RULES OF PLAY BOOK NOTES AND THOUGHTS Notes: - Rules, play, culture model for game design - Designers learn best through the process of design by experiencing the things they make - Iterative design is a play based design process - Prototyping, playtesting, evaluation, refinement - It is never possible to completely predict the experience of a game - The play of game will always surprise its creators - Playtesting becomes the core activity of game dev - All play means something - The goal od successful game design is creation of meaningful play - Play != game itself, play == players interactions with the game - Rules of a game cant alone constitute meaningful play - Action – outcome relationship - No feedback that you are on the right path = the action u took will have little meaning - Every action = overall game experience - Semiotics = how meanings are made - All games can be understood as systems - Designing game is not just designing a set of rules = rules that will always be experienced as play within a context - Closed system = no interchange with its environment, open system does - Objects, attributes, internal relationships, environment - Games are subset of play, play is subset of game Thoughts: Iam not done with the book, currently Iam on page 117. Iam really invested in the book now, it is very well written and I like the examples with each topic. I also like the diversity of the topics. I would advise this book for anyone who is interested in game design, I learned a lot in the 117 pages.