MVV296K Interactive Entertainment Law Lecture 1 In-Class Exercise: Building an IP Portfolio for a Video Game Instructions: 1. Form Groups: Break into small groups of 3–4 students. Assume the role of the Chief IP Counsel for a major video game company. Your task is to create an IP portfolio for one of your company’s new video games. 2. Develop the Game Concept: o Choose a genre or concept for your video game (e.g., a sci-fi RPG, a multiplayer strategy game, or a VR simulation). o Briefly outline the unique elements of your game: characters, storyline, gameplay mechanics, art style, music, or innovative technology. 3. Identify Applicable IP Rights: Analyze the game’s assets and match them with appropriate IPRs. 4. Draft Your IP Portfolio: Use the provided template (or create your own) to document your IP portfolio. Include: o Asset Description: What is the asset? o IP Type: Which IPR applies? o Rationale: Why does this IP right apply? How does it protect the asset? 5. Prepare a Short Presentation: Each group will prepare a 2–3 minutes summary of their IP portfolio, highlighting: o A unique or interesting IP asset from their game. o The IP right used to protect it and why. o A potential challenge and how they plan to address it. 6. Class Discussion: After all groups present, engage in a class-wide discussion to compare strategies, challenges, and insights. Reflect on the complexity of managing IP in the video game industry.