GDI. - 09 - narratve design
STARDATE: 10. 11. 2022
Captains log supplemental: I've been lost in deep space for a while now. I wish something would grant my crew the eyes to see all there is to see among the stars. Besides the potential I see in each of them, there's a lot of work to be done. Frankly, I'm not sure we'll be able to survive and come back safely. We have ventured far, far further than I would have believed. Still, something is slowly stirring within the crew. The greatest skill to have, or rather, the habit we've developed during our journey, is resilience. To endure is to create. And to create is to live. Every mission they set out to accomplish, they can look forward to. End of log.
I should have already done checklist:
1. finished forming an idea of a game you want to create -> fill the spreadsheet -> form a team
2. submit game design observation (solo) and peer review others
3. submit game design proposal (solo) and peer review others
4. submit game design proposal for final project (team) reviewed by ZZ
5. submit a micro game and peer review others
Upcomming tasks:
6. [16. 11. 2022] submit a final version of team final project game design proposal - reviewed by ZZ {vault here}
7. [24. 11. 2022] bring vertical slice of a game (a taste from each and every gameplay system/feature in a playable form) to class
8. [1. 12. 2022] submit alpha (build or print n play kit)
9. [8. 12. 2022] submit beta (build or print n play kit)
10. [14. 12. 2022] participate in public playtest with your game
11. [during exam period] submit final version of a game for exam playsession (build or printed prototype)
12. [during exam period] submit a game design book review (solo)