PV227 GPU Rendering Marek Vinkler Department of Computer Graphics and Design PV227 GPU Rendering 1 / 4 Particle Systems fixed particles, iterative particles. PV227 GPU Rendering 2 / 4 Fixed Particles render the particle as a point, update their position based on time, optionally texture the point. Figure: Particles representing stars in t = 0. PV227 GPU Rendering 3 / 4 Iterative Particles render particles as points, update their position based on previous position. Figure: Emanating 64 × 64 particles in t = 1.f PV227 GPU Rendering 4 / 4