Game Design I

Week 08 - catchback records from the last year


recap | bonus

DISCLAIMER - there lecture records are 1 course iteration old - I don't like them, I think this year is structured in a better way. Nonetheless these recordings have its use because we do not record this year and the c19 situation is not getting any better as of today.


Game Design I. - WEEK 1 _ introduction, game, play, toy (15. 10. 2020) - 

Game Design I. - WEEK 2 _ game design, flickgame.com (22.10. 2020) - https://drive.google.com/file/d/1ttOp-XSgjMAR4DQiefjlezLuG0Axgnpc/view?usp=sharing

Game Design I. - WEEK 3 _ role of the game designer, player types, flow + Twine (29. 10. 2020) - https://drive.google.com/file/d/14a78FGvX6wKZSCNE1X9nTmQrvvQ0zVs6/view?usp=sharing

Game Design I. - WEEK 4 _ game ontology + VUE (5. 11. 2020) - https://drive.google.com/file/d/1KnXLbUKi2gi2eGlwCNu56hYPgOT9t-YG/view?usp=sharing

Game Design I. - WEEK 5 _ goals, game loops, onboarding + Bitsy (12. 11. 2020) - https://drive.google.com/file/d/1mruTayXJZhM3K2PEWvlcJCVv10Vur37G/view?usp=sharing

Game Design I. - WEEK 6 _ difficulty, balancing, playtesting (19. 11. 2020) - https://drive.google.com/file/d/1LjJIAhYqJ8O6k4v9R1jOFvYvEAPgHQvy/view?usp=sharing