Týden 1
I N T R O D U C T I O N
Brief introduction of the course - topics, assignments, methods of evaluation, requirements for completion of the course.
More details:
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W O R K F L O W
Brief introduction into the modeling process: modeling / sculpting - UV mapping - texture painting - color map and normal map - export - rigging and skinning.
To understand the steps in the process first assignment is made in Sculptris software and Mixamo which runs you through .
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1st A S S I G N M E N T
Download Sculptris:
To use Sculptris is quite easy. There are some materials which can help you if you would need it.
Sculptirs is a product of Pixologic which is known for the sculpting software ZBrush. Always save you model before you hit PAINT button. In the end you need the model export as OBJ. Do not forget to export color map and normal map (if you have one) as PNG (open Show Advanced Tools)
Online app Adobe Mixamo:
Using Mixamo is also very easy...just follow instructions. After you assign your favorite movement to your character -export it as FBX - this format contains the animation and it is possibloe to open it in any 3d modeling program...and of course the color and normal map can be also assign to the map channels of the texcture for the object...but this will be covered in few weeks :-)
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B O N U S
Bonus for whoever is interested! Your little moving creation is possible to send to the game engine Unity!