7 Aliens Eating Reese's DOI: 10.4324/9781003055648-7 Media Influence and Advertising J. David Cohen Source: Image by Kirsten L from Shuersto In is Chapter • Introduction • Behaviorism and John B. Watson • Social Identity eory • Social Cognitive eory • Brand Psyology • Narrative in Advertising • Persuasion in Advertising • Elaboration Likelihood Model • Robert Cialdini on Influence • Neuromarketing • Web 2.0 Marketing • Conclusion Introduction It was never going to work. at seemed to be what those at Hershey’s home office thought aer fellow executive Ja Dowd unveiled a plan to use the new and then still-unpopular Reese’s Pieces in an upcoming movie about an alien who befriends a 9-year-old boy in suburban California. Director Steven Spielberg had intended to follow the script and use M&Ms. However, the Mars company got cold feet aer hearing of the $1 million compulsory promotion agreement coupled with no ability to screen the film or approve shots before release. Dowd’s plan worked beer than anyone could have imagined. Hershey company historian Joël Glenn Brenner (1999) reported: e movie set all-time box office records, and the publicity was incredible. Sales of Reese’s Pieces took off, tripling within two weeks of the film’s release. Distributors reordered as many as ten times in that fourteen-day period. It was the biggest marketing coup in history. We got immediate recognition for our product, the kind of recognition we would normally have to pay fieen to twenty million bus for. It ended up as a eap ride. (pp. 277–278) Figure 7.1ET was a popular film that was used to market Reese’s Pieces. Source: www.shuersto.com/image-photo/istanbul-turkey-december- 19-2017-wax-778338964 Although in use prior to the 1982 film E. T. the Extra-Terrestrial, product placement (PP) for Reese’s Pieces seen in the movie became a watershed event in advertising, launing new opportunities for relationships between entertainment products and consumer brands (Newell, Salmon, & Chang, 2006). Advertising is not an incidental, haphazard landscape but, rather, a wellmapped territory distinctly marked with unique signs and traffic paerns that guide savvy companies to marketing success. e superhighway of advertising is the field of consumer psyology that came to prominence with the resear of academic psyologist John B. Watson in the 1920s. Modern advertising recognizes that an effective ad campaign identifies consumer motivations, constructs realistic buyer personas and brand aretypes, creates a narrative that facilitates transportation, and utilizes social influences across multiple forms of media. is apter outlines the co-evolution of consumer and brand psyology with emerging tenologies and demonstrates how that alliance has revolutionized the way people make purases and think about brands. In addition, we examine the overaring field of the psyology of motivation. As the science of consumer psyology grew, a variety of topics were studied su as what made a product more appealing or memorable. In addition, researers studied how consumers oose brands and products in order to meet intrinsic human needs (Jansson-Boyd, 2010). What emerged was “individual buyer personas” or “fictional purasers” that manifested the necessities, urges, and objectives of real consumers (Revella, 2015). Using personas, advertisers have been able to create meaningful, targeted brand messages that are readily understood, remembered, and acted on by consumers. Narrative is a main vehicle of mediated advertising. Visual and auditory cues invite consumers to become cognitively transported into an ad’s story (Escalas, 2004). Once a viewer enters the marketing narrative, the ad connects to identity cues that cast the buyer as a player in the tale (Green & Bro, 2013). Effective marketing follows a storied framework, resolved with the consumer being persuaded to act according to the ad’s intent. Companies coordinate with media producers, creating product placements that embed brands into television programs and films. e narrative then passively promotes the brand to preoccupied viewers (Gillespie & Joireman, 2016). Moreover, companies have adopted the use of media celebrities and influencers to enhance the brand narrative. Studying media’s capacity to facilitate behavioral ange, Bandura (2009) found that self-efficacy and agency could be conveyed using mediated models. Advertisers have learned to utilize brand messages and the corresponding mediums to promote self-efficacy and agency, resulting in higher sales and positive brand associations. For example, celebrity endorsements are effective and highly sought aer because mediated personae used in ads are familiar to the consumer and/or may be aspirational figures (Trivedi, 2018). As media has become more pervasive, personal, and social with the rise of Web 2.0 and mobile phones, the capacity of advertisers to rea and influence consumers has soared, making it easier to impact buying decisions. Cialdini (2004) delineated six social influences observed to drive behavioral ange: reciprocity, scarcity, authority, consistency, liking, and consensus. ese have been adopted by advertisers and are used in growing frequency (Cial-dini, 2008). Behaviorism and John B. Watson In a 2007 episode of Mad Men, advertising wunderkind Don Draper addressed executives of Luy Strike cigaree brand about how to sell cigarees in the new era of government oversight in whi the public was becoming increasingly health-conscious. Draper declared, Advertising is based on one thing—happiness. And you know what happiness is? Happiness is the smell of a new car. It’s freedom from fear. It’s a billboard on the side of the road that screams reassurance that whatever you are doing is okay. You are okay. (Weiner & Taylor, 2007, 31:54) Figure 7.2Advertising for cigarettes used to be commonplace. Source: www.shuersto.com/image-photo/november-2013-berlin- logo-electronic-sign-170445089 Modern media persuasion in advertising began with behaviorism, introduced in 1913 by John B. Watson (Jansson-Boyd, 2010; Kreshel, 1990). In 1920, Watson le academic psyology to pursue a career in advertising. He became a pioneer in the process of aaing meaning to products and brands designed to satisfy the impulses of the human id, ego, and superego, conditioning consumers to buy (Watson, 1913, 1919; Watson & Rayner, 1920). Responsible for several successful print and radio ad campaigns (D. Cohen, 1979), Watson proposed a dramatic shi in psyological inquiry. His vision was that scientific measurement would yield findings that could be applied in a variety of practical contexts. Behaviorism grew and was bolstered through extensive resear in animal psyology (Tolman, 1922). Russian researer Ivan Pavlov’s series of experiments habituated dogs to salivate by ringing a bell, referred to as classical conditioning (CC). In the CC, a neutral stimulus (NS) or an inactive motivational cue su as a bell is selected. e NS is presented to the dog just prior to an unconditioned stimulus (UCS), or a naturally occurring motivational cue. For Pavlov’s dogs, this was meat-flavored powder, whi produced an unconditional response (UCR)—the dogs salivating. What Pavlov found was that through multiple pairings of the NS with the UCS, eventually the dogs would salivate (UCR) at the sound of the bell without the meat powder being used. us, the salivating became a conditioned response (CR). Animal studies conducted by Edward orndike and B. F. Skinner (Catania, 1999) in the early to mid-1900s were key in the formulation of operant conditioning (OC). OC asserts that a behavior is more likely to occur again when reinforced or strengthened. Skinner was able to show, with both rats and birds, that behavior can be conditioned by adding a reinforcer or stimulus just aer a desired response. Infomercials provide great examples of OC. In these ads, viewers are positively reinforced to purase the product by enticements su as “If you buy now, we’ll double your order for free!” and negatively reinforced by statements su as “No shipping if you call today.” Watson became the vice president of the J. Walter ompson advertising firm and ushered in a new era in advertising and sales (MacGowan, 1928; Winkler & Bromberg, 1939). He introduced advertising to observational science, used to study consumerism, salesmanship teniques, and influence. In addition, Watson is credited for inventing the use of testimonials in modern advertising (Buley, 1989). Watson’s only goal in pushing for ange, as recorded by biographer David Cohen (1979), was “We want the man to rea in his poet and go down and purase. is is the reaction. What we are struggling with is the finding of the stimulus whi will produce that reaction” (p. 187). Watson believed that the most effective way to persuade customers to buy was to manipulate their emotions, using the three primary emotions most exploitable: rage, fear, and love. He devised a successful ad campaign for Penn Railroad that played on the anger of travelers at congested railway stations. Commuters were portrayed as cale being herded into overcrowded cars on the New York subway. is scene, designed to produce an angry response in consumers, persuaded them to travel with Penn. Watson combined his emotional manipulation tactics with three basic human needs: food, shelter, and sex. us, according to Watson, “[g]ood copy had to harp on fear, love and rage and be linked to food, shelter and sex” (D. Cohen, 1979, p. 188). Two contemporaries of Watson who made major contributions to advertising and motivational resear were Edward Bernays and Ernest Diter. Edward Bernays, an American nephew of Sigmund Freud, took his uncle’s theories and devised an understanding of human motivation that was far less logical than previously conceived and applied that approa to the mind of the crowd. Noting the way Nazi propaganda was able to persuade the masses, Bernays conceived of a similar tenique for those living in a democracy. To remove the harsh overtones of Nazism, Bernays coined the term “public relations” as a euphemism for propaganda and successfully employed the “new” field by advising presidents and other politicians and large corporations on how to influence large swaths of people. Bernays argued that people were not governed by logic but by unconscious irrational forces. Bernays “showed American corporations for the first time how they could make people want things they didn’t need by linking massed produced goods to their unconscious desire” (Curtis, 2002 as cited in Lessig, 2015, 0:57). Bernays is credited for creating the American consumer culture that largely exists today. Like Watson, Ernest Diter advocated for employing scientific psyological resear in advertising. He would assemble a group of random consumers and ask them to explain what was happening in various pictures or finish sentences that he provided them. He was a Vienna-born psyologist trained in the Freudian psyoanalytic sool of thought and believed that “all roads led ba to the consumer and, specifically, his or her unconscious” (Samuel, 2010, p. 56). His methods centered on mining the inner motivations of consumers su as those gleaned from his picture and story exercises (Williams, 1957). In 1939, Diter conducted 100 interviews for Ivory Soap, receiving $2 an interview from the Compton Advertising Agency. In these interviews, he purposely did not mention the brand but rather queried consumers on their bathing habits. rough insightful questioning, people would reveal how they felt about a product, whi according to Freudian concepts was mu more valuable in assessing motivation than questioning directly. is methodology revealed that consumers’ oice of soap was based on more than basic customer concerns of price, appearance, and lather; rather, it hinged on what Diter (1960) referred to as personality. He discovered that it was how a soap made a consumer feel that motivated buying. is led to the successful tagline “Wash your troubles away” (Stern, 2004, p. 166). Social Identity eory e world inhabited by persuasion practitioners su as Watson, Bernays, and Diter was based on Freudian psyoanalysis and behaviorism. Although effective at engineering consumer demand for mass-produced goods, this approa was aracterized primarily by finding and exploiting deficits in consumer identities. In examining the accepted social constructs of identity posited by Hogg and Abrams (1988), Vignoles, Regalia, Manzi, Golledge, and Scabini (2006) asserted that individual identity necessarily involves constant self-appraisal. Indeed, the human condition is one of perpetual judgment about where one belongs or fits in it. It follows that identity is angeable (Brewer, 2001; Lewis, 1990), and people have the capacity to inhabit more than one identity at a time. e never-ending desire to harmonize one’s identity with life events and groups one belongs to produces constant social categorization and comparison (Tajfel, 1981). Categorizing involves classifying those around us to discover sameness or contrast. is informs our overall identity as we perceive that we are either in the in-group or the out-group; those perceptions may ange based on life experience or group dynamics (Hogg & Abrams, 1988; Stets & Burke, 2000). Moreover, one’s impression of others tends to be impacted by the physical objects people possess and the recognition of physical possessions is profoundly influenced by how they are marketed. For example, in 1959, VW Beetle launed its “ink Small” campaign that was positioned in stark contrast to the commercials for the massive automobiles of the day (Hamilton, 2015). e VW ad appealed to consumers who felt marginalized by the dominant “bigger is beer” mindset and instead were ready to embrace the small price tag, running costs, and size of a compact car. In addition, thinking small resonated with the burgeoning counterculture movement of the late 1950s and early 1960s. us, VW’s campaign was successful because it impacted how consumers viewed themselves and how others saw them. Fueled by the innate desire to maintain positive self-esteem, social comparison is a method of learning about oneself through examining differences and similarities with others (Festinger, 1954). Humans may make downward social comparisons, whereby they evaluate themselves with people who are perceived to be laing, or upward social comparison, whi refers to measuring oneself against others who are thought to be beer. Downward comparison tends to raise self-appraisal while upward comparison oen leads to diminished self-esteem. Figure 7.3Vintage 1959 Volkswagen Type 1 Sedan. Source: www.shuersto.com/image-photo/adelaide-australia- september-25-2016-vintage-550451389 Apple demonstrated a capacity for both downward and upward social comparison in their iconic “ink Different” campaign ad launed in 1997 (Renesi, 2018). By juxtaposing the Apple brand with recognized luminaries, the commercial primed consumers to compare themselves to revolutionary thinkers and leaders. Consumers who did not own an Apple product evaluated themselves negatively in comparison to the icons portrayed. is dissonance was aimed at prompting people to become Apple owners and thereby remove the unfavorable comparison. Conversely, those who had already bought Apple products were inclined to make downward social comparisons because they identified with the brilliance and noble rebellion of the visionaries shown in the ad. us, Apple owners were persuaded to have positive brand associations and to think and behave according to brand aributes (Fitzsimons, Chartrand, & Fitzsimons, 2008). In short, the Apple campaign made people feel good by either buying a new product or owning one already. Figure 7.4Apple: ink different. source: www.shuersto.com/image-photo/january-2017-berlin-logo- brand-apple-609423551 Social Cognitive eory From his resear on how ildren behave aer wating both the physical world and mediated models, Albert Bandura posited that viewing others establishes a blueprint for human motivation and learning (Krcmar, 2020). Anowledging that one’s identity and beliefs are socially derived, Bandura (2004) argued that anges in one’s identity can be facilitated through socially mediated pathways. Social cognitive theory (SCT) asserts that the basis of human motivation is to build and maintain a sense of self-efficacy or the perception of control over one’s personal actions and life events. Life has many hurdles and setbas to goal aainment. us, the persistent sense of competence to meet allenges is necessary for selfesteem. SCT recognizes the power of social modeling, observing persistence and goal aainment in others who are perceived to be similar to oneself (Bandura, 2004). is produces a transfer of confidence from the model to the viewer. Advertising persuades consumers to buy using a mediated socially constructed view of self-efficacy. For example, products oen employ social models in ads to portray a version of the consumer who must use the product to master a problem. In 2017, Clorox debuted a commercial for their Scrubstastic Power Scrubber. e ad portrayed a woman on hands and knees hopelessly trying to clean her dirty bathroom as a voiceover questioned, “Are you tired of the babreaking scrub, scrub, scrub to clean your messy bathroom toilet and tub?” (Huon Miller, 2017, 0:01). Aer the leading question, the ad abruptly segued to a spotless bathroom, and the voice-over began listing the benefits of the device. e commercial’s primary appeal was that the device would dramatically increase a user’s selfefficacy in cleaning the bathroom. In recent years, using social models in advertising has expanded. While early advertising aracterized consumers as somehow incomplete without a product, this contrasting approa persuades consumers by imbuing self-efficacy through mediated models. In 2014, popular athletic apparel brand Under Armour (2014) launed a female empowerment marketing campaign that featured several prominent female athletes with the tagline “I will what I want.” Under Armour’s objective for the campaign was to appeal to female consumers in hopes of tearing them away from activewear brand powerhouse, Nike. Figure 7.5Under Armour logo shown on a baseball cap. Source: www.shuersto.com/image-photo/nakhon-pathom- thailandseptember-2-2017-under-708698476 Under Armour casts the buyer as powerful and perseverant. Misty Copeland, an accomplished ballerina featured in one of the campaign s ads, is observed practicing ballet movements to music. A youthful voice-over reads a rej ection leer to a ballerina academy Copeland had received, outlining reasons why she would never be a worthy ballerina. Once the voice-over is finished, Copeland, instantly transported to a concert hall, executes a series of breathtaking ballet maneuvers. e commercial finishes with an epilogue composed of Copeland s ballerina credentials: “MISTY COPELAND/BALLERINA SOLOIST AMERICAN BALLET THEATRE.” Nike had been first to position themselves in the women’s market for athletic shoes and apparel (Grow, 2008). Recognizing a new opportunity, Under Armour sought to distance itself from traditional woman’s athletic apparel advertising. In an article that praised the campaign and named Under Armour as Ad Age’s marketer of the year, Leanne Fremar, Under Armour’s senior vice president and creative director for the campaign, was interviewed. e article explained, While Under Armour women’s line had progressed from its early “shrink it and pink it” days, the brand had yet to laun a global woman’s line. Ms. Fremar calls the campaign strategy a “woman-a-festo.” e goal was to celebrate women “who had the physical and mental strength to tune out the external pressures and turn inward and art their own course.” (Sultz, 2014, para. 11) Bandura’s social model approa to motivation demonstrates how an empowerment marketing message of self-efficacy persuades the consumer. Copeland, a social model, overcame difficulties with determination and the belief that she was good enough to be a star ballerina. Viewers are invited to treat Copeland’s story as illustrative of their own struggles with her triumph representative of their future victories. Under Armour used Copeland as a vicarious motivator associating female empowerment with its brand (Bandura, 2004). Brand Psyology In a 2009 TED Talk, advertising and branding expert Rory Sutherland shared a story that demonstrated the power of branding. Ba in the 18th century, Frederi the Great of Prussia sought to introduce potatoes to his nation’s diet. is ange was designed to add another quality star to daily food intake and reduce the cost of wheat; both outcomes were aimed at reducing the ance of famine. ere was widescale resistance to the idea, and Fredri enacted laws to force his subjects to participate. Most still refused to grow potatoes, and a few were even executed. Frederi then declared the potato a royal vegetable that could only be eaten by members of the royal family. A potato garden was put in on the royal estate, and guards wated over the sovereign spuds. However, the guards were instructed only to appear to defend the plants. e people who once scorned the potato would remove the noble vegetables because anything worth guarding is worth stealing. e plan paid off. Subjects routinely came and spirited away the potatoes and began gardens of their own. Frederi successfully rebranded the potato. A brand is a angeable collection of meanings that consumers are invited to cognitively unpa (Batey, 2016). In this way, companies and consumers are cocreators of every brand. e company provides the brand meaning, aretype, and story, while customers naturally investigate and acclimate to brands that fit their identities (Mirzaee & George, 2016). On a trip to ailand in the 1980s, Austrian Dietri Mateshitz came up with the idea for Red Bull energy drink and co-founded the company with ai business mogul Chaleo Yoovidhya (BeerMarketing, 2020). Since selling its first can in 1987, Red Bull has captured 43% of the $61 billion 2020 market share (T4, 2021). A large part of Red Bull’s success has been superb branding. Brand meaning involves both primary and implicit meanings (Batey, 2016). Primary brand meanings involve foundational connections consumers make with brands. For example, Red Bull primarily means energy drink. Implicit brand meanings refer to latent emotional and cognitive values that prompt consumers to unearth significance. While Red Bull’s primary brand meaning is energy drink, its implicit brand meaning is empowerment, liberating consumers by supplying them with energy to boost their bodies and morale. Media brands that are not given context and meaning get lost in a storm of competing brands. One way to do this is to use aretypes, embodied meanings that companies use to symbolize and give form to their brands (Mark & Pearson, 2001; Mirzaee & George, 2016). Swiss psyiatrist Carl Jung proposed aretypes as a universal set of paerns and symbols that come from the unconscious human imagination. ese serve as universal symbols (Poon, 2016). In his study of mythology and religion, Joseph Campbell identified common motifs and aretypes among differing groups. is led Campbell (1968) to produce his seminal book The Hero With a Thousand Faces, whi discusses how ea culture has an embodiment of the hero and versions of the transformative and transcendent journey heroes take. In referring to Freud and Jung, Campbell (1968) affirmed that “the logic, the heroes, and the deeds of myth survive into modern times” (p. 4). How do ancient aretypes inform brand decisions today? Marketing and branding experts Mark and Pearson (2001) declared, Aretypal psyology helps us understand the intrinsic meaning of product categories and consequently helps marketers create enduring brand identities that establish market dominance, evoke, and deliver meaning to customers, and inspire customer loyalty—all, potentially, in socially responsible ways. (p. 12) e heart and soul of a company’s brand are their meanings. However, to be effective at persuading customers, these meanings are best expressed in aretypal symbols. Aretypes need 129 stories to come alive (Adi, Crisan, & Dinca, 2015). For example, in 2021, Apple beat out Amazon and Google to become the world’s most valuable brand at more than $260 billion (Dailey, 2021). e te giant’s brand was constructed around the ancient Gnostic narrative that cast the serpent in the Garden of Eden as the benevolent liberator who offered Adam and Eve a oice versus the tyrannical corrupt god who only wanted to enslave and ultimately destroy the humans. Campbell pointed out that contrary to Western depictions of the serpent as a subtle deceiver, many ancient religious belief systems worldwide identified the serpent as an agent for good. e decision to “think different” was symbolized by taking a bite of the apple. us, the company’s logo of an apple with a bite taken out succinctly conveys the brand’s meaning (empowerment and autonomy), aretype (magician), and narrative (break free from tyranny). Figure 7.6Race cars are oen used to market brands and products. Source: www.shuersto.com/image-photo/sepang-malaysia- september-30-2017-max-793909036 “Aretypal images signal the fulfillment of basic human desires and motivations and release deep emotions and yearnings” (Mark & Pearson, 2001, p. 14). Similar to Apple, Red Bull (2020) embodies the magician aretype. Just like the portrayal of an ancient magician offering the hero (consumer) a potion to rise above circumstances, overcome the villain, and save the kingdom, Red Bull “gives you wiiings” or energizes the consumer to do superhuman things. us, brand meaning oen comes wrapped in an aretype situated in a story. Young men who make up most of Red Bull’s consumer base are unconsciously motivated by this three-part dynamic. e best brands insightfully convey meaning, aretypes, and story across media. In 2004, Red Bull established its own Formula One racing team that integrated the product into all facets of the high-performance competition. In addition, the brand sponsored a variety of extreme sporting events that corresponded to the energy-boost adventure narrative. is strategy situated the brand in front of the drink’s target audience with multiple media impressions simultaneously generating opportunities for fans to talk about Red Bull on social media (Jankovic & Jaksic-Stojanovic, 2019). Narrative in Advertising Life Is Story Strong brands tell stories that maer to the consumer. is is because narrative has been evolutionarily engineered into the human psye as a primary way of processing, storing, and retrieving information (Adi et al., 2015; Bruner, 1991). Master storyteller and narrative researer Kendell Haven declared that story has transcended the capacity to merely transmit information and is now “literally woven into our DNA” (Stanford, 2015, 23:52). is view corresponds to cognitive psyologist Jerome Bruner (1991, 2004), who asserted that humans unconsciously construct information in an autobiographical framework through two meanisms: cognition and culture. e elements of cognition fuel the story of self with constant information that informs a person’s reality. If data are taken in that contradicts our personal narrative, cognitive dissonance is generated and we either must ange our story or our thinking (Aronson, 1969; Festinger, 1957). Bruner (2004) outlined three components of culture that add to one’s autobiography: theme, discourse, and genre. ese refer to the shared morals, language, and angeableness of human intention and behavior. Identity, as one of the most basic elements of human psyology, has been observed to be organized and conceptualized in the framework of story (McAdams, 2001). us, ea person is the author, editor, and protagonist of an autobiographical narrative that brings order and meaning to life events. How does the human penant for story help marketers influence people for brands? In every society, there is an endless struggle for what stories are told (Sas, 2012). News, entertainment, propaganda outlets, activism, and brands all vie for the public’s aention. In the past, only those who had access to massive distribution networks (e.g., owned a major television network) aieved success at persuasion. However, Web 2.0 tenology has democratized persuasion, allowing people to tell stories without conceding to corporate gatekeepers. Story at Work in Branding and Advertising Despite the conventional wisdom that people are mostly persuaded by logical arguments, consumer psyology asserts that emotional heuristics or shortcuts oen inform one’s logical decision-making. e best way to deliver an emotionally persuasive appeal is through story. As mentioned earlier, humans are evolutionarily wired for story so that it is the most universally recognized persuasive language. Moreover, an immersive narrative will invite consumers into a brand’s story. is is referred to as narrative transportation (Green & Bro, 2000, 2013). Several factors must be present for narrative transportation to take place. First, mental simulation, or one imagining themselves engaging with the product, is a crucial component (Escalas, 2004). e details of an advertising appeal must invite the audience to mentally simulate brand interaction. For example, online retailer TOMS (2015) launed the One Day Without Shoes Campaign during whi the brand asked followers on social media to post pictures of their bare feet using the #withoutshoes hashtag. ousands of followers posted their bare feet to Instagram, whi invited followers to engage in the brand’s social message and highlight the one-for-one business model. For every pair of shoes the company sold, it donated a pair to nonprofit groups in developing countries. Another factor involved in transportation is narrative self-referencing (Escalas, 2007). is is when consumers convey their own personal stories and include the brand (Ching, Tong, Ja-Shen, & Hung-Yen, 2013). For example, Frank’s Red Hot Dipping Dance allenge asked social media users to record themselves doing a unique interpretation of a Super Bowl dance while dipping a favorite sna into the brand’s product (Shorty Awards, n.d.b). is fun allenge facilitated a narrative self-reference of consumers using the product. In addition, posting the videos online created almost 5 million impressions, helping convince others to use the product. Imagery and absorption are the final factors in narrative transportation. Imagery involves all the visual elements that draw consumers into an ad (Green & Bro, 2013). For example, car commercials oen feature the dynamic movement of vehicles. is is to capture the aention of viewers so that they may imagine themselves driving the vehicles. Absorption refers to the loss of self in favor of the story world. In the 2020 Super Bowl ad for Amazon Alexa, featuring Ellen DeGeneres and wife Portia De Rossi, the ad invited viewers to imagine entertainment, news, information searing, communication, and house functions through the ages before modern tenology and media (e Ellen Show, 2020). When our imagination is engaged for a few seconds for most ads, we get lost in the story. Elaboration Likelihood Model When a consumer takes in a piece of persuasive media su as a television commercial, the brain processes the individual elements of the ad. e Elaboration Likelihood Model (ELM) asserts two avenues of persuasion that messages may take: central and peripheral (Cacioppo & Pey, 1984). e central route of persuasion refers to a higher likelihood of elaboration in whi the consumer tends to devote more cognitive resources to the ad. ese commercials are more fact-oriented, relying on audiences to logically derive meanings from the arguments made. In addition, consumers are invited to engage their memories for appeal-relevant information that would justify the claims being made. Central route persuasion demands the aention of the audience. Indeed, Berger (2007) asserted that persuasive advertising must grab aention to be effective. Television pharmaceutical ads are likely to persuade viewers by delivering logical arguments. For example, in 2017, the blood sugar–lowering drug Trulicity began airing a commercial aimed at diabetics. e commercial used actors to portray diabetics that became empowered to lower their A1C with the drug. e ad presented a steady stream of logical arguments. It is important to note that centrally persuasive communication offers information from the perspective of the influencer aimed to lead the audience to an intended conclusion. ese ads need not be factual in the sense they are completely true but simply accurate as the advertiser sees them. Political ads steeped in rhetoric are good examples of this. e peripheral route of ELM asserts that even when persuasive communication does not e peripheral route of ELM asserts that even when persuasive communication does not engage the logical cognitive processes of the brain, persuasion still occurs through a low likelihood of elaboration. In short, during conditions of low aention, persuasive teniques may be employed to influence audiences. Two popular examples of this are celebrity endorsements (CEs) and product placements (PP). Celebrity Endorsements Celebrity inhabits mediated space. Without conversations about celebrities (some would call it “gossip”), there is no fame or celebrity, and without a medium within whi to hold the conversations, celebrity simply does not exist. Celebrity is a social thing. It does not exist in isolation. (Stever, 2019, p. 1) As Stever (2019) asserted, celebrity and media have always coexisted, even in early America. For example, author and traveling orator Mark Twain (1835–1910) successfully endorsed two separate cigar brands, a flour brand, and a whiskey brand, all the while being paid to help publicize the introduction of railroads in the United States (Goyal, 2018). Celebrity ad appearances and endorsements work because they leverage the popularity of the celebrity to influence audiences toward brand likability and buying intentions. ELM asserts that peripheral persuasion is conveyed by elements other than the message itself su as who delivers the idea (Pey & Cacioppo, 1986). erefore, the influence of a celebrity is a superb example of peripheral persuasion. In 2012, celebrity ef Paula Deen agreed to appear in commercials for the diabetes medication Victoza for $6 million (Moskin & Polla, 2013). Deen had recently announced that she had been diagnosed with Type 2 diabetes, whi oen affects older adults. As a celebrity endorser, Deen seemed ideal, having cultivated parasocial relationships among her TV audience (Hung, 2014). Ongoing broadcasts on the Food Network implied Deen was a trusted influential friend to many of her fans. Moreover, Deen had a history of marketing and branding successes involving her personal brand in retail outlets su as Sears, Target, J.C. Penney, Kmart, and QVC (Moskin & Polla, 2013). Despite the promising aspects of Deen’s endorsement, the campaign was a colossal failure. Several months in, all ads were removed from media outlets, and Victoza dissolved the brand’s relationship with Paula Deen. Both Deen and Victoza endured scathing rebuke from consumers who viewed the ads as patronizing. Fans of the celebrity ef were outraged and contended that Deen, who was known for her unhealthy cooking style, was just cashing in on her diagnosis. Simply using a celebrity and a mediated advertisement does not guarantee success. ere are specific components to celebrity endorsement effectiveness. Axiomatic in marketing is the notion that people prefer to buy from those whom they know and trust. Celebrity endorsements expand on that idea by offering the public a living, breathing embodiment of trust. Citing the many tenological and media anges that have impacted CEs, Bergkvist and Zhou (2016) presented an updated explanation of the term from McCraen’s (1989) still widely accepted definition: “A celebrity endorsement is an agreement between an individual who enjoys public recognition (a celebrity) and an entity (e. g., a brand) to use the celebrity for the purpose of promoting the entity” (p. 644). Four principal theories are used to explain the effectiveness of celebrity brand endorsement: the source credibility model, the source aractiveness model, the mat-up hypothesis, and the meaning transfer model (Seiler & Kucza, 2017). e source credibility model, first posited by Hovland and Weiss (1951), asserts that celebrities who are perceived as credible or trustworthy will have a favorable impact on brand appraisals and intentions. As we witnessed with Paula Deen, some celebrities are not considered credible. An example of credibility is wireless provider Mint Mobile’s owner, actor Ryan Reynolds (2020). Reynolds delivers a signature sarcastic pit for his brand that fans appreciate and expect. Another example of credibility in celebrity brand endorsement is the 2020 Corona ad featuring Snoop Dogg (Sultz, 2020). Both celebrities delivered an authenticity in their commercials that rings true to audiences. Figure 7.7Snoop Dog, July 2007. Source: www.shuersto.com/image-photo/snoop-dogg-comedy- central-roast-flavor-112665878 Figure 7.8Jennifer Aniston, June 2019. Source: www.shuersto.com/image-photo/los-angeles-jun-10- jennifer-aniston-1425930359 Audiences are persuaded by celebrities who may possess not only physical beauty but also similarity to the consumer, familiarity with the consumer, and are liked by the consumer (McGuire, 1985). Jennifer Aniston has been the spokesperson for the antiaging brand Aveeno since 2013, when the actress was 44 years old. Since Aveeno is piting to the target market of middle-aged women hoping to stave off the effects of aging on the skin, presenting an aractive model, similar in age, was crucial to their success. Aniston may also engender support from audiences because of her public divorce from Brad Pi aer he had an affair with Angelina Jolie (Booth, 2020). Aniston is a highly visible and aractive celebrity and fans of her hit TV series Friends may view the star multiple times a week, streaming or wating the show on syndicated TV. e beauty Aniston displays might be aieved through Aveeno, but Aniston would not be a typical Aveeno user. e celebrity reportedly has had plastic surgery and spends around $20,000 a month on various health and beauty products, treatments, and experts to maintain her appearance (Currid-Halke, 2010). Nevertheless, Aniston’s aractiveness continues to influence consumers. Beauty brands are not the only ones to capitalize on endorsements by aractive celebrities. Tennis star Naomi Osaka appeared in an ad for Beats by Dre (2020). e young athlete presents an appealing aspirational model for viewers not only for her aievements on the court but for the stand she takes for social justice as well. e mat-up hypothesis declares that for an endorsement to be persuasive, the product brand and the celebrity persona or a aracter the celebrity plays must agree (Choi & Rifon, 2012; Kamins, 1990). One might assume from the oenrepeated mantra “sex sells” that an aractive celebrity is all that is needed to market goods to consumers. Advertisers have oen succumbed to the misunderstanding that “beautiful is good” (Kamins, 1990, p. 4). However, the mat-up hypothesis argues that although aractiveness is a key element, it is more important that the celebrity’s appearance and persona mat the presented image of the brand. Furthermore, the celebrity/brand mat must be congruent with the celebrity/ consumer mat for an effective endorsement (Choi & Rifon, 2012). For example, actor Jim Parsons who played the part of Dr. Sheldon Cooper, a brilliant, eccentric scientist on the sitcom The Big Bang Theory (TBBT), was selected to advertise for the tenology company Intel. Parsons was given a similar persona to his television role so that fans would make the connection. TBBT costar Mayim Bialik used her show persona as a neuroscientist coupled with the actress’s real baground in neuroscience when she appeared in an ad for Nectar Sleep called “Real Science for Mayim Bialik” (e Drum, n.d.). Contrasting Paula Deen’s failure with Victoza, Parsons’s and Bialik’s advertising successes using both aracter personas and real identities demonstrate how compelling the correct brand–celebrity mat up can be. Figure 7.9Naomi Osaka of Japan celebrate victory in U.S. Open 2018. Source: www.shuersto.com/image-photo/new-york-ny-september-6- 2018-1173727003 e meaning transfer model asserts that a celebrity imports meaning into the endorsement via their other roles su as athlete, entertainer, or internet personality. ese associations may be positive or negative (Halonen-Knight & Hurmerinta, 2010; McCraen, 1989). For example, in 2015, Derri Rose, a professional basketball player, appeared in a Powerade commercial that depicted his bleak, oppressive upbringing in Englewood, Chicago, and his rise to NBA greatness (Miael Boamah, 2015). In addition, a voice narration from edited excerpts of the poem “A Rose from Concrete” by late rapper Tupac Shakur played throughout the commercial. e ad presented a powerful mosaic of meanings drawn from Rose’s life that were aimed at associating the star player’s persistence and hard work to overcome adversity with Powerade (Roy, 2018). e implicit invitation was for those who wished to be like Rose—drink Powerade. Parasocial Relationships and Celebrity Endorsements Miael Jordan is considered by some to be the most successful celebrity endorser in history, paving the way for the bevy of lucrative athletic endorsements today (Shuart, 2007). is is because Jordan was able to leverage his celebrity persona with fans countless times with an established parasocial relationship. Parasocial interaction, first identified by Horton and Wohl (1956), refers to the one-sided relationship a celebrity has with an audience. People build connective relational bonds with a celebrity persona or a mediated aracter (Shaleford, 2020). As Stever (2020) asserted, people form parasocial bonds to celebrities, whi is part of normative development and informs one’s self-concept throughout the life span. For example, fans of Miael Jordan who wated him play basketball, followed his career, and consumed the mediated narratives over time cultivated a parasocial relationship with the superstar. Figure 7.10Miael Jordan in 2014. Source: www.shuersto.com/image-photo/new-york-ny-august-26- miael-213473086 Figure 7.11Taylor Swi in 2015. Source: www.shuersto.com/image-photo/las-vegas-may-17-taylor- swi-280165400 Advertisers use celebrities as aspirational figures in commercials and on social media to influence consumer brand decisions. Moreover, Chung and Cho (2017) found that social media presents a more profound sense of intimacy with celebrities than do traditional endorsements. is is because the communicative functions of social media heighten the depth of the parasocial connections fans feel with celebrities, an example of parasocial aament. Fans seek proximity to target celebrities in order to feel beer about themselves (Stever, 2021). Marketers use this dynamic to aract aention and create favorable impressions of their brands (Aw & Labrecque, 2020). In addition, parasocial relationships facilitate a friend-to-friend communication dynamic between celebrities and followers (Escalas & Beman, 2017). A recommendation from Taylor Swi about what brand of jeans to buy resonates to fans as the recommendation of a trusted friend. e Rise of Social Media Influencers Celebrities win favor with the public typically by exposure through their occupations su as actor, athlete, musician, or politician (De Veirman, Cauberghe, & Hudders, 2017). Social media has given rise to non-traditional celebrities called social media influencers (SMIs) or micro-celebrities (Jin, Muqaddam, & Ryu, 2019) that appeal to others without an alternate media presence. SMI marketing is expected to rea $15 billion by 2022 (Insider Intelligence, 2021). Kylie Jenner, who has been at or near the top SMI in the world for the last several years with currently 144 million followers on Instagram, receives around $1.2 million per post (BBC, 2019). What is the araction to SMIs? According to Khamis, Ang, and Welling (2017), SMIs sprang from self-branding (Peters, 1997) through multiple internet annels su as social media, blogs, and video-sharing sites. Labrecque, Markos, and Milne (2011) explained that “personal branding entails capturing and promoting an individual’s strengths and uniqueness to a target audience” (p. 39). Moreover, omson’s (2006) human brand theory (HBT) asserts that consumers may develop a strong aament to a unique influencer persona if that human brand imbues a sense of self-determination through competence, relatedness, and autonomy (Ryan & Deci, 2000). us, followers may feel empowered and emotionally connected to human brand influencers. Influencers leverage those feelings when they endorse products to their audiences (Cuevas, Chong, & Lim, 2020). e communication functions of Web 2.0 invited users to share intimate details of their lives online. In return, followers pay aention, whi then becomes monetized by influencers and brand endorsement specialists. Jin and Feenberg (2015) refer to this dynamic as the attention economy where the masses of would-be influencers and traditional celebrities constantly creating and posting vie for aention online. Aention is a scarce resource online. erefore, for SMIs— aention is money and drives influencer–branding partnerships. From the aention economy marketplace, there has emerged influence- and status- measuring Figure 7.12Vloggers receive money to promote various brands on their vlogs. Source: www.shuersto.com/image-photo/professional-camera- device-shooting-african-american-1481307245 Table 7.1 Types of Social Media Influencers SMI Type # of Followers SMI Description Celebrity Influencer Over 1 million Recognized for occupation (e.g., entertainer, athlete); established brand; endorsement deals; Beyoncé, Patri Mahomes, Dwayne Johnson Megainfluencer Over 1 million No celebrity status before; created celebrity status by demonstrating expertise; Hudda Kaan, Zoë Sugg, Za King Macroinfluencer 100k - 1 million Have a particular subject domain; not celebrities; Mahew Rosenweig, Jean Lee, this_girl_is_a_squirrel Microinfluencer 10k-100k Localized audience; partner with many companies to provide enough revenue Nanoinfluencer Less than 10k Followers are comprised of friends, family, acquaintances, and others in a localized region Source: Campbell and Farrell (2020). companies, su as Klout, that apply complex algorithms to assess the raw influence a potential SMI may assert in the form of a score (Saefer, 2012). SMIs use these scores in negotiations with brands. As the SMI market has grown, there has been fragmentation and several forms are now recognized. See Table 7.1. ere are several reasons why SMI marketing continues to grow. First, the public has shied their media consumption to online annels and specifically to social media. us, SMIs simply follow the followers in the sense they follow the aention economy to where the aention is being paid (Campbell & Farrell, 2020). Second, younger consumers have become fatigued by overt advertising, whi is a big reason why many migrated to the internet in the first place. Situating a product in a piece of SMI created content or simply having a micro-celebrity mention a brand in an Instagram post feels more authentic and less contrived. ird, social media segmentation allows for a variety of groups to gather around common interests. It follows that SMIs may have small, medium, or large followings based on how popular a shared interest is on a particular platform. Fourth, the communication environment of social media has anged the way consumers buy. Online word of mouth (OWOM) begins with the SMI but then continues into ea follower’s bank of followers as consumers share marketing messages to gather information to make a buying decision (Gruen, Osmonbekov, & Czaplewski, 2006; Lindsey-Mullikin & Borin, 2017). Similar to traditionally mediated celebrity brand endorsements, effective SMIs must project an aretypal meaning to followers, share stories that facilitate parasocial engagement, and always endorse products that are consistent with their self-brand. Finally, SMIs benefit from the application of social comparison theory (SCT). SCT, first posited by Festinger (1954), asserts that people have an innate desire to measure themselves using others as a gauge. Followers go online to compare themselves to influencers who reap the benefits of a public that is always looking for social models for comparison. Jiang and Ngien (2020) reported that increased usage of Instagram correlated to an elevated level of social comparison that tends to raise social anxiety and lower self-esteem. Given the popularity of SMIs among young people, it is concerning that too mu exposure to a self-edited online SMI may diminish their self-concept. For marketers, however, SCT means that young followers will sense the urge to buy whatever their favorite influencer presents. Product Placement (PP) PP historian Kerry Segrave (2004) noted the sentiment of famed American film producer Darryl Zanu (1902–1979), who believed that “you could sell almost anything but politics or religion by way of motion pictures” (p. 85). PP or brand integration began with silent film and radio and progressed into TV and movies and is now used extensively in video games and social media marketing (Guo et al., 2019). In 2019, PP accounted for $20.57 billion in advertising spent, 14.5% over the previous year (PQ Media, 2020). Although the delivery has anged the definition, PP is the same: the addition of a paid brand placement or message in mediated communication (Balasubramanian, Karrh, & Patwardhan, 2006). e peripheral path of persuasion is the ideal conduit for PP in media. For example, in films and television, audiences are focused on cognitively unpaing the story and being physically and/or emotionally aroused while brand messaging embedded in the content surreptitiously primes them for positive brand aitudes and later recall. It is important to note that although many studies have been conducted on PP and explicit memory, the critical area in whi brand integration functions most optimally is ones implicit memory (Law & Braun, 2000).is is because, as ELM asserts, there is a lower likelihood of elaboration because audiences are focused on the story. A superb example of creative brand integration in a television series is the hit 1990s’ sitcom Seinfeld. Sitcoms are ideal showcases for PP because most companies prefer their products to be associated with positive emotions (Güdüm, 2017). e objective of humor in a comedy series is to make people laugh, whi is compatible with happiness (Sternthal & Craig, 1973). Moreover, humorous television shows have been shown to elicit a lower likelihood of elaboration, whi makes them optimal for PP messaging (Zhang, 1996). In short, media that does not make the viewer think a lot is perfect for PP. Figure 7.13Jerry Seinfeld in 2007. Source: www.shuersto.com/image-photo/jerry-seinfeld-bee-movie- premiere-amc-181658873 Seinfeld displayed several different types of PP throughout the nine-season run of the show. For example, some products su as Dawn and Sunlight dishwashing soaps were displayed in the baground of certain scenes. Other brands su as Rold Gold pretzels were used as props in scenes and given a catphrase su as “ese pretzels are making me thirsty.” Many of these unofficial taglines live on today, displayed on mugs and other merandise available online. Still other products, Twix and Junior Mints, were embedded in an episode’s story line and were seen and referred to throughout the program. Figure 7.14Morgan Spurlo, documentarian, 2011. Source: www.shuersto.com/image-photo/morgan-spurlo-l- premiere-pom-wonderful-92120402 Integrating brands into new media has garnered aention from industry leaders, solars, and consumer watdogs all wanting to know exactly what effect this strategy has on younger audiences. Martí-Parreño, Bermejo-Berros, and Aldás-Manzano (2017) reported a large spike in PP in video games in recent years. Consistent with other entertainment media, video games provide a low likelihood of elaboration and therefore are excellent vehicles for PP (Kim, Lloyd, & Cervellon, 2016; Terluer & Capella, 2013). As a player’s aention is directed at making game decisions, a stream of embedded brands may present themselves vying for implicit memory space. Moreover, recurring exposure to PP in games may lead to what Spielvogel, Naderer, and Mahes (2020) referred to as persuasion knowledge (PK) through implicit priming. However, it is debated whether continued play increases or reduces overall susceptibility to brand messaging. As a part of his 2011 film on PP in films, documentarian Morgan Spurlo interviewed Robert Weisman, president of the consumer advocacy group Public Citizen, on the possible dangers of inserting brands in media entertainment: Spurlo: With product placement what do you think should be done in films and television? Weissman: e most important thing especially for television is to have simultaneous labeling when people are being hit with an advertisement—at the moment they are. ere should be some lile pop up that comes on and says, ‘Advertisement.’ Could be a scroll at the boom or a pop up whatever. At the moment people are being advertised to, they should know they are being advertised to. (Spurlo, 2011, 32:38) Brands are not likely to be labeled per Weissman’s recommendation or to disappear completely from television, movies, and video games anytime soon. Indeed, PP has evolved on social media to just a few clis to a point of sale. is means that followers may see an influencer on social media and immediately buy the brands they see. is also includes fan merandise. Robert Cialdini on Influence Similar to other persuasion researers, Robert Cialdini began his career in academia and transitioned to outside roles in whi he has consulted with large companies and government organizations. rough scientific resear, Cialdini studied the ways in whi people would say yes to persuasive influence. From his resear, Cialdini developed six fundamental principles of influence based on universal cognitive shortcuts people take when we process information. Cialdini found that these principles may be applied across contexts from business to personal life. Reciprocity works because of the social sense of obligation that is ingrained in most cultures (Cialdini, 2009). Once someone is given a gi or help in some way, the brain reacts instinctively by keeping an unconscious score that must be made equal. For example, the food and beverage industry oen offers consumers free samples of new products to aract new customers (Basari & Shamsudin, 2020). When walking through a supermarket, shoppers may be offered a light sna or small serving of a new drink ostensibly to introduce customers to a new product. However, the larger invisible effect is inducing an unconscious feeling of obligation to buy. Figure 7.15ere are many ways to market products including offering something free in order to invoke reciprocity. Source: www.shuersto.com/image-photo/salesman-offering-eese- samples-customers-shop-414153787 Scarcity refers to the human desire to want what is in small supply (Cialdini, 2009). Although curtailed in recent years, retailers have used the unofficial Bla Friday holiday that marks the beginning of the Christmas shopping season to create a sense of scarcity. Bla Friday deals are oen too good to pass up and are available for only a limited time. Online retailers have followed suit and use Bla Friday and Cyber Monday to offer one-of-a-kind deals. e public is oen shoed when violence erupts at a Bla Friday event. However, scarcity, even if it is contrived for a sale, is a powerful motivator (Morales, McFerran, Dahl, & Kristofferson, 2014). In January 2020, as news of the novel coronavirus pandemic spread around the world, consumer behavior shied sharply as many communities saw widescale hoarding of basic items su as toilet paper. is demonstrates that while scarcity may be employed routinely by companies to invite consumers to spend, it may present localized and national threats in the future during times of prolonged disaster (Kirk & Riin, 2020). Figure 7.16Mar 9, 2020: Empty toilet paper shelves in a supermarket amid coronavirus fears, shoppers panic buying and stopiling toilet paper preparing for a pandemic. Source: www.shuersto.com/image-photo/gold-coast-australia-mar- 9-2020-1667895181 Cialdini (2009) described the authority principle as the natural human penant to follow experts. Expertise is expressed through titles, clothes, and trappings (Coombs-Hoar, 2020). For example, supplement commercials usually include a quote and/or a cameo appearance of a doctor assuring consumers that the product is safe and that it works. is is referred to as the white coat effect. Prospective influencers who wish to use the authority principle should display authority cues before trying to persuade. For example, doctors hang diplomas on the walls of their practice as a way of latently influencing patients to follow their advice. It is important to note that the authority domain has been expanded in the advent of social media influencers. For example, with more than 31 million Instagram followers, beauty blogger Huda Kaan is considered “one of the most influential women in the Middle East” (Riardson, 2021, para. 4). e former makeup artist built a billion-dollar beauty brand and continues to rea out to followers on social media who regard Kaan as an expert. People dislike disagreeing with their own past beliefs and behavior. Aronson (1969) pointed out that this creates cognitive dissonance whereby one is driven to reduce the discrepancy. is is because humans strive to maintain a consistent self-concept. Cialdini s consistency principle utilizes the human desire to avoid or reduce dissonance, asserting that by offering small oices that are easy to agree to early in the persuasion process, an individual may be led to a larger yes decision later. is is because psyologically the individual wants to remain consistent with past oices to maintain a congruent identity (Bern, 1972). Brands have followed the example of social media influencers in asking followers to like, follow, and share content. Although seemingly insignificant, engaging in small positive social media behaviors encourages followers to become favorably entangled with the brand and to buy. When a brand or influencer invites light engagement, they are helping inform the user’s identity. e further a brand aaes to one’s identity, the more difficult it is to say no. In 2020, Bomb Pop novelty treat brand launed a campaign on TikTok that streted across social media su as Twit, SoundCloud, YouTube, and Instagram appealing to the Tween (aged 9–14) demographic. e company’s stated goal was to “make Bomb Pop synonymous with Tween culture by puing the brand at the center of their universe, with content that celebrated them for all that they are—Not One ing” (Shorty Awards, n.d.a, para. 2). To rea this objective Bomb Pop invited Tweens on social media to create and post user-generated content (UGC) su as memes and interact with paid influencers online. Ea small action was designed to influence users to say yes to the brand later. Since early connection to a brand only builds a stronger desire to remain consistent, it follows that the Bomb Pop campaign was aimed at cultivating extended brand loyalty into adulthood. It is not unreasonable to assume that people prefer to say yes to those they like. Cialdini’s liking principle anowledges this universal human aracteristic and presents three factors that determine whether someone is likable: similarity, compliments, and cooperation. In the previous example, Bomb Pop’s mission was to show tweens how similar they were to the brand using the tagline “Not One ing” to demonstrate how diversity aracterizes both tweens and Bomb Pop. Indeed, brands that endure take time to show consumers that they know them. For example, Apple (2020) launed an almost 7-minute webisode that humorously portrayed the pitfalls of working from home amid the pandemic, while showcasing many product functions that met user’s needs. By aligning the brand with the struggles of adults forced to work from home, Apple endeared its brand to consumers as likable. Who does not like compliments? Cialdini persuasion model anowledges that we all like praise. However, the way in whi compliments are delivered may determine their effectiveness. People sensing a message that simply panders to them offering insincere honor will reject the persuasive appeal. Multi–Grammy Award winner, singer, songwriter, Billie Eilish was selected to appear in a Telekom Electronic Beats (2020) T-Mobile commercial. e artist provided a moving voiceover praising young Gen Z tenology users who face the constant stereotyped refrain that they are screen-obsessed and therefore not connected to the real world. Eilish’s monologue was a tribute to prominent global values of young people su as determination, social justice, climate ange, and privacy. Companies are constantly trying to show that they cooperate with consumers. For example, Mat.com (2020) released a series of satirical ads that portrayed Satan finding a perfect partner, a woman that represented the year 2020. e dating site mirrored popular public sentiment that 2020 was a hellish year and showed that while the brand agreed with consumers, it was the perfect time to seek romance. People like brands that agree with them. Mat. com’s ads anowledged the widespread disappointment felt by consumers and introduced a humorous spin. It is important to note that many brands engage the liking principle by selecting a celebrity or aracter endorser to influence consumers. Celebrity endorsements were discussed earlier in this apter, however, Cialdini (2009) adds that there is an association principle at work when stars are linked together with brands. In 2021, a bevy of Hollywood celebrities appeared in a commercial for Netflix, showcasing the streaming service’s unique lineup of upcoming content. e ad depicted celebrities led by Dwayne Johnson interacting on a group text ain. In the final seconds of the ad, Johnson named the text ain “Netflix film fam 2021” further generating a familial aura to the ad (Netflix Film Club, 2021, 1:41). Celebrities can take something unfamiliar like Netflix’s new content list and make it appealing. Cialdini (2009) demonstrated how celebrities reduce skepticism with the illustration of Oprah Winfrey’s early endorsement of the then nationally unknown junior senator from Illinois, Bara Obama. Although President Obama would make history time and again, he benefited from Winfrey’s star power when he was not yet recognized by the public. is is also an example of uncertainty reduction theory, whi posits that brands associate with celebrities in the same way a friend voues for a blind date (Berger & Calabrese, 1974). e likability of the star reduces the uncertainty a customer has about a candidate, product, or brand. e final persuasion principle Cialdini (2009) described is consensus or social proof. e actions of others are oen used as toustones for people presented with persuasive appeals, especially if the decision involves uncertainty. In short, we want to make sure others have made the same oice before we do. Online reviews are a superb example of how consensus influences consumer buying decisions. Information about a product, su as the UGC in online reviews that originate with the consumer, is perceived as more truthful than brand messaging (Diinger, 2011). When a product or service has a positive rating with many reviews, it persuades others to have a favorable aitude (Van Der Heide & Lim, 2016). Even when negative reviews are present, positive reviews may mitigate their unfavorable views (Dai, Van Der Heide, Mason, & Shin, 2019). Figure 7.17Oprah Winfrey introduces Mielle and Bara Obama at a campaign rally, December 9, 2007. Source: www.shuersto.com/image-photo/mielle-obama-oprah- winfrey-bara-aending-181470788 Figure 7.18Being asked to rate products is commonplace for smartphone users. Source: www.shuersto.com/image-photo/consumer-reviews- concepts-bubble-people-review-1654957381 Neuromarketing In 2013, Fren neuroscientist Patri Renvoisé gave a TED Talk during whi he humorously explained, “In neuromarketing you have ‘neuro’ whi means the brain and ‘marketing’ as in I’m going to try to sell you something that maybe you don’t even need” (Renvoisé, 2013, 0:33). Renvoisé went on to delineate how the brain subconsciously responds to advertisements and other persuasions, showing that influential messages are most effective when certain elements that favor the brain’s evolutionary aritecture are included. While all segments of persuasion resear focus on geing consumers to say yes, neuromarketing asserts a fundamental assumption that separates the field from other approaes—people do not know what they want (Lee, Broderi, & Chamberlain, 2007; Morin, 2011). us, traditional market resear su as focus groups where people self-report is considered flawed because consumers tend not to be aware of why they oose the way they do. Figure 7.19Triune brain: reptilian complex (basal ganglia for instinctual behaviors), mammalian brain (septum, amygdalae, hypothalamus, for feeling), and neocortex (cognition, language). Source: www.shuersto.com/image-vector/brain-evolution-triune- reptilian-complex-basal-1345040750 e reason for consumer blindness may be explained by looking at the dualbrain model (DBM) first posited by Stanovi and West (2000) whi argues that humans make oices in two separate regions of the brain. System 1 of the DBM is situated lower in the brain and is oen referred to as the reptilian brain because it is older evolutionarily, functions automatically, and is primarily focused on survival (Zurawii, 2010). In addition to the reptilian brain, System 1 comprises the midbrain or the mammalian brain whi is responsible for processing emotions. System 2 of the DBM, the neocortex or the analytical brain, evolved more recently and is responsible for cognition, language, sensory perception, and spatial reasoning and thus requires more cognitive engagement to function (Fugate, 2007). ese systems were outlined in the celebrated book Thinking Fast and Slow by Daniel Kahneman (2011), who received the Nobel Prize in Economics for his resear. 145 Figure 7.20e Cola Wars were a form of brand competition that set them up as the two leading competitors. Source: www.shuersto.com/image-photo/poznan-pol-feb-13-2020- two-1646970103 e key to understanding neuromarketing resear and application is knowing that the reptilian brain governs the analytical brain in what Morin and Renvoisé (2018) call the “boom-up effect of persuasion” (p. 47). is is the basis of the neuro map used to understand how people make decisions. Many believe that they arrive at buying judgments based on logical reasoning. e boom-up neuro map contradicts this notion and asserts that when a persuasive message appeals to the reptilian brain, that primal portion of the brain transmits signals of acceptance or rejection upward to the analytical brain. us, while they may appear logical, most decisions are made subconsciously and then cloaked in rational cognitions. ere are two primary domains that neuromarketers study to make advertisements and branding more effective: aention and emotions (Morin & Renvoise, 2018). It is crucial to understand that these domains are measured on a neural level and not just outwardly observed. erefore, resear is conducted with biometrics and neurometries to discern human buying behaviors. Biometric data involve reactions from the autonomic nervous system that is acquired through eye traing, facial coding, and skin conductance. Neurometric data are collected from electroencephalography (EEG) and functional magnetic resonance imaging (fMRI). A classic study conducted by McClure et al. (2004) used fMRI imaging to study consumer so drink preferences between the megabrands Coca-Cola and Pepsi. Despite the opinions of diehard fans on both sides, the emical makeup of the two beverages was observed to be almost indistinguishable. Sixty-seven participants were divided into four groups—two groups anonymously drank—two groups were semi anonymous in that they were told they were drinking either Coca-Cola or Pepsi. Participants were asked to drink the beverage while in an fMRI maine, whi shows brain activity by way of images that depict blood flow to various regions of the brain. Results of the study indicated that those who were informed that they were drinking Coca-Cola had dramatic activation in the hippocampus and the midbrain. Pepsi drinkers had no su response. is suggests that participants were emotionally triggered when they knew that they were drinking Coke. McClure et al. (2004) explain this phenomenon by asserting that Coca-Cola’s labeling biases consumers because it appeals to the reptilian brain and emotion-processing midbrain. Renvoisé (2013) declared that neuromarketing is “really about finding that buy buon” in the brain (17:39). is involves creating branding and marketing that appeals primarily to the primal brain whi is activated by certain stimuli (Morin and Renvoisé, 2018). Branding consultant and author Darryl Weber (2016) declared that “all advertising is subliminal” (p. 224). By this, Weber was not claiming that advertisers hide concealed messages in their ads. Rather, as neuromarketing suggests, effective marketing appeals to one’s subconscious. At $50.3 million, the global market for neuromarketing is still small but increasing (Sousa, 2020). In the future, more companies, candidates, and movements may be turning to insights gleaned from neuro-marketing to give their ads the edge to succeed in an overcrowded media landscape. Web 2.0 Marketing Democratization of Consumer Actions rough Tenology Tenology has brought anges to the way people are persuaded. e theories discussed in this apter have not been outmoded by Web 2.0; rather, there has been a convergence that has seen these theories from psyology and communications used in tandem across new media. In this section, we discuss the impact of emerging tenologies on marketing and persuasion. In addition, we will peer into the future and consider how the media landscape will continue to evolve. Speaking broadly about the convergence of old and new media Jenkins (2006) asserted, is circulation of media content—across different media systems, competing media economies, and national borders—depends heavily on consumers’ active participation . . . convergence represents a cultural shi as consumers are encouraged to seek new information and make connections among dispersed media content. (p. 3) e internet facilitated a liberation of information that has empowered consumers with knowledge to make more informed buying oices (Strauss & Frost, 2016). is has initiated Figure 7.21 Source: www.shuersto.com/image-photo/human-robotic-hand- touing-circuit-board-1805545831 147 a long-term evolution of business aritecture (Pires, Stanton, & Rita, 2006). In short, the availability and application of big data coupled with the connectivity that the internet affords are perpetually reshaping buying and selling. A primary domain that has seen transformation is access. Internet communication tenologies provide consumers increased and oen real-time access to information in three avenues. First, the internet has moved products from bri-and-mortar locations to virtual storefronts. is provides consumers more oices than in-store locations could ever offer. In addition, the showroom floor is now wherever the customer is. Buyers may compare brands and prices from several different online retailers without leaving home. Second, consumers have access to relevant information about brands, products, and services from recent buyers via UGC in online review systems on buying platforms or on social media. As discussed earlier in the apter, social proof is a compelling motivator to buy or pass on a product or service. e exange of information may be asynronous, whi refers to when one leaves a review for another user to view, or synronous, su as instant messaging on social media. Finally, consumers have increased access to brand managers. Corporate gatekeepers are no longer tolerated as consumers rea out to companies directly with compliments, concerns, and complaints. User/Buyer Personas e upshot of empowering consumers is that they have been invited to become co-creators with brands in the buying/persuasion dynamic. By this, companies accomplish two goals: first, by perpetuating the empowerment condition consumers are imbued with self-efficacy, whi tends to lead to more sales, and, second, by advocating for continued freedom, companies can then be the aritects of the consumer-centric sales experience. Consumer-centric marketing is marked by three elements: personas, user experience (UX) design, and big data. Adlin and Prui (2010) explained that “personas are fictitious, specific, concrete representations of target users” (p. 1). Amazon founder Jeff Bezos pointed to an obsession with customers as the foundation to his company’s success, disclosing that in every meeting, a air is le open to remind those present of the customer (Koetsier, 2018). Personas allow companies to anticipate consumer needs and preferences. Using either ad hoc information from general resear or big data distilled from consumer engagement, personas are populated into living, breathing reflections of target consumers. Although they can be mu more complex, simple personas usually consist of demographic information su as age, gender, location, career, annual income, marital status, and number and ages of ildren. In addition, personas include the overall motivations of the individual. Even data that may seem irrelevant to how one views the product or service are included. For example, a persona for a dog food buyer may look like that provided in Table 7.2. As the table demonstrates, information is organized to create a picture of the consumer and what motivates her to buy and keep buying. When brands make purasing their product/s the trigger to self-efficacy or self-direction in the buyer, brand loyalty is engendered. For example, in the persona provided in Table 7.2, Jessica is accepting of brand messaging that casts her as Oscar’s mother who makes sure he gets fed the correct nutrients. Co-Creation of Brand Narratives and User Interface and Experiences Although personas are valuable in anticipating consumer motivations and behaviors, the next necessary step is platform delivery, whi involves online retailers who must create an easy, intuitive user interface (UI). In the mediated marketplace, UI refers to the website features Table 7.2 Example Ad Hoc Persona Name Jessica Age 35 Gender Female Location Redmond, Washington Education BS in Communications Miigan State University Employment Works as an analyst for Microso Family Male partner; 2 ildren (aged 6 and 4) Buying Motivations Primary consumer buyer in the house; real ingredients; healthy; mobile shopping on phone; convenient shipping Relevant Information Dog breed/s: Beagle “Oscar” (aged 7); Jessica and her partner adopted Oscar before their first ild was born; Oscar is middle-aged; while Oscar has not shown signs of aging, Jessica is worried about Oscar geing older and wants to make sure he is geing the nutrition he needs; Oscar is treated like the family's first ild. Related Behaviors Jessica reads animal food labels for natural versus artificial ingredients; Jessica is active with Oscar; Jessica shops online for food and consumer goods; Jessica is willing to pay more for quality ingredients for her family — including Oscar; Jessica reads blogs occasionally about canine health. and navigation that customers interact with when they visit an online retailer. Consumer resear has aracterized online purasing as experiences (Grewal, Levy, & Kumar, 2017). us, it is up to the seller to provide a straightforward, meaningful mediated UX through UI (Humphreys, 2020). For example, many retailers have introduced mobile apps that allow users to browse and purase (Inman & Nikolova, 2017). is marks the transition that many consumers have made from desktop or laptop buying in one’s home to anywhere on the go shopping. In addition, mobile shopping encourages using electronic couponing, self-scanning, and e-eouts. ese engagements bring the empowered user/buyer and brands closer as they work together to meet the needs of consumers. IOT, Big Data, and AI What is the “Internet of ings” (IOT), and what does it mean for media psyology? roughout daily life, there are a growing number of objects or devices that are embedded with various tools of tenology from soware to sensors, a variety of types of electronics, that connect with ea other and engage in a sharing of data. Indeed, so ubiquitous are su devices that forensic examiners are tapping into su data sources when investigating crimes (Chung, Park, & Lee, 2017). Along with these devices, there are corollary devices that are voiceactivated and engage in voice recognition in order to answer questions from the user. Users know these as Siri, Cortana, Alexa, and other su monikers. Most of these are used through either smartphones or embedded speakers within the home. Reeves and Naas (1996) observed that when resear participants engaged with computers during studies, they tended to treat computers as if they were persons, doing su things as exhibiting polite behavior or avoiding anything that might “hurt the feelings” of the computer, even though they were able to state very clearly that the computers had no su feelings. Humans default to a standard of behavior in interactions that presumes a sentient partner, even where no su sentience exists. Commenting on the IOT devices that have become ubiquitous in homes and offices all over the world, Dumaine (2020) revealed, To consumers, voice-driven gadgets are helpful and sometimes entertaining “assistants.” For Amazon and other te Giants that make them—and keep them connected to the computers in their data centers—they’re tiny but extremely efficient data collectors . . . a voice-powered home accessory can record endless facts about a user’s daily life. (p. 114) One must then consider how the tendency to anthropomorphize devices might affect the way users interact with devices and voice activated assistants like Siri. In a humorous episode of TBBT, Raj, who had a great deal of difficulty speaking to women, gets involved in a relationship with his cell phone and Siri, treating her as if she were the missing woman in his life, mu to both the amusement and concern of his friends. As voice-activated artificial intelligence (AI) becomes more nuanced and adept at information collection, one might conclude that Siri or Alexa knows a person as intimately as a spouse. See Box 7.1 for more on this idea. Box 7.1 IOT and AI Turn Science Fiction Into Reality In 1964, the Twilight Zone episode titled “e Brain Center at Whipple’s” aired for the first time. e show’s plot centered on Wallace V. Whipple, the secondgeneration owner of a large manufacturing company. Whipple decided to install a maine that would automate his assembly lines and, in turn, laid off many of his employees. Whipple was not swayed by the emotional protests of longtime staff. Over time, the company’s profits grew as the computer-led maine took over more and more responsibilities and forced more layoffs until only Whipple remained as president. Near the end of the episode, Whipple himself was let go. e board of directors inevitably decided to fire Whipple, concluding that an allmaine workforce and president was more efficient and profitable than humans could ever be. We are living on the threshold of the broad application of Rod Serling’s fantastical 1964 vision driven by AI, big data, and the IOT. Journalist and author of Bezonomics, Brian Dumain (2020) described the methodology that went into Amazon’s AI construction, Amazon. a company full of Star Trek aficionados—and led by a true Trekkie in Bezos— began dreaming about replicating the talking computer aboard the Starship Enterprise. “We imagined a future where you could interact with any service through voice,” says Rohit Prasad, Amazon’s head scientist for Alexa AI, who has published more than a hundred scientific articles on conversational AI and other topics. What if Amazon’s customers could order books and other goods, download movies and music, just by talking? (p. 109) is description reveals what experts had long ago concluded, Amazon is not just an online retailer, or a supply ain behemoth, or a media company. Rather, at its core, Amazon is a tenology company that survives and thrives on collecting UI through IOT tenology, processing the incoming yoabytes of big data every day with AI and then employing insights gleaned from the data with AI to impact consumers in thousands of large and small ways. Looking to the Future In 2018, Amazon was unofficially reported to sell more than 600 million goods and was worth more than any other company in the world at $1 trillion (Dumaine, 2020). Amazon’s model of te-enabled consumer psyology eliminates the laboratory and the researer. Instead, AI is used to collect, process, and implement data-driven solutions directly to the consumer. is is referred to as maine learning (Dove, Halskov, Forlizzi, & Zimmerman, 2017). See Figure 7.22. As AI applications become faster and need less human guidance, the process of consumer psyology may flip so that it becomes the domain of maines to inform humans. Figure 7.22 Consumer-Focused Maine Learning Model of Consumer Resear. What does this mean for the future? One consequence has been reported by te visionaries su as Bill Gates, Mark Zuerberg, and Elon Musk, who have begun advocating for a universal basic income (Clifford, 2017). e reasoning behind the argument according to experts is that the rapid advancement and deployment of AI will eventually lead to wide-scale job loss. e future will be an exciting time for media psyology solars who continue to study the interface between humans and maines and the resultant thoughts and behaviors. Conclusion In his book Storynomics, author Robert McKee (McKee & Gerace, 2018) predicted, “Before long, all public and private communication—entertainment, news, music, sports, social media, online seares—will be ad-free” (p. XV). McKee’s declaration conveys what experts have been saying: We are on the threshold of a postadvertising world. is does not mean post-persuasion. Rather, as demand for ad free media su as paid streaming services continues to grow, companies, marketers, and influencers must find new ways to tell their stories. As we observed in this apter, advertising has evolved with media and must continue to do so. Nonetheless, the methods that work will be centered on a story and will convey self-efficacy to consumers. estions for ought and Discussion 1. What brands do you use? Construct a brand collage of the brands you use employing images from the internet. What are the main meanings these brands convey? What does that reveal about your identity? 2. Construct a 300-word self-brand story that conveys what you are all about. You may want to use this on social media account su as LinkedIn. 3. Pi a persuasion principle from Cialdini. Give a detailed recent example of how that principle was applied in a media marketing or branding campaign. 4. Pi a product and brand and then construct an ad hoc persona of someone you know (could be yourself). What is the best media to target that individual? Write a one-page strategy to target that person with a branding message. What are the buyer behaviors that an ad could target? Recommended Reading Dumaine, B. (2020). Bezonomics: How Amazon is changing our lives and what the world’s best companies are learning from it. New York: Scribner. Mark, M., & Pearson, C. S. (2001). The hero and the outlaw: Building extraordinary brands through the power of archetypes. New York: McGraw-Hill. McKee, R., & Gerace, T. (2018). Storynomics: Story-driven marketing in the post-advertising world. New Y ork: Twelve. Sutherland, R. (2019). Alchemy: The dark art and curious science of creating magic in brands, business, and life. New York: HarperCollins Publishers. Wu, T. (2016). The attention merchants: The epic scramble to get inside our heads. New York: Alfred A. Knoff. References Adi, A., Crisan, C., & Dinca, R. C. (2015). Stories, heroes, and commercials: Spreading the message across with a new type of responsibility. Management Dynamics in the Knowledge Economy, 3(4), 749–764. Adlin, T., & Prui, J. (2010). The essential persona lifecycle: Your guide to building and using personas. Burlington, MA: Morgan Kaufmann. Apple. (2020, July 13). e whole working-from-home thing–apple [Video]. YouTube. Retrieved from www.youtube.com/wat? v=6_pru8U2RmM&feature=emb_logo Aronson, E. (1969). e theory of cognitive dissonance: A current perspective. In Advances in experimental social psychology, 4, 1–34. dx.doi.org/10.1016/S0065-2601(08)60075-1 Aw, E. C.-X., & Labrecque, L. I. (2020). Celebrity endorsement in social media contexts: Understanding the role of parasocial interactions and the need to belong. Journal of Consumer Marketing, 37(7), 895–908. doi:10.1108/jcm-10-2019-3474 Balasubramanian, S. K., Karrh, J. A., & Patwardhan, H. (2006). Audience response to product placements: An integrative framework and future resear agenda. Journal of Advertising, 35(3), 115– 141. doi:10.2753/joa0091-3367350308 Bandura, A. (2004). Social cognitive theory for personal and social ange by enabling media. In A. Singhal, J. Cody, E. M. Rogers, & M. Sabido (Eds.), Entertainment-education and social change (pp. 75–96). Mahwah, NJ: Lawrence Erlbaum Associates Inc. Bandura, A. (2009). Social cognitive theory of mass communication. In J. Bryant & M. B. Oliver (Eds.), Media effects: Advances in theory and research (pp. 110–140). New York: Routledge. Basari, M. A. M. D., & Shamsudin, M. F. (2020). Does customer satisfaction maers? Journal of Undergraduate Social Science and Technology, 2(1). Retrieved from hp://abrn.asia/ojs/index.php/JUSST/article/view/59 Batey, M. (2016). Brand meaning: Meaning, myth, and mystique in today’s brands. New York: Routledge. BBC. (2019, July 26). How mu does Kylie Jenner earn on Instagram? Retrieved from www.bbc.co.uk/newsround/49124484 Beats by Dre. (2020, November 19). Naomi Osaka flexing her voice in new beats flex wireless earphones | Beats by Dre [Video]. YouTube. Retrieved from www.youtube.com/wat?v=TXuO_iFnLkI Berger, A. A. (2007). Ads, fads, and consumer culture: Advertising’s impact on American character and society (3rd ed.). Lanham, MD: Rowman & Lilefield. Berger, C. R., & Calabrese, R. J. (1974). Some explorations in initial interaction and beyond: Toward a developmental theory of interpersonal communication. Human Communication Research, 1(2), 99–112. doi:10.1111/j.1468-2958.1975.tb00258.x Bergkvist, L., & Zhou, K. Q. (2016). Celebrity endorsements: A literature review and resear agenda. International Journal of Advertising, 35(4), 642–663. dx.doi.org/10.1080/02650487.2015.1137537 Bern, D. J. (1972). Constructing cross-situational consistencies in behavior: Some thoughts on Alker’s critique of Misel. Journal of Personality, 40, 17–26. doi:10.1111/j.1467-6494.1972.tb00645.x BetterMarketing. (2020, February 19). How Red Bull dominates the us energy drink market. Retrieved from hps://beermarketing.pub/how- red-bull-dominates-the-us-energy-drink-market-eb9543f1f659 Booth, J. (2020, September 18). Jennifer Aniston and Brad Pi officially broke up over 15 years ago–Here’s a timeline of their relationship. Retrieved from www.insider.com/jennifer-aniston-and-brad-pi- relationship-history-timeline-2019-3 Brewer, M. B. (2001). e many faces of social identity: Implications for political psyology. Political Psychology, 22(1), 115–125. doi:10.1111/0162-895X.00229 Bruner, J. (1991). e narrative construction of reality. Critical Inquiry, 18(1), 1–21. dx.doi. org/10.1086/448619 Bruner, J. (2004). Life as narrative. Social Research: An International Quarterly, 71(3), 691–710. Buley, K. W. (1989). Mechanical man: John Broadus Watson and the beginning of behaviorism. New Y ork: Guilford Press. Cacioppo, J. T., & Pey, R. E. (1984). e elaboration likelihood model of persuasion. In T. C. Kinnear (Ed.), Advances in consumer research (Vol. 11, pp. 673–675). Provo, UT: Association for Consumer Resear. Campbell, C., & Farrell, J. R. (2020). More than meets the eye: e functional components underlying influencer marketing. Business Horizons, 63(4), 469–479. doi:10.1016/j.bushor.2020.03.003 Campbell, J. (1968). The hero with a thousand faces (2nd ed.). Princeton, NJ: Princeton University Press. Catania, A. C. (1999). orndike’s legacy: Learning, selection, and the law of effect. Journal of the Experimental Analysis of Behavior, 72(3), 425– 428. doi:10.1901/jeab.1999.72–425 Ching, R. K. H., Tong, P., Ja-Shen, C., & Hung-Yen, C. (2013). Narrative online advertising: Identification and its effects on aitude toward a product. Internet Research, 23(4), 414–438. dx.doi. org.fgul.idm.oclc.org/10.1108/IntR-04–2012–0077 Choi, S. M., & Rifon, N. J. (2012). It is a mat: e impact of congruence between celebrity image and consumer ideal self on endorsement effectiveness. Psychology & Marketing, 29(9), 639–650. doi:10.1002/mar.20550 Chung, H., Park, J., & Lee, S. (2017). Digital forensic approaes for Amazon Alexa ecosystem. Digital Investigation, 22, S15–S25. doi:10.1016/j.diin.2017.06.010 Chung, S., & Cho, H. (2017). Fostering parasocial relationships with celebrities on social media: Implications for celebrity endorsement. Psychology & Marketing, 34(4), 481–495. doi:10.1002/mar.21001 Cialdini, R. B. (2004). e science of persuasion. Scientific American Mind, 14(1), 70–77. Retrieved from www.jstor.org/stable/24939368 Cialdini, R. B. (2008). Turning persuasion from an art into a science. In P. Meusburger, M. Welker, & E. Wunder (Eds.), Clashes of knowledge: Orthodoxies and heterodoxies in science and religion (Vol. 1, pp. 199– 209). Dordret, Netherlands: Spring Science & Business Media. Cialdini, R. B. (2009). Influence: Science and practice (5th ed.). London: Pearson Education Inc. Clifford, C. (2017, December 28). What billionaires and business titans say about cash handouts in 2017 (Hint: lots!). Retrieved from www.cnbc.com/2017/12/27/what-billionaires-say-about-universal- basic-income-in-2017.html Cohen, D. (1979). J.B. Watson: The founder of behaviorism, a biography. London, UK: Routledge & Kegan Paul Ltd. Coombs-Hoar, K. (2020). Effect of cultural differences on the principle of authority introduced by Robert Cialdini. Humanities and Social Sciences, 27(4), 7–18. Cuevas, L. M., Chong, S. M., & Lim, H. (2020). Influencer marketing: Social media influencers as human brands aaing to followers and yielding positive marketing results by fulfilling needs. Journal of Retailing and Consumer Services, 55, 102133. doi:10.1016/j.jretconser.2020.102133 Currid-Halke, E. (2010). Starstruck: The business of celebrity. New York: Faber and Faber, Inc. Curtis, A. (Director). (2002). The century of self [Film]. RDF Television; BBC. Dai, Y., Van Der Heide, B., Mason, A. J., & Shin, S. Y. (2019). e wisdom of the crowd versus the wisdom in the crowd: Testing the effects of aggregate user representation, valence, and argument strength on aitude formation in online reviews. International Journal of Communication, 13(24), 3488–3511. Dailey, N. (2021, January 27). Apple now has the most valuable brand in the world at more than $260 billion, surpassing Amazon and Google. Retrieved from www.businessinsider.com/ apple-surpasses-amazon-as- worlds-most-valuable-brand-2021-1 De Veirman, M., Cauberghe, V., & Hudders, L. (2017). Marketing through Instagram influencers: e impact of number of followers and product divergence on brand aitude. International Journal of Advertising, 36(5), 798–828. doi:10.1080/02650487.2017.1348035 Diter, E. (1960). The strategy of desire. New York: Doubleday & Company, Inc. Diinger, A. (2011). e trustworthiness of online annels for experienceand goal-directed sear tasks. Journal of Travel Research, 50, 378–391. doi:10.1177/0047287510371694 Dove, G., Halskov, K., Forlizzi, J., & Zimmerman, J. (2017, May). UX design innovation: Challenges for working with maine learning as a design material. In Proceedings of the 2017 chi conference on human factors in computing systems, Denver, CO (pp. 278–288). New York: Association for Computing Mainery. Dumaine, B. (2020). Bezonomics: How Amazon is changing our lives and what the world’s best companies are learning from it. New York: Scribner. Escalas, J. E. (2004). Imagine yourself in the product: Mental simulation, narrative transportation, and persuasion. Journal of Advertising, 33(2), 37–48. doi:10.1080/00913367.2004.10639163 Escalas, J. E. (2007). Self-referencing and persuasion: Narrative transportation versus analytical elaboration. Journal of Consumer Research, 33(4), 421–429. doi:10.1086/510216 Escalas, J. E., & Beman, J. R. (2017). Connecting with celebrities: How consumers appropriate celebrity meanings for a sense of belonging. Journal of Advertising, 46(2), 297–308. doi:10.1080/00913367.2016.1274925 Festinger, L. (1954). A theory of social comparison processes. Human Relations, 7(2), 117–140. doi:10.1177/001872675400700202 Festinger, L. (1957). A theory of cognitive dissonance. Stanford, CA: Stanford University Press. Fitzsimons, G. M., Chartrand, T. L., & Fitzsimons, G. J. (2008). Automatic effects of brand exposure on motivated behavior: How Apple makes you “think different”. Journal of Consumer Research, 35(1), 21–35. doi:10.1086/527269 Fugate, D. L. (2007). Neuromarketing: A layman’s look at neuroscience and its potential application to marketing practice. Journal of Consumer Marketing, 24(7), 385–394. doi:10.1108/07363760710834807 Gillespie, B., & Joireman, J. (2016). e role of consumer narrative enjoyment and persuasion awareness in product placement advertising. American Behavioral Scientist, 60(12), 1510–1528. doi:10.1177/0002764216660136 Glenn Brenner, J. (1999). The emperors of chocolate: Inside the secret world of Hershey and Mars. New York: Random House. Goyal, S. (2018, September 20). Blog: Raising a toast the 250 years of celebr ity advertising. Retr ieved from www.campaignindia.in/article/blog- raising-a-toast-to-250-years-of-celebrity-advertising/447282 Green, M. C., & Bro, T. C. (2000). e role of transportation in the persuasiveness of public narratives. Journal of Personality and Social Psychology, 79(5), 701. doi:10.1037/0022-3514.79.5.701 Green, M. C., & Bro, T. C. (2013). In the mind’s eye. In M. Green, J. Strange, & T. Bro (Eds.), Narrative impact (pp. 315–342). New York: Psyology Press. Grewal, D., Levy, M., & Kumar, V. (2017). Customer experience management in retailing: An organizing framework. Journal of Retailing, 85(1), 1–14. doi:10.1016/j.jretai.2009.01.001 Grow, J. M. (2008). e gender of branding: Early Nike women’s advertising as a feminist antenar-rative. Women’s Studies in Communication, 31(3), 312–343. dx.doi.org/10.1080/07491409.2008.10162545 Gruen, T. W., Osmonbekov, T., & Czaplewski, A. J. (2006). eWOM: e impact of customer-to-customer online know-how exange on customer value and loyalty. Journal of Business Research, 59, 449–456. doi:10.1016/j.jbusres.2005.10.004 Güdüm, S. A. (2017). A critical approa to product placement in comedy: Seinfeld case. International Journal of Trend Research and Development, 20(22), 36–41. Guo, F., Ye, G., Hudders, L., Lv, W., Li, M., & Duffy, V. G. (2019). Product placement in mass media: A review and bibliometric analysis. Journal of Advertising, 48(2), 215–231. doi:10.1080/00913367.2019.1567409 Halonen-Knight, E., & Hurmerinta, L. (2010). Who endorses whom? Meanings transfer in celebrity endorsement. Journal of Product & Brand Management, 19(6), 452–460. doi:10.1108/10610421011085767 Hamilton, M. (2015, Mar 20). e ad that anged advertising: e story behind Volkswagen’s think small campaign. Retrieved from hps://medium.com/theagency/the-ad-that-anged-advertising- 18291a67488c Hogg, M. A., & Abrams, D. (1988). Social identifications: A social psychology of intergroup relations and group processes. New York: Routledge. Horton, D., & Wohl, R. (1956). Mass communication and para-social interaction: Observations on intimacy at a distance. Psychiatry, 19(3), 215–229. dx.doi.org/10.1080/00332747.1956.11023049 Hovland, C. I., & Weiss, W. (1951). e influence of source credibility on communication effectiveness. Public Opinion Quarterly, 15(4), 635–650. doi:10.1086/266350 Humphreys, A. (2020). Customer behavior and e-commerce. In B. B. Slegelmil & R. S. Winer (Eds.), The Routledge companion to strategic marketing (pp. 41–55). New York: Routledge. Hung, K. (2014). Why celebrity sells: A dual entertainment path model of brand endorsement. Journal of Advertising, 43(2), 155–166. doi:10.1080/00913367.2013.838720 Huon Miller. (2017, Mar 25). Clorox scrubtastic: Expert cleaning commercial for tv [Video]. YouTube. Retrieved from www.youtube.com/wat?v=ccu90cRiMdA Inman, J. J., & Nikolova, H. (2017). Shopper-facing retail tenology: A retailer adoption decision framework incorporating shopper aitudes and privacy concerns. Journal of Retailing, 93(1), 7–28. Insider Intelligence. (2021, January 6). Influencer marketing: Social media influencer market stats and resear for 2021. Retrieved from www.businessinsider.com/influencer-marketing-report Jankovic, M., & Jaksic-Stojanovic, A. (2019). Challenges of sports branding. Sport Mont, 17(1), 75–78. doi:10.26773/smj.190213 Jansson-Boyd, C. V. (2010). Consumer psychology. Berkshire, England: Open University Press. Jenkins, H. (2006). Convergence culture: Where old and new media collide. New York: New York University Press. Jiang, S., & Ngien, A. (2020). e effects of Instagram use, social comparison, and self-esteem on social anxiety: A survey study in Singapore. Social Media+ Society, 6(2), 1–10. doi:10.1177/2056305120912488 Jin, D. Y., & Feenberg, A. (2015). Commodity and community in social networking: Marx and the monetization of user-generated content. The Information Society, 31(1), 52–60. doi:10.1080/01972243.2015.977635 Jin, S. V., Muqaddam, A., & Ryu, E. (2019). Instafamous and social media influencer marketing. Marketing Intelligence & Planning, 37(5), 567– 579. doi:10.1108/mip-09-2018-0375 Kahneman, D. (2011). Thinking fast and slow. New York: Farrar, Straus, & Giroux. Kamins, M. A. (1990). An investigation into the “mat-up” hypothesis in celebrity advertising: When beauty may be only skin deep. Journal of Advertising, 19(1), 4–13. doi:10.1080/00913367.1990.10673175 Khamis, S., Ang, L., & Welling, R. (2017). Self-branding, “micro-celebrity” and the rise of social media influencers. Celebrity Studies, 8(2), 191– 208. doi:10.1080/19392397.2016.1218292 Kim, J. E., Lloyd, S., & Cervellon, M. C. (2016). Narrative-transportation storylines in luxury brand advertising: Motivating consumer engagement. Journal of Business Research, 69(1), 304–313. Retrieved from www.ange-the-game.co.nz/uploads/LuxuryBrands.pdf Kirk, C. P., & Riin, L. S. (2020). I’ll trade you diamonds for toilet paper: Consumer reacting, coping and adapting behaviors in the COVID-19 pandemic. Journal of Business Research, 117, 124–131. doi.org/10.1016/j.jbusres.2020.05.028 Koetsier, J. (2018, April 15). Why every Amazon meeting has at least 1 empty air. Retrieved from www.inc.com/john-koetsier/why-every- amazon-meeting-has-at-least-one-empty-air.html Krcmar, M. (2020). Social cognitive theory. In M. B. Oliver, A. A. Raney, & J. Bryant (Eds.), Media effects: Advances in theory and research (4th ed., pp. 100–114). New York: Routledge. Kreshel, P. (1990). John B. Watson at J. Walter ompson: e legitimation of “science” in advertising. Journal of Advertising, 19(2), 49–59. doi:10.1080/00913367.1990.10673187 Labrecque, L. I., Markos, E., & Milne, G. R. (2011). Online personal branding: Processes, allenges, and implications. Journal of Interactive Marketing, 25(1), 37–50. doi:10.1016/j.intmar.2010.09.002 Law, S., & Braun, K. A. (2000). I’ll have what she’s having: Gauging the impact of product placements on viewers. Psychology & Marketing, 17(12), 1059–1075. doi-org./10.1002/1520–6793 (200012)17:12%3C1059::AID-MAR3%3E3.0.CO;2-V Lee, N., Broderi, A. J., & Chamberlain, L. (2007). What is “neuromarketing”? A discussion and agenda for future resear. International Journal of Psychophysiology, 63(2), 199–204. doi:10.1016/j.ijpsyo.2006.03.007 Lessig, D. (2015, July 9). e century of self (full documentary) [Video]. YouTube. Retrieved from www.youtube.com/wat? v=eJ3RzGoQC4s&t=46s Lewis, M. (1990). Self-knowledge and social development in early life. In L. Pervin (Ed.), Handbook of personality: Theory and research (pp. 277– 300). New York: Guilford Press. Lindsey-Mullikin, J., & Borin, N. (2017). Why strategy is key for successful social media sales. Business Horizons, 60(4), 473–482. doi:10.1016/j.bushor.2017.03.005 MacGowan, K. (1928, September 29). Profiles: e adventures of a behaviorist. The New Yorker, 4, 30–32. Retrieved from www.newyorker.com/magazine/1928/10/06/the-adventure-of-the- behaviorist Mark, M., & Pearson, C. S. (2001). The hero and the outlaw: Building extraordinary brands through the power of archetypes. New York: McGraw-Hill. Martí-Parreño, J., Bermejo-Berros, J., & Aldás-Manzano, J. (2017). Product placement in video games: e effect of brand familiarity and repetition on consumers’ memory. Journal of Interactive Marketing, 38, 55–63. doi.org/10.1016/j.intmar.2016.12.001 Mat.com (2020, December 2). A mat made in hell [Video]. YouTube. Retrieved from www.youtube.com/wat?v=YPq23RWpgPM McAdams, D. P. (2001). e psyology of life stories. Review of General Psychology, 5(2), 100–122. doi:10.1037/1089-2680.5.2.100 McClure, S. M., Li, J., Tomlin, D., Cypert, K. S., Montague, L. M., & Montague, P. R. (2004). Neural correlates of behavioral preference for culturally familiar drinks. Neuron, 44(2), 379–387. doi:10.1016/j.neuron.2004.09.019 McCraen, G. (1989). Who is the celebrity endorser? Cultural foundations of the endorsement process. Journal of Consumer Research, 16(3), 310– 321. doi:10.1086/209217 McGuire, W. J. (1985). Aitudes and aitude ange. In G. Lindzey & E. Aronson (Eds.), The Handbook of social psychology (2nd ed., pp. 262– 276). Hillsdale, NJ: Erlbaum. McKee, R., & Gerace, T. (2018). Storynomics: Story-driven marketing in the post-advertising world. New Y ork: Twelve. Miael Boamah. (2015). Just a kid: Rose from concrete–Powerade. YouTube. Retrieved from www.youtube.com/wat?v=HabwTo6YgQI Mirzaee, S., & George, B. P. (2016). Brand aretypes: An experiment with the “demeter”. Journal of Applied Economics and Business Research, 6(2), 93–105. Morales, A., McFerran, B., Dahl, D. W., & Kristofferson, K. (2014). e dark side of marketing tactics: Scarcity promotions induce aggressive behavior. In J. Coe & S. Wood (Eds.), Advances in consumer research (Vol. 42, pp. 556–557). Duluth, MN: Association for Consumer Resear. Morin, C. (2011). Neuromarketing: e new science of consumer behavior. Society, 48(2), 131–135. doi:10.1007/s12115-010-9408-1 Morin, C., & Renvoisé, P. (2018). The persuasion code: How neuromarketing can help you persuade anyone, anywhere, anytime. Hoboken, NJ: John Wiley & Sons, Inc. Moskin, J., & Polla, A. (2013, May 27). Diabetes drug maker suspends deal with Deen. The New York Times. Retrieved from www.nytimes.com/2013/06/28/dining/diabetes-drug-maker-suspends- deal-with-deen.html Netflix Film Club. (2021, January 11). Dwayne Johnson, Chris Hemsworh, Joey King, Lana Condor & more on a group text | [Video]. Netflix. Retrieved from www.youtube.com/wat?v=hRu2rzBEQ Newell, J., Salmon, C. T., & Chang, S. (2006). e hidden history of product placement. Journal of Broadcasting & Electronic Media, 50(4), 575–594. doi:10.1207/s15506878jobem5004_1 Peters, T. (1997, August 31). A brand called you. Retrieved from www.fastcompany.com/28905/brand-called-you Pey, R. E., & Cacioppo, J. T. (1986). Communication and persuasion: Central and peripheral routes to attitude change. New York: Springer- Verlag. Pires, G. D., Stanton, J., & Rita, P. (2006). e Internet, consumer empowerment and marketing strategies. European Journal of Marketing, 40(9–10), 936–949. doi-org./10.1108/03090560610 680943 Poon, S. T. (2016). Designing the brand aretype: Examining the role of Jungian collective unconscious in the creative customisation of brands. The International Journal of Social Sciences and Humanities Invention, 3(6), 2228–2239. doi:10.18535/ijsshi/v3i6.06 PQ Media. (2020, May 27). Global product placement forecast 2020. Retrieved from www.pqmedia.com/product/global-product-placement- forecast-2020/ Red Bull. (2020). Football [Video]. YouTube. Retrieved from www.youtube.com/wat?v=Xo8pQfxpaRY Reeves, B., & Naas, C. (1996). The media equation: How people treat computers, television, and new media like real people. Cambridge, UK: Cambridge University Press. Renesi, M. (2018, Mar 25). ink different: A flashba of an historical campaign. Medium. com. Retrieved from hps://medium.com/ad- discovery-and-creativity-lab/think-different-b566c2e6117f Renvoisé, P. (2013). Is there a buy buon on side the brain: Patri Renvoisé at TEDxBend [Video]. TedX. Retrieved from hps://tedxbend.com/presenters/patri-renvoise/ Revella, A. (2015). Buyer personas: How to gain insight into your customer’s expectations, align your marketing strategies, and win more business. Hoboken, NJ: John Wiley & Sons, Inc. Reynolds, R. (2020, November 16). EnticeMint [Video]. YouTube. Retrieved from www.youtube.com/wat?v=yRV-5EBErEc Riardson, E. (2021, January 3). 20 Instagram influencers that you should be following. Retrieved from hps://influencermatmaker.co.uk/blog/20-instagram-influencers- you-should-be-following Roy, S. (2018). Meaning transfer in celebrity endorsements: An explanation using metaphors. Journal of Marketing Communications, 24(8), 843– 862. doi-org./10.1080/13527266.2016.1197294 Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68. doi:10.1037110003–066X.55.1.68 Sas, J. (2012). Winning the story wars: Why those who tell (and live) the best stories will rule the future. Boston MA: Harvard Business Review Press. Samuel, L. R. (2010). Freud on Madison avenue: Motivational research and subliminal advertising in America. Philadelphia, PA: University of Pennsylvania Press. Saefer, M. W. (2012). Return on influence: The revolutionary power of klout, social scoring, and influence marketing. New York: McGraw- Hill. Sultz, E. J. (2014, December 8). Ad age’s 2014 marketer of the year: Under Armour. Advertising Age, 85(24), 14. Retrieved from hps://adage.com/article/news/marketer-year-armour/29608 Sultz, E. J. (2020, August 17). Wat Snoop Dogg’s first corona ads. Retrieved from hps://adage.com/article/cmo-strategy/wat-snoop- doggs-first-corona-ads/2274276 Segrave, K. (2004). Product placement in Hollywood films: A history. Jefferson, NC: McFarland & Company Inc., Publishers. Seiler, R., & Kucza, G. (2017). Source credibility model, source aractiveness model and mat-up-hypothesis: An integrated model. Journal of International Scientific Publications: Economy & Business, 11. doi:10.21256/zhaw-4720 Shaleford, K. (2020). Mapping the constellation of psyological experiences involved in our connection with fictional aracters and actors. In K. Shaleford (Ed.), Real characters: The psychology of parasocial relationships with media characters (pp. 15–42). Santa Barbara, CA: Fielding University Press. Shorty Awards. (n.d.a). Bomb Pop is not one thing. Retrieved from www.shortyawards.com; hps://shortyawards.com/13th/bomb-pop-is- not-one-thing Shorty Awards. (n.d.b). Frank’s Red Hot #dippingdance. Retrieved from www.shortyawards.com; hps://shortyawards.com/13th/franks- redhot-dippingdance Shuart, J. (2007). Heroes in sport: Assessing celebrity endorser effectiveness. International Journal of Sports Marketing and Sponsorship, 8(2), 11–25. doi:10.1108/ijsms-08-02-2007-b004d Sousa, J. (2020). Neuromarketing technologies: Global markets. Wellesley: MA: bcc Publishing. Spielvogel, I., Naderer, B., & Mahes, J. (2020). Again and again: Exploring the influence of disclosure repetition on ildren’s cognitive processing of product placement. International Journal of Advertising, 39(5), 611– 630. doi:10.1080/02650487.2019.1648984 Spurlo, M. (2011). Pom wonderful presents: The greatest movie ever sold [Film]. Snoot Entertainment; Warrior Poets. Stanford. (2015, Mar 30). Your brain on story [Video]. YouTube. Retrieved from www.youtube.com/wat?v=zGrf0LGn6Y4 Stanovi, K. E., & West, R. F. (2000). Individual differences in reasoning: Implications for the rationality debate? Behavioral and Brain Sciences, 23(5), 645–665. doi:10.1017/s0140525x00003435 Stern, B. B. (2004). e importance of being Ernest: Commemorating Diter’s contribution to advertising resear. Journal of Advertising Research, 44(2), 165–169. doi:10.1017/S0021849904040127 Sternthal, B., & Craig, C. S. (1973). Humor in advertising. Journal of Marketing, 37(4), 12–18. doi:10.1177/002224297303700403 Stets, J. E., & Burke, P. J. (2000). Identity theory and social identity theory. Social Psychology Quarterly, 63(3), 224–237. doi.org/10.2307/2695870 Stever, G. (2019). The psychology of celebrity. New York: Routledge. Stever, G. (2021). How do parasocial relationships with celebrities contribute to our development across the lifespan? In K. Shaleford (Ed.), Real characters: The psychology of parasocial relationships with media characters (pp. 119–143). Santa Barbara, CA: Fielding University Press. Strauss, J., & Frost, R. (2016). E-Marketing (7th ed.). New York: Routledge. Sutherland, R. (2009, July). Life lessons from an ad man [Video]. Ted Conferences. Retrieved from www.ted.com/talks/rory_sutherland_life_lessons_from_an_ad_man? language=en#t-197077 T4. (2021, January 23). Energy drink market share. Retrieved from www.t4ai; www.t4.ai/industry/ energy-drink-market-share Tajfel, H. (1981). Human groups and social categories: Studies in social psychology. Cambridge: Cambridge University Press. Telekom Electronic Beats. (2020, August 12). Billie Eilish x Telekom: What we do next [Video]. YouTube. Retrieved from www.youtube.com/wat?v=Uj-zpXspfxQ Terluer, R., & Capella, M. L. (2013). e gamification of advertising: Analysis and resear directions of in-game advertising, advergames, and advertising in social network games. Journal of Advertising, 42(2– 3), 95–112. doi:10.1080/00913367.2013.774610 TheEllenShow. (2020, January 29). e debut of Ellen and Portia’s Amazon super bowl commercial [Video]. Retrieved from www.youtube.com/wat?v=2rhq3GLxAmY e Drum. (n.d.). Nectar sleep: Real, sleep science from Mayim Bialik by boathouse agency. Retr ieved from www.thedrum.com/creative- works/project/boathouse-agency-nectar-sleep-real-sleep- sciencemayim-bialik omson, M. (2006). Human brands: Investigating antecedents to consumers’ strong aaments to celebrities. Journal of Marketing, 70(3), 104–119. doi:10.1509/jmkg.70.3.104 Tolman, E. C. (1922). A new formula for behaviorism. Psychological Review, 29(1), 44. doi:10.1037/h0070289 TOMS. (2015, May 5). One day without shoes 2015 [Video]. YouTube. Retrieved from www.youtube.com/wat?v=eXiQABwCD6k Trivedi, J. (2018). Measuring the comparative efficacy of endorsements by celebrities vis-à-vis animated mascots. Journal of Creative Communications, 13(2), 117–132. doi:10.1177/0973258618761407 Under Armour. (2014, September 10). Misty Copeland–I will what I want:30 [Video]. YouTube. Retrieved from www.youtube.com/wat? v=rtX91YGaBXw Van Der Heide, B., & Lim, Y. S. (2016). On the conditional cueing of credibility heuristics: e case of online influence. Communication Research, 43(5), 672–693. doi:10.1177/0093650214565915 Vignoles, V. L., Regalia, C., Manzi, C., Golledge, J., & Scabini, E. (2006). Beyond self-esteem: Influence of multiple motives on identity construction. Journal of Personality and Social Psychology, 90(2), 308. doi:10.1037/0022-3514.90.2.308 Watson, J. B. (1913). Psyology as the behaviorist views it. Psychological Review, 20(2), 158. doi:10.1037/h0074428 Watson, J. B. (1919). Psychology: From the standpoint of a behaviorist. Philadelphia, PA: JB Lippinco. Watson, J. B., & Rayner, R. (1920). Conditioned emotional reactions. Journal of Experimental Psychology, 3(1), 1. doi:10.1037/h0069608 Weber, D. (2016). Brand seduction: How neuroscience can help marketers build memorable brands. Wayne, NJ: Career Press. Weiner, M. (Writer), & Taylor, A. (Director). (2007). Smoke gets in your eyes [Television series episode]. In M. Weiner (Producer), Mad Men. Silvercup Studios. Williams, R. J. (1957). Is it true what they say about motivation resear? Journal of Marketing, 22(2), 125–133. doi:10.2307/1247208 Winkler, J. R., & Bromberg, W. (1939). The mind explorers. New York: Reynald and Hitco, Advertising Publications, Inc. Zhang, Y. (1996). e effect of humor in advertising: An individualdifference perspective. Psychology & Marketing, 13(6), 531–545. doi:10.1002/(SICI)1520-6793(199609)13:6<531::AID-MAR1>3.0.CO;2-9 Zurawii, L. (2010). Neuromarketing: Exploring the brain of the consumer. Berlin, Germany: Springer-Verlag.