2D and 3d motion analysis Mazarik university BMX trick DROUOT Florian, 429503 BEGINING : 1 ,93 sec HIGHIEST : RECEPTION/ END : 2,53 sec I pointed with paint differents generals points of the trick : – b is the point of the begining, b(540 ;480) – H is the highiest point of the jump, H(395;400) – E is the last point of the jump , E(240;480) – O is the vertical image of H on eB distance , O(395;480) – A is the angle O^bH About the echelle, the orange skate mesure 60cm. D(315;400) and I(385;400) LET'S GO ! LENGHT : Here, the lenght of the jump is the distance between E and b, and Eb= v((540-240)²+(480-480)²) = 300px HIGH OF THE TRICK : The high correponds to the distance HO, so : HO=v((395-395)²+(400-480)²=80px We need to know DI to convert the pixels to cm : DI= 385-315 = 70px , so 70px = 60cm Conclusion : Lenght = (300*60)/70 = 257cm High = (80*60)/70 = 69 cm SPEED : The time of the jump is 2,53-1,93= 0,6 sec My speed is 2,57m in 0,6 sec. Or 2,57*1,33=3,43 m/s ANGLE : tan(b)= OH/Ob Ob= 540-395 = 145px tan(b)=80/145=0.55 So b =28.8°