Adam Rybakiewicz 2D and 3D Motion Analysis Measurement of the first concerns of a basketball player jump. As a known distance I gave a basketball rim height above the ground. distance x y Point1 1050 486 Point2 1050 581 d= 95,0 pixel 66,15 cm 1 pixel 0,696345 cm calibration x y Point1 1014 143 Point2 1015 581 d= 438,0 pixlu 305 cm Another measure concerns the player's speed for a distance of 358cm. As a known distance was given a basketball rim height above the ground. distance x y Point1 724 200 Point2 885 200 d= 161,0 pixel 358,43 cm 1 pixel 2,226277 cm calibration time, speed x y numer of frames Point1 919 55 14 .1/25 0,38 s Point2 919 192 0,04 speed d= 137,0 pixlu 305 cm v=s/t 9,43 The third relates to the angle of measurement. Measured the angle of the legs in a standing position player. Point 1 Point 3 Point 1 x1 465 x1 500 x1 465 y1 487 y1 583 y1 487 Point 2 Point 2 Point 3 x2 458 x2 458 x2 500 y2 586 y2 586 y2 583 size 99,2471662 size 42,1070065 size 102,18121 cos 2 = 0,141 cos 1 = 0,913 cos 3 = 0,275 2 = 81,87 1 = 24,08 3 = 74,05