Marketing Strategy in Service Business - amegaro@unisa.it - Programme • Marketing and Service Marketing: an overview • Marketing plan • New marketing strategies approaches: Relationship Marketing and Many-to-Many network; Experiential marketing; Nonconventional marketing • New marketing vision: Service Research - from S-D logic & Service Science to service ecosystems & service systems Case studies Examples Project work Agenda: Lesson 4 • New marketing vision (I part): Service Research - from S-D logic & Service Science to service ecosystems & service systems o Value co-creation o S-D logic & service ecosystems Examples Value co-creation 4.1 G-D logic, the past G-D logic describes production and exchange phases as essential elements of business and economy; it substains that production and distribution of tangible goods are the main purposes of an organization. G-D logic is closely linked to the neoclassical economy, for which actors are rational, companies are aiming at maximizing profit and customers at maximizing utility. G-D logic, the past – «producer vs. consumer» Probably one of the most harmful conceptualization of G-D logic is the contrast between “producerconsumer”, with this implication: some actors (ex. companies) “produce” (create) value (value-added), while others (es. consumers) “consume” (destroy) that value (value-destroyers). G-D vision of producers and consumers SUPPLIER PRODUCERValue chain Value and product distribution Exchange of money with goods CONSUMER G-D logic, the past – «producer vs. consumer» https://www.youtube.com/watch?v=Nc-2dhw6ZsI What about value? • What is value? • When can we say that something (a product, a process, a relationship) has elements of value? • And for whom? Nothing can be attributed in a completely objective way unless confirmed by a personal evaluation. • Value is something that cannot be standardized, imposed, duplicated. • Anything that has value for an actor (a person, a customer, a supplier, a company, the community) may not have it for a different actor. • Value is something subjective, variable in time, influenced by the values ​​possessed by each one, by external contingencies, by trends of the moment, by changing needs over time. What about value? Value represents what you are willing to give “in return”. In order to obtain something valuable for someone, one can be willing to give up a large number of resources (time, money, work done, or other elements), even important ones. This trade-off is related to value. What about value? The production and supply of any product and/or service therefore represents only a first phase of the value generation process Value proposition (potential value) What about value? This process must be completed downstream of a simple proposition by an equally important process of “confirmation”, which can be realized through the purchase, collaboration, mutual satisfaction of a need by the recipient of the offer Value-in-use (actual value) What about value? The consumer, historically seen as a destroyer of value (because after the process of consumption and use, the product no longer presents value), is more than a simple actor of value creation: the consumer is a fundamental figure for the very definition of value of products he decides to buy. Value co-creation What about value? Specifically, value is given by consumers’ choices/preferences, by customer use of the purchased product (value-in-use) and benefits from the connected service. Value is function of the specific context in which the consumer is (value-in-context) and for this reason it may change in the time and in the space. The focus of decision making and a new interpretation of value co-creation have to be both internal (resources improvement) and external (collaborative relationships). About value creation Individuals are the key players in the co-creation process, combining resources coming from different market sources (organizations and other actors), private sources (themselves, friends, family, etc.) and public (governmental and community institutions , etc.). The centrality of human factors • Prahalad and Ramaswamy, 2003, 2004a, 2004b: value cocreation improves the experience of consumption and use by stimulating innovation on the service side and on the product side; • Vargo and Lusch, 2008: value co-creation is a general concept that embraces every event in the theoretical and practical dynamics in the relationship between companies and customers, contributing to the emergence of value through interaction (interaction between the actors). Value co-creation Value co-creation Value co-creation is the phenomenon through which value is now thought to be realized, disseminated and enjoyed among the actors involved in its generation process, meaning value above all as a common benefit (sometimes also collectively), obtained only thanks to the intense collaboration between the parties. Value co-creation Production Co-creation Customers are hence crucial for product enrichments and are thus addressed as prosumers; they are considered fundamental for competitive advantages. The value creation process involves clients in a personal consumption process, considering them as real strategic value co-creators, thus suggesting that firms may be the integrators and managers of necessary resources for the benefit of competitive behaviour. Co-creation advantages – viewed by observers Static elements Dynamic elements “business-to-business” (B2B) “business-to-consumer” (B2C) “consumer-to-consumer” (C2C) “Actor-to-actor” (A2A) FROM TO Co-creation advantages – viewed by observers Dal Mercato Col MercatoVerso il Mercato “Matter in Motion” Management dei Clienti e del Mercato Collaborazione con Clienti e Partner per creare e sostenere il valore Management of Customers and Market Collaboration with Customers and Partners to create and to substain value To the Market From the Market With the Market Evolution of the relationship with the market Value creation processes suggest a change of roles and relevance dimensions. Clients do not acquire value directly from product purchases but they derive it from products’ use, transformation and consumption; a firm doesn’t autonomously create value for clients, but can only offer value propositions that clients may choose, experiencing them and transforming them into value through use. Why value? • the consumer is no longer seen exclusively as a target (value destroyer); • companies may only make their own proposal (value proposition); • consumers are considered active players of production (value co-creators and prosumers) within a complex system of service delivery (service system); • consumers may benefit not only from the products purchase, but also from the process, use and consumption of the products (value in use), because they are active (participant) in the value generation process; • decision making is heavily influenced by value co-creation process, in fact the co-creative purpose, shared with customers, supports the sustainability of their value proposition. Value co-creation insights Co-creation fundamentals: • An active role for all the actors (decision makers) involved, including end-users (final customers); • a constant collaboration, multi-directional, multi-forms, multi-part; • a development of reticular relationships; • a continuous release of resources by everyone; • strategic sharing of information and objectives. Value co-creation insightsValue co-creation insights Co-creation involves: • A growing mutual satisfaction; • a better result than that achieved by working independently; • greater sustainability of the offer, given the convergence of purposes. Value co-creation insights Supplier Producer Consumer Value Distribution Value of the supply-chain Value of co-production Value co-creation insights Value co-creation for competitiveness Value co-creation takes place when a potential resource becomes an effective specific benefit, it implies the active multi-actor contribution, so it may be considered as a dynamic flow of interactions among different actors possessing critical resources and the desire to reach collective mutual satisfaction ‘Harmony’ between actors can be understood as a fusion of listening skills, considerations, dialogues qualify competitiveness in business by value co-creation phenomena. Service-Dominant Logic 4.2 Service Research In the past, according to classical perspective, «extractive» sector was considered primary, «manufacturing» sector as secondary and what remains was usually considered as «services», named «tertiary», because it can not be classified in the previous categories (i.e. consulting context, transportation, waste management, other utilities). G-D logic, the past – «services=service industry» G-D logic, the past – «services=service industry» Directs (Services) Products (output) Goods (tangibles) Indirects (Goods) Service (Processes and applied competences) Services (Intangibles) Service-oriented new economy paradigm (change in perspective) Services = intangible products Products Goods Services Service Direct Indirect Goods Money G-D Logic S-D Logic There are No “Services” in S-D Logic Service = process of using one’s competences for the benefit of some parties (The application of knowledge and skills) Service transcends “goods and ‘services’” Clarifications: Service vs. Services S-D logic • Service-Dominant (S-D) Logic is a mindset for a unified understanding of the purpose and nature of organizations, markets and society. • The foundational proposition of S-D logic is that organizations, markets, and society are fundamentally concerned with exchange of service - the applications of competences (knowledge and skills) for the benefit of a party. In S-D logic the main purpose of an enterprise is to serve itself by serving others, integrating its internal resources with others available from public and market sources and to create additional resources to be applied for the benefit of other actors (individuals, family, companies, etc.). Service opportunities change because the available resources continuously change. S-D logic and centrality of «Market-ing» S-D logic S-D logic is inspired by the fundamentals of network theories and is focused on: - new value «generation» processes, - modern (entrepreneurial) interactions, - new forms of network integration of resources, in the attempt to set a closer approach to current marketer specifications and more adhering to reality, and developed around a new service idea. Goods-services Continuum Goods and service represent neither a dichotomy nor a continuum Change of Perspective SDL “is concerned with the vertical relationship between service and goods, rather than the horizontal difference between services and goods” (Vargo and Lush, 2008:29) Goods (tangibles) Services (intangibles) Products Indirect (goods) Direct Service The Service Dominant Logic (SD logic) represents a theoretical proposal mainly related to marketing studies that highlights the change of perspective compared to traditional interpretative models (defined as a whole Good Dominant Logic - GD logic), more focused on the importance of goods and characterized by the historical difference between goods and services. S-D logic - Definitions Innovative contributions: Service The S-D logic defines the service as: «Application of skills through actions, processes and performance aimed at producing a benefit for themselves and for third parties, directly or indirectly connected». Ref. (Vargo and Lusch, 2004; Vargo and Lusch, 2008) Innovative contributions: Service Service-for-service exchange Not only the barter may clarify the “service-for-service exchange”: even exchanging something for money means that each actor is providing other actor with a service. Goods appear as instrumental tools (appliance) for the supply (provision) of service. FPs and Axioms The authors have produced different representations of their theory and synthesized in 10 fundamental points (foundational premises FPs), then became 11. From these fundamental premises, thought has recently evolved towards the definition of 4 Axioms, from which numerous other authors have been inspired for a new interpretation of the commercial, managerial and strategic logics of our economy. The Axioms of the S-D logic A1 • Service is the fundamental basis of the exchange. A2 • Customer is always value co-creator. A3 • All the economic and social actors are resources integrators. A4 • Value is always uniquely and phenomenologically determined by the beneficiary. Axioms & Foundational Premises (FPs) of S-D Logic S-D logic: today – «Axiom n.1» The first axiom is based on the application of operant resources for the benefit of another actor. The service is always exchanged with another service, which implies that: 1. Goods are devices to provide a service 2. Operant resources are fundamental for service provision 3. All economies are service economies “A1 (FP1) Service is the fundamental basis of exchange.” Company Actor Customer Actor Innovative contributions: the goods-service relationship The set of resources available to a company, consisting of specialized skills and adequate knowledge are key elements for success and survival (FP1). In practice, the service represents the general case of which the good can be considered a particularity, "it is the service that is always exchanged". Innovative contributions: service exchange The S-D logic interprets the condition of exchange differently (FP2), asserting that its intrinsic nature is exclusively linked to service, no longer understood as a marginal or functional element. The goods do not represent the only object of transaction, rather they appear as an instrumental element (appliance) for the supply (provision) of the service themselves (FP3), observed as the real protagonist of the interactions and agreements between the parties of an exchange. Innovative contributions: exchange purpose The authors use the term "service" always singular to better reflect the purpose of producing a benefit to a recipient and differentiate this indication from the concept of simple unit of output implicit in the expression in the plural (services), proper to the G-D logic. Ultimately, even when a customer purchases a physical product, he essentially buys (and above all benefits) the service directly connected to it. For this reason all the economies have to be considered as service economies (FP5). Innovative contributions: Knowledge and Resources The SD Logic privileges the importance of intangible resources, and in particular of knowledge, as a competitive factor (FP4), considering that physical resources and often inert (defined as operand) imperatively require certain intangible and much more dynamic activities (defined operant), related to them, in order to be made usable and really useful. Human knowledge and skills, cultural and social resources usually intangible and dynamic which act on operand resources to create value and competitive advantage. Natural or economic resources usually tangible and static which require some alterations to assume value. They represent the distrIbution mechanisms of service. OPERANT RESOURCES OPERAND RESOURCES The sinergy deriving from user’s, provider’s (and each member’s) personal resources gives birth to a unique result, superior to the simple sum of the single individual contributions. Operand and operant resources Operand resources are static resources on which an action is necessary for achieving value. Goods (devices) are operand resources. A natural resource, such as gold, is an example (operand resource). The gold must be found, extracted, refined, shaped and used (operant resources). Operand and operant resources Operant resources are resources capable of acting on other resources to create value (under suitable circumstances). Knowledge and skills which can be used in action to create value, such as the ability to find, extract, refine, shape and use gold. Operand and operant resources The second axiom is opposed to the G-D logic, which sees the company as the only creator of value; the value is always co-created through the interaction of the actors, both directly and through the goods. [E.g. A doctor who provides patient with a service cocreates value with him, never independently, and the drug (a good) given by the doctor is seen as a device to facilitate the provision of the service and the co-creation of value.] S-D logic: today – «Axiom n.2» “A2 (FP6) Value is always co-created by multiple actors, including the beneficiary.” Actor ActorActor/ Beneficiary Actor/ Beneficiary The value is determined by the final consumer (FP6), by his / her choices / preferences, by the way in which he / she makes use of the purchased product (value-in-use) and benefits from the connected service. Value is also a function of the specific context in which the consumer is located (value-in-context) and this can also vary in time and space. Innovative contributions: Value Innovative contributions: the indispensability of the Service The S-D logic explains that the price of all products (value-in-exchange) only represents the provision of a "priceless" experience linked to the interconnected service; even the first (the product) could not even exist without the second (the service). Companies only have the opportunity to make their own value proposition to offer in the market (value proposition) (FP7). The authors Steve Vargo and Bob Lusch has shared a new vision on the "service", according to which an innate sense/need always emerges for all organizations to "do something" (provide a service) "for" and above all together "with" other parts, completely modifying the supplier (supplier)/customer (user) relationship (FP8). International Accreditation The third axiom shows how the integrable resources come from a multiplicity of sources: private sources (eg oneself, friends, family), market sources (ie from other actors, through barter or economic exchange) or from public sources (ie access collective from community and government sources) or, more likely, through the provision of services from different sources, often at the same time. S-D logic: today – «Axiom n.3» Actor ActorActor/ Beneficiary Actor/ Beneficiary “A3 (FP9) All social and economic actors are resource integrators.” Resource Integrator/ Beneficiary Resource Integrator/ Beneficiary Resource Integration (operant) resources are both source and outcome of service-for-service exchange. Resource integration 3. All social and economic actors are resource integrators.  The context of co-creation is a network of networks  What we really do as individuals, organizations, families etc. is getting resources through service exchange and integrate them in a unique way. 1.Service2.Co-creat.3.Res.Int.4.Value5.Institut. The fourth axiom of the S-D logic reflects the generic nature of the actors and reinforces the idea that the value is phenomenological (FP10). Particular attention was paid to the choice of the phenomenological word, rather than "empirical", because the second term often evokes something similar to a Disneyworld event - always positive, pleasant and so on. S-D logic: today – «Axiom n.4» S-D Logic Axiom n.5 A5 Value cocreation is coordinated through actorgenerated institutions and institutional arrangements Institutions provide the glue for value cocreation through service-for-service exchange • Institutions: humanly devised rules, norms, and beliefs that enable and constrain action and make social life predictable and meaningful • Institutional arrangements: higher-order sets of interrelated institutions Institutionalization Two main enablers and coordination mechanisms of value cocreation (strictly interconnected): The two enablers permit to perform activities and exchange in a «natural» and «coordinated» way in line with the rules determined a priori. rules, norms, meanings, symbols, practices and agreement that govern actor’s collaboration interdependent assemblages of institutions: essential facilitators for value co-creation in markets and society FP11: Institutions and institutional arrangements INSTITUTIONS INSTITUTIONAL ARRANGEMENTS “Humans create institutions to coordinate their behaviours " (Barile et al., 2016). Luca Carrubbo – Brno 2017 Service Ecosystems “relatively self-contained, self-adjusting system[s] of resource-integrating actors connected by shared institutional logics and mutual value creation through service exchange” Lusch and Vargo (2014, p. 161) Starting from the «social shift» of SDL (11 FP), Vargo and Lusch proposes a new conceptualization of networks based on the transcending and systems perspective of service Value co-creation involves complex networks of actors and supply chains (rather than dyads) THEN, new multi-actor models are required to reread the mechanisms for competitive advantage Luca Carrubbo – Brno 2017 Service Ecosystems Luca Carrubbo – Brno 2017 Service Ecosystems: an example Luca Carrubbo – Brno 2017 INSTITUTIONS Service Ecosystems: main dimensions IT and ICTs based platforms that make exchanges more efficient and accelerate innovation RESOURCE INTEGRATION Coordination mechanisms for exchanges based on preexisting shared rules (socially and commonly accepted) that act as enablers of resource integration Exchange of resources occurring in the multiple interactions between actors (from pre-delivery, design to post-delivery) The actors, nested within the different service ecosystem levels, are related by value propositions (shared purpose). TECHNOLOGY VALUE PROPOSITION Antonietta Megaro amegaro@unisa.it THANK YOU. Questions? Comments?