HUMAN COMPUTER INTERACTION HUMAN COMPUTER INTERACTION PART 2 — PROTOTYPING SKETCHES fast, cheap, easy to present wireframes, simulation of functionality imperfect and colorless — true feedback sketch — test — record — throw away and repeat it’s important to test ideas with real users as early as possible https://blog.optimalworkshop.com/using-paper-prototypes-ux CARD SORTING organize content into categories open/closed card sorting creating the web/app structure labeling categories and navigation what category would you put the melon in? PROTOTYPES holdable prototype (paper, plastic, cardboard...) fast testing of “real” use (imperfect & colorless) horizontal — broad view of an entire system vertical — detailed view of one function (scenario) VIDEO! https://youtu.be/x48qOA2Z_xQ NOW! sketch app which controls air fresheners in your house, test it with classmates we will check all required parts of your homework you’ll get the points HOMEWORK! 1 — sketches on paper 2 — holdable prototype* *one horizontal & two vertical prototypes for chosen scenarios