PV227 GPU programming Marek Vinkler Department of Computer Graphics and Design PV227 GPU programming 1 / 4 Particle systems fixed particles, iterative particles. PV227 GPU programming 2 / 4 Fixed particles render the particle as a point, update their position based on time, optionally texture the point. Figure: Particles representing stars in t = 0. PV227 GPU programming 3 / 4 Iterative particles render particles as points, update their position based on previous position. Figure: Emanating 64 × 64 particles in t = 1.f PV227 GPU programming 4 / 4