Games User Research Lab

Lecture Unit 3 - Playtesting

Slides:

Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/podzim2023/PV283/um/lecture_-_slides/GUR_Playtesting.pdf

Example:

Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/podzim2023/PV283/um/143435586/MUNIPlaytestReport__example.pdf

Unit content:

  • Methods for playtests with players
  • Tasks
  • Capture and analyse data
  • Planning playtests
  • Example for the playtest report
  • Introduction: Practical part - Playtesting

Practical part - Playtesting

  • Students can select a game (no AAA game) or their own game (which is preferred)
  • The game has to be tested with at least 10 players and students have to select at least three methods (methods will be presented in the lecture unit)
  • Similar to the expert evaluation, they have to write and submit a report which will be presented

Deadline for report:  04.12

Deadline for presentation slide: one day before your presentation

Please select one slot for your expert evaluation presentation: https://is.muni.cz/tudle/qupn

Template:

Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/podzim2023/PV283/um/143435586/MUNIPlaytestEvalReportTemplate.pptx


Consent form:

Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/podzim2023/PV283/um/143435586/4._Consent_Form.docx


Further interesting literature:

  • Drachen, A., Mirza-Babaei, P., & Nacke, L. E. (Eds.). (2018). Games user research. Oxford University Press.
  • Bromley, S. (2021). How to Be a Games User Researcher: Run Better Playtests, Reveal Usability and Games UX Issues, and Make Games Better. Independently Published.
  • Hodent, C. (2017). The gamer's brain: How neuroscience and UX can impact video game design. CRC Press.
  •   Isbiste, K. & Hodent, C. (2022).  Game Usability: Advice from the Experts for Advancing Ux Strategy and Practice in Videogames. CRC Press.
  • Lloyd, G. (2022): Mobile Playtesting Playbook: Make Better Games by Testing Early and Often. ‎Independently published.
GUR Methods
  •  Hoonhout, H. C. M. (2008). Let the game tester do the talking: think aloud and interviewing to learn about the game experience. In K. Isbister and N. Schaffer (eds.), Game Usability: advice from the experts for advancing the player experience (pp. 65–77). Amsterdam: Elsevier/Morgan Kaufmann.
  • Desurvire, H., & Wiberg, C. (2009, July). Game usability heuristics (PLAY) for evaluating and designing better games: The next iteration. In International Conference on Online Communities and Social Computing (pp. 557-566). Springer, Berlin, Heidelberg.
  • Desurvire, H., Caplan, M., & Toth, J. A. (2004). Using Heuristics to Evaluate the Playability of Games. Extended Abstracts CHI 2004, 1509–1512. - Schaffer, N. (2007). Heuristics for Usability in Games. Rensselaer Polytechnic Institute, White Paper.
  • Laitinen, S. (2008). Usability and playability expert evaluation. In K. Ibister & N. Schaffer (Eds.), Game Usability. pp. 91–111. Burlington: Elsevier.
Accessibility
HCI general - evaluation:
  • Wilson, C. (2009). User experience re-mastered: your guide to getting the right design. Morgan Kaufmann.
  • Rubin, J., & Chisnell, D. (2008). Handbook of usability testing: how to plan, design and conduct effective tests. John Wiley & Sons.