, there are also cases where «shared mutable state» is the most efficient solution to a problem.