Foundation course - PHYSICS Lecture 5-1: Kinematics of a particle ● motion in two dimensions ● angled launches ● uniform and nonuniform circular motion ● relative motion Naďa Špačková spackova@physics.muni.cz Summary v = v0 + at x=x0+v0 t+ 1 2 at 2 Motion with a constant acceleration Time Position Velocity vi xi a Δv v Free fall Free fall is the motion of an object when gravity is the only significant force acting on it. Galileo’s experiments with free fall motion g ay =−g vy=−gt y = h − 1 2 gt2 y x h v0y = 0 Free fall Free-fall acceleration: ● near Earth’s surface is about 9.8 m/s2 downward (each second velocity increases by 9.8 m/s) ● it is not dependent on mass, density and shape of the falling object ● its magnitude depends on distance from the Earth Without air friction (in vacuum) all objects are falling equally. Downward throw g y x h v0y ≠ 0 v0y vy =−v0 y − gt y = h − v0 y t − 1 2 gt2 Downward throw ● initial velocity is not zero and is in the same direction as free fall acceleration Upward throw Upward throw ● initial velocity is not zero and is in the opposite direction as free fall acceleration g x ymax v0y ≠ 0 v0y vy = v0 y − gt y = y0 + v0 y t − 1 2 gt2 Motion in two dimensions red ball = no initial velocity blue ball = initial horizontal velocity balls have the same vertical motion as they fall Independence of motion in two dimensions ● motion of a projectile (blue ball) is a combination of two motions – horizontal and vertical Horizontal motion does not affect vertical motion and vice versa Downward velocity increases regularly due to free-fall acceleration, horizontal velocity (blue ball) is constant Angled launches When a projectile is launched at an angle, the initial velocity has a vertical component as well as horizontal component. Angled launches v0 x = v0 cosθ v0 y = v0 sinθ v0x v0y v0 θ Separation of vertical and horizontal motions: ● horizontal motion → horizontal velocity component v0x ● vertical motion → vertical velocity component v0y We know: We want to know: magnitude v0 and direction θ v0x and v0y components v0x and v0y components magnitude v0 and direction θ v0 = √v0 x 2 + v0 y 2 tanθ = v0 y v0 x Horizontally launched projectile The horizontal and vertical velocity components at each moment are added to form the velocity vector at that moment. The trajectory has a parabolic shape. x = v0 t + x0 y = h − 1 2 gt 2 horizontal motion: constant velocity vertical motion: constant acceleration h Example: horizontally launched projectile A projectile is fired horizontally from a gun that is 45.0 m above flat ground, emerging from the gun with a speed of 250 m/s. (a) How long does the projectile remain in the air? (b) At what horizontal distance from the firing point does it strike the ground? (c) What is the magnitude of the vertical component of its velocity as it strikes the ground? Angled launches When a projectile is launched at an angle, the initial velocity has a vertical component as well as horizontal component. Vertical upward and downward motion: ● at each point the velocity of the object has the same magnitude ● the directions of the velocities are opposite horizontal motion: constant velocity vertical motion: constant acceleration Angled launches Maximum height: ● vertical velocity vy is zero x − x0 = v0 x t y − y0 = v0 y t − 1 2 gt 2 v0 x = v0 cosθ v0 y = v0 sinθ v y = v0 y − gt h = v0 2 sin 2 θ 2 g A Angled launches Range: ● horizontal distance when initial and final heights are the same ( y – y0 is zero ) x − x0 = v0 x t y − y0 = v0 y t − 1 2 gt 2 v0 x = v0 cosθ v0 y = v0 sinθ vy = v0 y − gt R = v0 2 g sin 2θ B Angled launches A projectile fired from the origin with a given speed at various angles of projection. Complementary values of the angle result in the same value of x (range of the projectile). For a given v0 the maximal range is obtained with θ = 45°. Range-angle dependency: Checkpoint question: Figure shows three paths for a football kicked from ground level. Ignoring the effects of air, rank the paths according to: (a) time of flight (b) initial vertical velocity component (c) initial horizontal velocity component (d) initial speed Example: Cannonball to pirate ship Figure shows a pirate ship 560 m from a fort defending a harbor entrance. A defense cannon, located at sea level, fires balls at initial speed v0 = 82 m/s. At what angle θ0 from the horizontal must a ball be fired to hit the ship? Uniform circular motion It is a motion with acceleration related to the change in velocity direction. Uniform circular motion ● movement of an object at a constant speed around a circle with a fixed radius ● position of the object is given by the position vector r r1 r2 r1 v1 v2 Δr Position vectors, velocity vectors, displacement vector Object’s velocity is defined as: ¯v = Δ r Δt ¯v = Δ x Δt In case of circular motion: Velocity vector is tangent to the circular path. r1 r2 r1 v1 v2 v1 v2 Δv a a ¯a = Δ v Δt The average acceleration: Centripetal acceleration a: Δr r = Δ v v Δr r Δt = Δ v v Δt v r = a v a= v2 r Uniform circular motion The average acceleration has the same direction as Δv. For a very small time interval, a points toward the center of the circle. Period of revolution T: ● time needed for the object to make one complete revolution ● during this time the object travels a distance equal to the circumference of the circle (2πr) T= 2πr v Uniform circular motion Analogical to the equation for the uniform motion with constant velocity s = v t v = 2πr T 2π T = ω Angular velocity ω v = ωr Angular velocity is measured in radians (dimensionless unit). Radian is related to the ratio of the circumference of a circle to its radius. f = 1 T Frequency f: Frequency units: 1 Hz (Hertz) = 1 s-1 Nonuniform circular motion Velocity vector changes not only its direction, but also its magnitude. Acceleration is the sum of its radial and tangential components: ● radial component ar arises from the change in direction of the velocity ● vector and is directed toward the center of curvature ● tangential component at causes the change in magnitude of the velocity vector (at becomes zero, if the particle follows uniform circular motion) unit vectors θ and r determine radial and tangential direction a = ar + at Checkpoint questions: (a) Is it possible to be accelerating while traveling at constant speed? (b) Is it possible to round a curve with zero acceleration? (c) Is it possible to round a curve with a constant magnitude of acceleration? Figure shows four tracks (either half- or quarter-circles) that can be taken by a train, which moves at a constant speed. Rank the tracks according to the magnitude of a train’s acceleration on the curved portion, greatest first. Example: uniform circular motion An Earth satellite moves in a circular orbit 640 km above Earth’s surface with a period of 98.0 min. What are the (a) speed, (b) magnitude of the centripetal acceleration of the satellite? Earth’s radius is 6371 km. Relative motion in one dimension vbus/ground vperson/bus observer staying on the street relative to bus vperson/ground relative to observer on the street vperson/bus relative to bus vperson/ground relative to observer on the street observer staying on the street vbus/ground Velocity of an object depends on the reference frame where it is observed or measured. Relative motion in one dimension P BA vPB vBA xBA xPB xPA = xPB + xBA Position (displacement) of the particle: xPA = xPB + xBA Velocity of the particle: vPA = vPB + vBA Reference frames A and B move at constant velocity relative to each other. Acceleration of the particle: vBA is constant → aBA is zero aPA = aPB Observers on different frames of reference that move at constant velocity relative to each other will measure the same acceleration for a moving particle. Example: In figure above suppose that Barbara’s velocity relative to Alex is constant vBA = 52 km/h and car P is moving in the negative direction of the x axis. (a) If Alex measures a constant vPA = -78 km/h for car P, what velocity vPB will Barbara measure? (b) If car P brakes to a stop relative to Alex in time t = 10 s at constant acceleration, what is its acceleration aPA relative to Alex? (c) What is the acceleration aPB of car P relative to Barbara during the braking? P BA vPB vBA A… observer Alex B… observer Barbara P… car Relative motion in two dimensions x y x’ y’ vBA vPB vPA α γ β Combining velocities: ● resolve the vectors into x- and y-components vBA : x-component: vBAx = vBA cos α y-component: vBAy = vBA sin α vPB : x-component: vPBx = vPB cos β y-component: vPBy = vPB sin β vPA : x-component: vPAx = vPB cos β + vBA cos α y-component: vPAy = vPB sin β + vBA sin α vPB + vBA = vPA P B A vPA 2 = vPAx 2 + vPAy 2 Example: relative motion in two dimensions A train travels due south at 30 m/s (relative to the ground) in a rain that is blown toward the south by the wind. The path of each raindrop makes an angle of 70° with the vertical, as measured by an observer stationary on the ground. An observer on the train, however, sees the drops fall perfectly vertically. Determine the speed of the raindrops relative to the ground.