Game Design I
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Game Design I
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Nyní studovat** game design book suggestion + review example **
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Nyní studovat** course planning, deadlines, tasks and operative changes **
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Nyní studovatGDI. - 01 - introduction, game designer myths
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Nyní studovatGDI. - 02 - game design experiment, game design basics
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Nyní studovatGDI. - 03 - ludemes, game elements, live game jamming
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Nyní studovatGDI. - 04 - deconstruction, observation, role of a designer, goals
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Nyní studovatGDI. - 05 - flow, difficulty
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Nyní studovatGDI. - 06 - nanDeck + bonus: game semiotics (recordings)
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Nyní studovatGDI. - 07 - focus vs playtest, ontology, balancing
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Nyní studovatGDI. - 08 - player types, asymmetry
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Nyní studovatGDI. - 09 - narratve design
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Nyní studovatGDI. - 10 - playsession I.
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Nyní studovatGDI. - 11 - playsession II.
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Nyní studovatGDI. - 12 - playsession III.
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Nyní studovatGDI. - 13 - playsession IV.
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GDI. - 13 - playsession IV.
Následující
-
Game Design I
-
Nyní studovat** game design book suggestion + review example **
-
Nyní studovat** course planning, deadlines, tasks and operative changes **
-
Nyní studovatGDI. - 01 - introduction, game designer myths
-
Nyní studovatGDI. - 02 - game design experiment, game design basics
-
Nyní studovatGDI. - 03 - ludemes, game elements, live game jamming
-
Nyní studovatGDI. - 04 - deconstruction, observation, role of a designer, goals
-
Nyní studovatGDI. - 05 - flow, difficulty
-
Nyní studovatGDI. - 06 - nanDeck + bonus: game semiotics (recordings)
-
Nyní studovatGDI. - 07 - focus vs playtest, ontology, balancing
-
Nyní studovatGDI. - 08 - player types, asymmetry
-
Nyní studovatGDI. - 09 - narratve design
-
Nyní studovatGDI. - 10 - playsession I.
-
Nyní studovatGDI. - 11 - playsession II.
-
Nyní studovatGDI. - 12 - playsession III.
-
Nyní studovatGDI. - 13 - playsession IV.
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