2D and 3d motion analysis Mazarik university BMX trick lenght of the skate : I calibrated the system of pixel putting the coordinates of two points (upper and lower points of the skate) in the calibration section of excel. -on the video : 1,53cm -real lenght : 60cm 60/1,53=39,21 =>so each distance must be multipicate by 39,21 to become true Lenght of the jump : 1st picture : distance from the skate : 3,94cm real distance : 3,94*39,21= 154,5cm 2nd picture : distance from the skate : 2,04cm real distance : 80cm Total lenght of the jump : 154,5+80= 234,5cm =>2,345 metres Speed Time in the air : I toke the time written on the video at the beginning of the jump and then at the end. Time at the first frame of the jump : 2,20 sec Time at the last frame of the jump :3,00 sec Total time in the air : 3,00-2,20=0,80 sec Speed in the air : 2,345/0,80=2,93 2,93 m/s and 10,55 km/h Height high of the jump : 1,83cm real high : 71,75cm Angle of the jump A= the highest point of the jump B= the beginning of the jump We need the angle B Tan(B)=71,75/154,5 so Tan(B)=0,464 so B = 24.89° 71,75cm 154,5c m A BC