1 2 6543210123456 Rebellion Forecastle (max ) Second deck (m Forecastle(max) ddeck(max) 3 max ) Main deck (min /max ) Captain's c Sec Maindeck(min/max) bin(max) 4 5 cabin (max ) Upper deck (max ) Captain'sc Upperdeck(max) servant i. Take a die from any characteter. Retrhow it and use it. [ ] S�cky fingers ( x) Boy ?i servant i. Swap your die for any other die on the board. [ ] Subs�tu�on ( x) Boy ?i servant i. Change value of a die of other character to your liking. [ ] Changing plans ( x) Boy ?i warrant officer ? ? Change value of a die of other navy from 5 to 6 or 6 to 5. [ ] Replacement ( x) Gunsmith ii warrant officer ?? Trhow a die: odd - rethrow it and keep it, even - jump overboard. [ ] Fight or flight ( x) Landsman ii warrant officer ?? ? Able seaman ii warrant officer ? ? ? Move to empty slot. [ ] Backup rope ( x) Join other slot that is not full. [ ] Swing the rope ( x) Ropemaker iii warrant officer ? ? ? Take die from navy on the le� (right). Give die to navy on the right (le�). [ ] Middleman ( x) Qt. Master iii warrant officer ? ? ? +1 to dice values of all navy. if 7 change to 1. [ ] Steerage change ( x) -1 to dice values of all navy. if 0 change to 6. [ ] Steerage change ( x) Coxswain iii warrant officer ? ? ? ? Swap your 2/3/4 die with 2/3/4 die of other navy. [ ] Supply swing ( x) Draw a card from cargo deck. [ ] Cargo commision ( x) Purser iv warrant officer 5 ? ? ? Can shoot (a�ack with pistol) at pirates at neighbouring slots. [Auto] Heads down! Master iv warrant officer ? ? ? ? Unblock die of other navy. [ ] Opioids ( x) Give your die to other navy. [ ] Few s�ches will do! ( x) Surgeon iv commissioned officer v. Give 1 dice to pirate at this slot. Rethrow 1-4 of your dices. [ ] Reinforcement ( x) Captain commissioned officer v. do �mes to one navy: Rethrow one die. [ ] Higher order ( x) Commander ?? ? ??v ?? ? ??v commissioned officer v. Pirates can not change or take his dice. [Auto] Authority If alive, your other navy in this slot can't be a�acked. [Auto] Protector Commodore ?? ? ?1v Spare card pirate Take a die from any characteter. Retrhow it and use it. [ ] S�cky fingers ( x) Boy ?i pirate Swap your die for any other die on the board. [ ] Subs�tu�on ( x) Boy ?i pirate Change value of a die of other character to your liking. [ ] Changing plans ( x) Boy ?i pirate ? ? Change value of a die of other pirate from 5 to 6 or 6 to 5. [ ] Replacement ( x) Gunsmith ii pirate ?? Trhow a die: odd - rethrow it and keep it, even - jump overboard. [ ] Fight or flight ( x) Landsman ii pirate ?? ? Able seaman ii pirate ? ? ? Move to empty slot. [ ] Backup rope ( x) Join other slot that is not full. [ ] Swing the rope ( x) Ropemaker iii pirate ? ? ? Take die from pirate on the le� (right). Give a die to pirate on the right (le�). [ ] Middleman ( x) Qt. Master iii pirate ? ? ? +1 to dice values of all pirates. if 7 change to 1. [ ] Steerage change ( x) -1 to dice values of all pirates. if 0 change to 6. [ ] Steerage change ( x) Coxswain iii pirate ? ? ? ? Swap your 2/3/4 die with 2/3/4 die of other pirate. [ ] Supply swing ( x) Draw a card from cargo deck. [ ] Cargo commision ( x) Purser iv pirate 5 ? ? ? Can shoot (a�ack with pistol) at navy at neighbouring slots. [Auto] Heads down! Master iv pirate ? ? ? ? Unblock die of other pirate. [ ] Opioids ( x) Give your die to other pirate. [ ] Few s�ches will do! ( x) Surgeon iv pirate Give 1 dice to navy at this slot. Rethrow 1-4 of your dices. [ ] Reinforcement ( x) Captain pirate do �mes to one pirate: Rethrow one die. [ ] Higher order ( x) Commander ?? ? ??v ?? ? ??v pirate Navy can not change or take his dice. [Auto] Authority If alive, your other pirates in this slot can't be a�acked. [Auto] Protector Commodore ?? ? ??v Spare card rum Throwadie.. 1,2: 3,4,5: 6: +? -* +?? rum Throwadie.. 1,2: 3,4,5: 6: +? -* +?? rum Throwadie.. 1,2: 3,4,5: 6: +? -* +?? rum Throwadie.. 1,2: 3,4,5: 6: +? -* +?? map Equalizenumber ofcardsinplayers handsby.. ..drawingcardto yourhand or ..discardingcards ofopponent. map Equalizenumber ofcardsinplayers handsby.. ..drawingcardto yourhand or ..discardingcards ofopponent. map Equalizenumber ofcardsinplayers handsby.. ..drawingcardto yourhand or ..discardingcards ofopponent. compass Doimmediately a�erdrawing thiscard: iftrackeronyour side+1RPelse drawacard. compass Doimmediately a�erdrawing thiscard: iftrackeronyour side+1RPelse drawacard. compass Doimmediately a�erdrawing thiscard: iftrackeronyour side+1RPelse drawacard. telescope ? ? * * target-opponent telescope ? ? * * target-opponent telescope ? ? * * target-opponent powder or * powder or * powder or * powder or * powder or * cutlass or * cutlass or * cutlass or * cutlass or * cutlass or * bible or or *? bible or or *? bible or or *? bible or or *? parrot Triggeralready usedability. parrot Triggeralready usedability. parrot Triggeralready usedability. +1 :