void glGenFramebuffersEXT(GLsizei n, GLuint* ids) void glBindFramebufferEXT(GLenum target, GLuint id) void glGenRenderbuffersEXT(GLsizei n, GLuint* ids) void glDeleteRenderbuffersEXT(GLsizei n, const Gluint* ids) void glBindRenderbufferEXT(GLenum target, GLuint id) void glRenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) void glGetRenderbufferParameterivEXT(GLenum target, GLenum param, GLint* value) glFramebufferTexture2DEXT(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId, GLint level) target - GL_FRAMEBUFFER_EXT attachmentPoint - GL_COLOR_ATTACHMENT0_EXT, ... , GL_DEPTH_ATTACHMENT_EXT, GL_STENCIL_ATTACHMENT_EXT textureTarget - GL_TEXTURE_2D void glFramebufferRenderbufferEXT(GLenum target, GLenum attachmentPoint, GLenum renderbufferTarget, GLuint renderbufferId) GLenum glCheckFramebufferStatusEXT(GLenum target) target - GL_FRAMEBUFFER_EXT return - GL_FRAMEBUFFER_COMPLETE_EXT