1st Assignment /Sculptris + Create a humanoid creature in Sculptris. + Check out all the tools for modeling, get familiar with masking tool. + Finished model export - name of your model.OBJ. + Create UVW and paint the surface of your model in Sculptris. + Import your OBJ model into Mixamo (online Adobe aplication) and assign yout favorite movement to your character. Save it – name of your character_move.FBX + Export - name of zour model_UVW.OBJ + Also save texture map and normal map (if you created bump surface) as.png + Put it all in one file – Scultris -and put it in rthe file with your name in Study Material. Deadline is Tuesday, October 8th.