Foundation course - PHYSICS Lecture 4-2: Kinematics of a particle ● position and displacement ● average velocity, average speed, instantaneous velocity ● average acceleration, instantaneous acceleration ● one-dimensional motion ● free fall, upward and downward throws Naďa Špačková spackova@physics.muni.cz Kinematics Essential questions: ● How fast and how far an object moves ● In which direction the object is moving ● Whether the object is speeding up or slowing down ● Whether the object is standing still or moving at a constant speed Motion: ● Objects move in many different ways ● The least complicated motion is a movement along a straight line ● Description of motion is a description of place and time ● Other characteristics of motion are velocity (speed) and acceleration Coordinate systems ● gives the location of the zero point of the variable you are studying and the direction in which the values of the variable increase ● the origin = the point with zero value of all variables ● the position is described by the distance and direction ● vectors = quantities characterized by both magnitude (size) and direction ● scalars = quantities characterized only by its size The red vector has the same magnitude as the green vector, but opposite direction. Blue arrows represent the same vector. Particle Models ● the object of interest is replaced with a single point ● the object’s size must be much less than the distance it moves ● the object’s internal motions are ignored Position and displacement 0-1-2 -1-3 321 origin x(m) positive direction negative direction Vectors and scalars Δt = tfinal−tinitial Δ x = xfinal−xinitial ● time intervals = scalars ● time interval ● positions and displacements = vectors ● displacement ● vector addition and subtraction: ri rf Δ r xi xf Δ x One-dimensional situation: Two-dimensional situation: Δ x = xf −xi xf = Δ x + xi R = A – B = A + (-B) Δr = rf −ri Position-time graph 1.0 2.0 3.0 4.0 5.0 1.0 2.0 3.0 Time (s) Position(m) Position-time graph Example 1: motion in negative direction Example 2: two motions in positive direction, the same speed, different initial position 1.0 2.0 3.0 4.0 5.0 1.0 2.0 3.0 Time (s) Position(m) -1.0 -2.0 1.0 2.0 3.0 4.0 5.0 1.0 2.0 3.0 Time (s) Position(m) -1.0 -2.0 Average velocity and average speed 1.0 2.0 3.0 4.0 5.0 1.0 2.0 3.0 Time (s) Position(m) -1.0 -2.0 For a fixed time interval the magnitude of the displacement is greater for the cyan object: this object is moving faster ¯v≡ Δ x Δt = xfinal−xinitial tfinal−tinitial Average velocity Average speed vavg = totaldistance Δt Velocity (speed) units: 1 m.s-1 Caution: ● average velocity = vector ● average speed = scalar Examples: average velocity and average speed An automobile travels on a straight road for 40 km at 30 km/h. It then continues in the same direction for another 40 km at 60 km/h. (a) What is the average velocity of the car during the full 80 km trip? (Assume that it moves in the positive x direction.) (b) What is the average speed? An automobile travels on a straight road for 40 km at 30 km/h. It then continues in the opposite direction for another 40 km at 60 km/h. (a) What is the average velocity of the car during the full 80 km trip? (b) What is the average speed? Instantaneous velocity and speed Instantaneous velocity v=lim Δt→0 Δ x Δt = d x d t r tangent trajectory v Two-dimensional situation: Velocity vector is always tangent to the particle’s path at the particle’s position. Motion along the straight line: instantaneous velocity is of the same direction as displacement x v Equation of motion 1.0 2.0 3.0 4.0 5.0 1.0 2.0 3.0 Time (s) Position(m) -1.0 -2.0 General representation of the linear function: y...quantity on the vertical axis m...line’s slope x… quantity on the horizontal axis b...line’s y-intercept x=¯v t+xi } xi α tan(α)= Δ x Δt y = mx+b Equation of motion for a position v. time graph: Uniform and nonuniform motion Uniform motion ● moving along the a straight line with an unchanging velocity Nonuniform motion ● velocity is changing Acceleration is the rate at which the object’s velocity changes Acceleration is a vector (magnitude, direction) a Δv a Δv v v Velocity-time graphs 1.0 2.0 3.0 4.0 5.0 1.0 2.0 3.0 Time (s) Velocity(m/s) -1.0 -2.0 α tan(α)= Δ v Δt The slope of v(t) represents acceleration Velocity(m/s) Time (s) A C B D E Examples of various accelerations: a = zero (A, E) a = positive (B, D) a = negative (C) Acceleration ¯a≡ Δ v Δt = vfinal−vinitial tfinal−tinitial Instantaneous acceleration a=lim Δ t→0 Δ v Δt = d v d t Average acceleration 1.0 2.0 3.0 4.0 5.0 1.0 2.0 3.0 Time (s)Velocity(m/s) -1.0 -2.0 Example: Non-constant acceleration Acceleration with constant speed acceleration is associated with a change in the direction of motion v v Acceleration units: 1 m.s-2 Motion with constant acceleration Time Velocity Area under the graph represents displacement of the particle Time Position Slope varies Slope = a Time Acceleration Slope = 0 Checkpoint question: Match each vx -t graph with the ax -t graph that best describes the motion. Velocity with average acceleration tinitial tfinal vinitial vfinal Time (s) Velocity(m/s) ¯a≡ Δ v Δt Δ v = ¯a Δt vf −vi = ¯a Δt vf = vi + atf When acceleration is constant, the average acceleration is the same as the instantaneous acceleration. Motion with an initial nonzero velocity Δ x=Δ xrectangle+Δ xtriangle=vi Δt+ 1 2 Δ v Δt=vi Δt+ 1 2 a(Δt) 2 xf −xi=vi Δt+ 1 2 a(Δt) 2 xf =xi+vi tf + 1 2 atf 2 if ti = 0 vf = vi + ¯a Δt v = v0 + at x − x0 = v0 t + 1 2 at 2 x − x0, v0, v ,a,t Examples: equations of motion A car accelerates from rest with a uniform acceleration. After traveling a distance of 160 m its velocity is 26 m/s. What is its acceleration? Free fall Free fall is the motion of an object when gravity is the only significant force acting on it. Galileo’s experiments with free fall motion g ay =−g vy=−gt y = h − 1 2 gt2 y x h v0y = 0 Free fall Free-fall acceleration: ● near Earth’s surface is about 9.8 m/s2 downward (each second velocity increases by 9.8 m/s) ● it is not dependent on mass, density and shape of the falling object ● its magnitude depends on distance from the Earth Without air friction (in vacuum) all objects are falling equally. Downward throw g y x h v0y ≠ 0 v0y vy =−v0 y − gt y = h − v0 y t − 1 2 gt2 Downward throw ● initial velocity is not zero and is in the same direction as free fall acceleration Upward throw Upward throw ● initial velocity is not zero and is in the opposite direction as free fall acceleration g x ymax v0y ≠ 0 v0y vy = v0 y − gt y = y0 + v0 y t − 1 2 gt2 Summary vf = vi + atf xf =xi+vi tf + 1 2 atf 2 Motion with constant acceleration Time Position Velocity vi xi