[img[https://tse1.mm.bing.net/th/id/OIG2.KC46sHiIxvway_Lyyp77?pid=ImgGn]]
<<audio "mainsong" volume 0.05 loop play>>
<<set $supplies = 50>>
<<set $health = 50>>
<<set $moral = 50>>
<<set $olddude = false>>
You are a small group of survivors from a small town known as Mortpolis. Not so long ago it was a center of cultural and social life of the northwest of our glorious land, but treacherous necromancer known as The Great Nerd went mad and cursed the corpses of recently deceased to rise from their graves and attack the living all over the region, while taking over the capital city as his base of operations. The number of victims is just unimaginable - only a few citizens managed to survive. You are among the lucky ones - or, maybe, the unfortunate ones... From this moment, you should rely only on your party members and your instincts to not only survive, but also to find the meaning of your existence in this world once more.
[[Begin...|Role]]<<set $images = {
directory: "",
extension: ".webp",
}>>
<<cacheaudio "mainsong""https://www.chosic.com/wp-content/uploads/2021/04/Into-Oblivion(chosic.com).mp3" >>
<<cacheaudio "sadsong""https://39s.musify.club/get/69/7977839/21909794/0/1/0/misfits-astro-zombies.mp3">>
<<cacheaudio "notbadsong""https://naijay.com/wp-content/uploads/music/2022/07/The_Cranberries_-_Zombie_(Jesusful.com).mp3">><!--
Usage:
<<img "" "" "" "" "" "">>
_args[0] = Img name (obligatory)
_args[1] = File extension (default .webp)
_args[2] = CSS class (default .image)
_args[3] = Img width (default 30%)
_args[4] = Img style (optional)
_args[5] = Img ID (optional)
-->
<<widget "img">>
<<set _imgName = _args[0] || "">>
<<set _extension = _args[1] || $images.extension>>
<<set _cssClass = _args[2] || "image">>
<<set _imgWidth = _args[3] || "30%">>
<<set _imgStyle = _args[4] || "">>
<<set _imgId = _args[5] || "">>
<<if _imgName && _extension>>
<<set _imgRelativePath = $images.directory + _imgName + _extension>>
<img @src="_imgRelativePath" @alt="_imgName" @width="_imgWidth" @class="_cssClass" @style="_imgStyle" @id="_imgId">
<</if>>
<</widget>>m[img[https://scontent-prg1-1.xx.fbcdn.net/v/t1.15752-9/437352479_7399403050095868_4086894290163031215_n.jpg?_nc_cat=111&ccb=1-7&_nc_sid=5f2048&_nc_ohc=UEs_YidXl2cQ7kNvgGIW9uU&_nc_ht=scontent-prg1-1.xx&oh=03_Q7cD1QELEWh-44VMSqP3v2Dd8HITYY3HC2VhJYFMnO8Bk6Ec6g&oe=6654C583]]
Your party is located in the town center, at the heart of the main market place - uh... ex-market place. For a moment it looks peaceful and safe, but then you hear suspicious screeches from the side street - the improvised barricade is falling down and your party stares at a bunch of brainless dudes, who are also surprised for a moment with your appearance. But after the first shock is over, the zombies try to attack you. Even with their average speed being one of a dead snail, it still looks like a serious threat.
What will you do?
[[Pray to the gods!|1 Pray]]
[[Flee to safety!|1 Flee]]
[[Fight the undead with your bare hands!|1 Bare hands]]
[[Try to search for supplies!|1 Search]][img[https://tse2.mm.bing.net/th/id/OIG1.wRHXdxaOiUlP4J9b6GOc?pid=ImgGn]]
<<set $supplies = 40>>
<<set $health = 35>>
<<set $moral = 55>>
You pray to your guardian deities with all your might. Your party senses a slight warm feeling of safety as a result from the prayers, but it is short-lived as the undead close in on you and begin to tear at your flesh. You are quickly roused from your prayers and immediately try to free yourself from their grasp. As you try to yank yourself free, you suffer moderate injuries. You also notice that during the struggle, some of the supplies you had on you fell on the ground with no time left to retrieve them, disappearing under the rotting feet of the undead. You flee, feeling defeated...
[[Well, that sucks!|Little girl]]
Variables: +5 Moral, -10 Supplies, - 15 Health[img[https://tse1.mm.bing.net/th/id/OIG4.6yjF9NnWDnrEuhYityzw?pid=ImgGn]]
The sight of the undead walking is just too much for you to bear. You start screaming like a harlot and run away, gaining nothing, but at least you're safe... right?
[[AAAAAAAH!|Little girl]][img[https://tse4.mm.bing.net/th/id/OIG1._3hoCGfiqVQlk0fAoOCf?pid=ImgGn]]
<<set $supplies = 60>>
<<set $health = 55>>
<<set $moral = 50>>
Your eyes dart to a nearby blacksmith's shop and start deftly moving towards it. As you dramatically kick the door down, two things catch your attention.
First, it seems like the blacksmith chose to die as a human, rather than live and risk being turned to a walking corpse. His cold hands are clutching a steel dagger near his slit throat.
Second, you see a number of the blacksmith's produce. A club, a sword and a few more beautiful daggers. You also spot a small, intriguing pouch, containing what seems to be a bunch of herbs. You take what you can carry and start slowly but surely slaughtering your way out of the swarmed marketplace.
Variables: +10 Supplies, +5 Health
[[Hell yeah!|Little girl]]
[img[https://scontent-prg1-1.xx.fbcdn.net/v/t1.15752-9/437309142_427876653192509_200409504347378072_n.jpg?_nc_cat=109&ccb=1-7&_nc_sid=5f2048&_nc_ohc=rDlOIqrS714Ab7UexIW&_nc_ht=scontent-prg1-1.xx&oh=03_Q7cD1QEG5v9I3jG3PDKo1-YyuYhCFswxtsuP3nlJLWWpcNwzSw&oe=6654CF39]]
<<set $supplies = 45>>
<<set $health = 40>>
<<set $moral = 40>>
There's no time to waste! You ready your fists and prepare yourself for a fight. You start throwing punches at the rotting undead, but it seems to have no effect on them, besides angering them further. The zombies lunge at you and fiercely begin to tear at your flesh. You barely manage to shove them away, but not without sustaining several injuries.
Variables: -10 Health, - 10 Moral, -5 Supplies
[[Well, we tried...|Little girl]][img[https://scontent-prg1-1.xx.fbcdn.net/v/t1.15752-9/437220698_426981230052183_3489482493616205717_n.jpg?_nc_cat=102&ccb=1-7&_nc_sid=5f2048&_nc_ohc=xGGDvWHlSWoAb5fbovs&_nc_ht=scontent-prg1-1.xx&oh=03_Q7cD1QFpL1cFc5_SrNPeLRtoa_grrRgvOfGAB-lLekbQ_5uc-g&oe=6654BA7D]]
As you make your way through the streets, you hear a high-pitched cry from a nearby alleyway. Naturally, you turn your head to see what the source is. Hidden out of sight, there's a little girl cowering in fear with nothing but dirty rags on her. It's quite a sad image, maybe you should...
[[...give her some of your supplies?|Little girl supplies]]
[[...just be on your way, we can't help everyone.|Little girl abandoned]][img[https://tse3.mm.bing.net/th/id/OIG3.gu8S663TEscgNTU9AxpO?pid=ImgGn]]
<<set $supplies to $supplies - 5>>
<<set $moral to $moral + 15>>
You give the poor girl some of your food. She looks at you with curiosity, her cries suddenly ceasing. She hesitantly accepts your gift and rewards you with a warm smile. You have done a good deed, but you can't help but wonder... how long is this poor thing going to survive in this madness on her own?
Variables: +15 Moral, -5 Supplies
[[We have to keep moving.|Butler]]
[img[https://scontent-prg1-1.xx.fbcdn.net/v/t1.15752-9/437595921_1714978685944274_5456308848726970335_n.jpg?_nc_cat=110&ccb=1-7&_nc_sid=5f2048&_nc_ohc=Dugp6-M_qNEAb6tLnIb&_nc_ht=scontent-prg1-1.xx&oh=03_Q7cD1QEvKU34wcsUqaTYg8B1x-jNmGjQA8pA_cObzwxz6NVLVQ&oe=6654D18F]]
<<set $moral to $moral - 5>>
You ignore the crying. You can't save everyone, that is the harsh reality of this world. You begin walking again, trying not to think about what might become of that poor child.
Variables: -5 Moral (it is kind of a dick move)
[[We have to keep moving.|Butler]][img[https://scontent-prg1-1.xx.fbcdn.net/v/t1.15752-9/437767839_2199620623717973_264053279409587880_n.jpg?_nc_cat=108&ccb=1-7&_nc_sid=5f2048&_nc_ohc=_A3dwiIaQWAQ7kNvgEpQ3Gj&_nc_oc=Adhv4PnV2Xh9I2l8o_j09rUaNXE0av9pdh1tTdWVOA3i59J2YCS5boqNbbTwVA2HGHM&_nc_ht=scontent-prg1-1.xx&oh=03_Q7cD1QGBbHgHRjbii_Aich0iNPb8iw8DMrZaGDYw7iJ_N3j7zA&oe=6654CD6F]]
Leaving the most invaded part of the town behind, you find yourself in the richest and respectable quarter of the town – at least it used to be like this before, because the zombies actually pay no respect to class distinctions, so this neighbourhood is now as depressing as the others. Suddenly, one door opens, and you see an old butler – at least you assume so by his appearance and clothes – who beckons you to come closer.
[[What is it?|2 Resources]][img[https://scontent-prg1-1.xx.fbcdn.net/v/t1.15752-9/437661564_1172253900560295_9112200323858619138_n.jpg?_nc_cat=101&ccb=1-7&_nc_sid=5f2048&_nc_ohc=PZ4GO5ScfXsQ7kNvgHa9HDS&_nc_ht=scontent-prg1-1.xx&oh=03_Q7cD1QHCC28ucSsVX4aTG3j2bR5dusk2sl5Rrp185dENy5SP7g&oe=6654ADF8]]
You approach the old butler. He speaks with an almost desperate tone.
“The whole town council is hidden here, they all are too frail to run away from the undead. We have enough food and medicine to survive for a long time, but we are suffering from the lack of weapons to defend ourselves... should it come to that. We have no young ones who would take the risk to search for supplies. May I suggest an exchange? Any weapons you might be willing to part with, for some of our medicinal herbs.”
[[Agree to the exchange.|2 Agree]]
[[Decline the exchange and continue on your way.|2 Decline]]
[[Force your way in and rob the old dudes!|2 Rob]]
[[This is definitely a trap, we should just kill this "butler".|2 Kill]][img[https://tse1.mm.bing.net/th/id/OIG4.WC77MoNPKjplvisMiDrT?pid=ImgGn]]
<<set $supplies to $supplies - 10>>
<<set $health to $health + 10>>
<<set $moral to $moral + 5>>
You decide to take up the butler on his offer and exchange the goods without a hitch. It seems he really was honest about his intentions, after all...
Variables: -10 Supplies, +10 Health, +5 Moral
[[Let's get out of this town.|Hireling]]This man is definitely trying to lead you into a trap. You decide to do the world a favor and swiftly take his life. While you're at it, you also loot his dead body, finding some snacks in his pockets that he presumably decided to save for later. Now he's not going to bother anyone anymore... right? Right?
<<set $supplies to $supplies + 5>>
<<set $moral to $moral - 10>>
Variables: -10 Moral, +5 Supplies
[[Let's get out of this town.|Hireling]]"Enough food and medicine to survive for a long time?" How could you pass up this opportunity? You shove the butler aside and proceed to steal the rich town councilors' supplies. The old men and women are begging you not to do this, but you keep filling your pockets and satchels with whatever you can find, leaving these people with nothing but their own lives...
<<set $supplies to $supplies + 20>>
<<set $health to $health + 10>>
<<set $moral to $moral - 20>>
Variables: -20 Moral, +10 Health, +20 Supplies
[[Let's get out of this town.|Hireling]][img[https://tse4.mm.bing.net/th/id/OIG1.M6L.IIQvcBUj3JbmGKxk?pid=ImgGn]]
Nah, we can't afford this. You shake your head and move on.
[[Let's get out of this town.|Hireling]][img[https://scontent-prg1-1.xx.fbcdn.net/v/t1.15752-9/437714051_1145605490220800_6427496304662325503_n.jpg?_nc_cat=109&ccb=1-7&_nc_sid=5f2048&_nc_ohc=8CucHgcfxwEAb7yX44P&_nc_ht=scontent-prg1-1.xx&oh=03_Q7cD1QGeOSRL9Ce0JVCRztx4V6HbzAop2E1Z13nU6Zetz3xM1Q&oe=6656188A]]
You finally manage to escape the infested town. You try to catch your breath, when suddenly you hear a deep voice coming from above.
"Ah, fellow survivors, I see? I've been lookin' for a group like yours..."
As you look up, you notice a man sitting in a tree nearby. He's wearing a full leather armor, as well as a very fashionable eyepatch. He jumps down, landing quietly on his feet. Who is this, a mercenary?
"I can join ya if ya want. I know the necromancer's plans and my... skills might come in handy for killin' the undead. Free of charge. What'cha say?"
You give his words some thought... If he's telling the truth, his help could be really useful.
[[You know what? Welcome aboard!|Hireling yes]]
[[Umm... no thanks!|Hireling no]]The tough-looking guy lets out a deep chuckle.
"Heh, sweet..."
With your new friend in tow, you keep moving in the direction of the capital. But suddenly, you see your companions drop to the floor one by one. You feel your feet losing balance, falling on your stomach. You look up to see what's happening, only to be met by the mercenary's smug grin.
"Nothin' personal... I just need you take a lil' nap..."
You feel a hard blow to your head and your vision fades. When you finally regain consciousness, you feel a lot lighter than before. A significant chunk of your supplies is gone and so is the mercenary... You fight the urge to scream at the skies in anger.
That f#@&ing bastard!
Variables: -20 Supplies, -10 Health, -5 Moral
<<set $supplies to $supplies - 20>>
<<set $health to $health - 10>>
<<set $moral to $moral - 5>>
[[We have to press on...|3 Sunset]]This guy looks really shifty. You decide he can't be trusted.
"Your loss, good luck survivin' out there without my help."
You keep looking at him as the distance between you grows, just in case.
[[Let's press on.|3 Sunset]]<<if $supplies gte 25 and $health gte 25 and $moral gte 25>>
[img[https://scontent-prg1-1.xx.fbcdn.net/v/t1.15752-9/437349222_1628863214616337_5986888293305129389_n.jpg?_nc_cat=110&ccb=1-7&_nc_sid=5f2048&_nc_ohc=eITyWhS6kC4Ab5Ltxt7&_nc_ht=scontent-prg1-1.xx&oh=03_Q7cD1QEt52q5Oqd5EL7kQLynGk5NUsgsiWe7O3nUnBz0c7LH2A&oe=66562A03]]
You arrive at a dark forest, hoping to find some peace and quiet there. You are quite tired from this long day, but the dawn of the new one is still too far from the horizon of your perspectives. The sunset has come and for living creatures – at least for most of them – it is an evident signal to stop for the night, but this is not your case. The night is the time of dangers that arise as darkenss descends upon the land.
It was your misfortune to come across one such danger when you come across a forest river with a broken bridge. And as if that wasn't enough, there's a few rotten corpses wading through the water, unbothered by the current. These zombies are not like the ones in the town – they are making strange gargling noises, as if their throat and lungs were full of water. Only the gods know what will happen if we disturb them...
[[Find another way across the river.|3 Find a different way]]
[[Fight your way through them!|3 Fight!]]
<<else>>
[[Do you want to reveal your destiny?|Dead end]]
<</if>>You follow the flow of the river, hoping, praying to find a safer or at least less infested way across. Eventually, you find some rocks sticking out of the water. You carefully balance your way to the other side. You managed, but it took a while...
Variables: Maybe like -5 Supplies because you had to eat some extra food.
You are wet, exhausted, angry at the whole world… But you are still alive. Good luck staying in the same state during the next day. You set up camp in the forest, hopefully hidden enough by the dense flora, taking turns guarding and sleeping until the morning...
<<set $supplies to $supplies - 5>>
[[You see someone nearing your camp...|Mysterious traveler]]You can't waste any more time and supplies trying to find another way across and begin to fiercely wade through the water with only one goal in mind - reaching the other side!
- 5 Health, - 5 Supplies, +10 Moral
<<set $supplies to $supplies - 5>>
<<set $health to $health - 5>>
<<set $moral to $moral + 10>>
[[Who`s that?|Mysterious traveler]][img[https://scontent-prg1-1.xx.fbcdn.net/v/t1.15752-9/437309135_303996276071780_2047226657956096202_n.jpg?_nc_cat=103&ccb=1-7&_nc_sid=5f2048&_nc_ohc=HVQ42K2OopIAb5dgPtj&_nc_ht=scontent-prg1-1.xx&oh=03_Q7cD1QEZ8Lw52Ir_u75ODrmVoUxkDF7fj0-7E7KrpEgdkQ3VpQ&oe=6656351D]]
The sun rises and as you start gathering your belongings and continue your journey, you spot a mysterious figure nearby. They are hunched over, holdning a long wooden staff. You can't see their face as they are wearing a very long, brownish robe. They slowly walk towards you and begin to speak with a somewhat weak tone.
"Are you headed towards the capital? If so, may I travel with you? I wish to see my home city one last time despite the danger... please."
You process the frail old man's request... he isn't asking for much, that much is true.
[[Fine, we will grant you your wish.|Traveler yes]]
[[Crazy old fart... the answer's no.|Traveler no]]You smile at the man and nod, allowing him to join your party. In return, he offers to treat some of your wounds with what little he has on him. Other than that, he doesn't do much else than quietly follow you, occasionaly eating some of your food with your permission, but not much.
Variables: -5 Supplies, +5 Health, mysterious traveler now in party
<<set $supplies to $supplies - 5>>
<<set $health to $health + 5>>
<<set $olddude to true>>
[[Thanks, old man!|4 Moral dilemma]]You reject the robed man's request. You already have enough mouths to feed and you decide that you can't babysit this old guy in case of an undead attack. The man doesn't say another word and starts walking in the opposite direction you're headed...
[[Man, what a weirdo...|4 Moral dilemma]]<<if $supplies gte 20 and $health gte 20 and $moral gte 20>>
[img[https://scontent-prg1-1.xx.fbcdn.net/v/t1.15752-9/437360552_1132018848043617_5148357966481491715_n.jpg?_nc_cat=105&ccb=1-7&_nc_sid=5f2048&_nc_ohc=KrDglBBen4kAb7_ulJt&_nc_ht=scontent-prg1-1.xx&oh=03_Q7cD1QGdIX3x8YFembIFMPSDHB3B5qXki8AKPebcA7fQNwy11g&oe=665626B4]]
Eventually, you arrive at a small lone church with a cemetery in the middle of nowhere. You notice a small group of survivors that presumably lives there for the time being. However, you come at a wrong time – evidently, something is going on. You enter the church courtyard – you can see a pile of brushwood in the center of the holy place. Suddenly, somebody approaches you and starts loudly exclaiming:
"This man is The Great Nerd! We have seen him several days before the catastrophe – he was digging up the graves on the cemetery! Come, watch him burn at the stake with us!"
They point at a man tied to a stake among the brushwood. He clearly does not give the impression of the great and terrible necromancer, although the other citizens are strongly convinced of the opposite. Maybe something should be done about this...
[[...or maybe not, it's none of our business.|4 Do not intervene]]
[[These people are freaking crazy, let's kill them before they kill the poor man.|4 Kill the citizens]]
<<else>>
[[Do you want to reveal your destiny?|Dead end]]
<</if>>You awkwardly explain that you are just passing by. You wish these weird people good luck in their endeavors. There's no time to deal with their weirdness... And if the man is indeed a grave robber if not a necromancer, then he deserves to burn.
[[Let's just... go.|5 Finale]]The zombie apocalypse has done a number on these people's mentality. If they burn this man alive at the stake, who says they won't do it again to another? You decide to do them a favor and put them out of their misery by ending their lives. These people were completely caught off-guard, it is no challenge at all.
You free the man from his bindings. His tone of voice is blank, unreadable...
"...Thank you... I am not... the one you seek... but I can... help you... fight him..."
You decide to let him join you, at least for the time being. He may not be The Great Nerd, but he seems to have some knowledge about him that nobody else does.
Variables: -10 Moral, secret knowledge acquired
<<set $moral to $moral - 10>>
[[...alright then.|5 Finale]]Your group turns away from the church, just ready to continue with your journey, when suddenly you hear a scream so horrible that it makes your blood freeze in your veins. Right after that you hear a familiar noise and notice multiple zombies getting closer to church. Luckily, they didn't noticed you yet, so you take an advantage of the situation and quickly run into a foggy forrest.
Forest seems to be safe and quiet, however, the thick fog makes it impossible to get oriented in your surroundings. Everything looks like it's submerged in milk so soon you get lost, not knowing where the path leads.
[[Wander through the forest|F*ck forest]][img[https://tse4.mm.bing.net/th/id/OIG3.OAoIZ1IcuNn.8HVe0413?pid=ImgGn]]
<<audio "mainsong" stop>>
<<audio "sadsong" volume 0.05 play>>
In the dimly lit corners of a forsaken medieval village, where hope had long since withered away, the inhabitants faced a grim fate. Their once-thriving community now lay in ruins, plagued by starvation, illness, and a profound lack of faith.
Starvation gnawed at their bellies, a relentless adversary that drained their strength and resolve. The meager harvests yielded little sustenance, and the granaries stood empty. Desperation settled over the villagers like a shroud, their sunken eyes reflecting the harsh reality of their existence.
Illness swept through the narrow streets, claiming lives with merciless efficiency. Fevers burned, coughs echoed in the cold air, and bodies lay unattended in humble cottages. The healer, once revered, now struggled to combat the unseen enemy. Faith wavered as the sick whispered prayers into the darkness, seeking solace and deliverance.
And then there was the lack of faith—a void that stretched wider than the starless sky. The villagers had once gathered in the modest chapel, their voices raised in hymns of devotion. But now, the pews remained empty, the altar abandoned. The priest, too weak to stand, could only offer feeble blessings to those who sought comfort.
In this desolate corner of the world, where shadows clung to every cobblestone, life ebbed away. The villagers clung to memories of better days, their faith tested by suffering and loss. Perhaps, in their final moments, they wondered if salvation awaited them beyond the veil—a distant light beckoning from the other side.
And so, the medieval village became a silent testament to human frailty, where hunger, sickness, and doubt converged. Their story etched into the annals of time, a whispered echo of lives extinguished too soon.Choose your fighters...
[img[https://avatars.mds.yandex.net/i?id=777f810e7f83804a974be78142c2eec543dff5ba-9138034-images-thumbs&n=13]]
[img[https://avatars.mds.yandex.net/i?id=b35d25641bac3daf35021c4a35a94809-5430182-images-thumbs&n=13]]
[img[https://game-icons.net/icons/ffffff/000000/1x1/lorc/scroll-unfurled.png]]
[img[https://static-00.iconduck.com/assets.00/pope-crown-icon-512x512-15kefbln.png]]
[img[https://sps-shop.ru/wp-content/uploads/2020/03/%D0%9A%D0%B0%D0%B7%D0%B0%D0%BD%D1%8B-1.jpg]]
[img[https://img.razrisyika.ru/img/179/1200/712956-raskraska-siyayuschaya-bashnya-dlya-detey.jpg]]
[[Begin...|1 Fear]][img[file:///C:/Users/HP/Downloads/dark-forest1_vepfyguh.webp]]
<<if $moral gte 60 and $supplies gte 40>>
[[Go by the right pathway...|Right]]
<<else>>
[[Go by the left pathway...|Left]]
<</if>>[img[file:///C:/Users/HP/Downloads/necromancer2_tagvgjuk.webp]]
After seemingly infinite hours of wandering through the fog, you find yourself standing on some meadow with a tiny wooden house in front of you. The air is unusually heavy and despite being surrounded by blooming flowers, you can smell nothing but a rotting flesh. This doesn't seem right... You look at eachother, silently approving we have the same thought ...the Great Nerd must be in there.
What should we do?
[[GIVE UP AND FLEE|Left]]
[[FIGHT|Final fight]]
[[USE MAGIC|Spell]]
[img[https://th.bing.com/th/id/OIG1.QINXKx.R96c1krHFK4W6?w=1024&h=1024&rs=1&pid=ImgDetMain]]
<<audio "mainsong" stop>>
<<audio "sadsong" volume 0.05 play>>
You wander through the foggy forrest for hours, and luckily manage to find the way out. Suddenly you find yourselves in front of the gates to the big city... you haven't even realised how far you've come.
Guard at the gates seems quite happy to see fellow humans and let's you in, closing the heavy door behind you.
It's so pleasant to be around other (still sane) people again, it's almost like this whole zombie thing was a dream, but unfortunately it isn't. At least you've got opportunity to get more food, heal your wounds, prepare yourselves to find and fight the Great Nerd...
Or... maybe not. You're already so exhausted from your journey, you were so close to death, so you start wondering, if in this city isn't someone more capable of defeating the Great Nerd. You don't think you're the chosen ones and so you decide to split the group. You wish each other good luck and great life. Who knows if you'll ever meet again... (END)
<<audio "mainsong" stop>>
<<audio "notbadsong" volume 0.05 play>>
<<if $moral gte 70 and $health gte 60 and $supplies gte 60>>
[img[https://th.bing.com/th/id/OIG4.Xre5PqeWpIJBNo0hgrcJ?w=1024&h=1024&rs=1&pid=ImgDetMain]]
Your group is enough heroic and stupid to form the suicidal squad for the greatest battle in the history of this social swamp. The Necromancer does not expect the quests for the breakfast, but this surprise was rather pleasant for him than not – he smiles deliriously and invite you to the “table” – with you as the main dish for his newborn immortal servants. Well, you supposed it will not be an easy thing to win this fight…
<<ifelse $moral lt 70>>
[img[https://is.muni.cz/auth/el/ped/jaro2024/AJ0423/146639294/undead-army2_eewwdkyd.webp]]
You ready yourselves for attack, but suddenly the great nerd whispers something and a thought flies across your mind. It's a memory of all people you've killed or hurt on your journey, all those lives, their faces flashing in front of your eyes... If you kill this man, you will just prove you're just a group of evil killers and you don't want that. You try to shake the thoughts away, unsuccessfully. How can you live like this? Everyone of you takes a knife and ends their life to escape the great nerd's illusion... (END)
<<ifelse $health lt 60>>
[img[https://is.muni.cz/auth/el/ped/jaro2024/AJ0423/146639294/undead-army2_eewwdkyd.webp]]
You ready yourselves for attack, when suddenly the great nerd whispers something and an army of zombies emerge from the ground in front of you. You try to avoid their attack, but as you're weak from injuries, you're too slow and zombies bite you. Your body starts to hurt from the zombie poison running through your veins, and your feelings slowly numb until there's only a never ending hunger for brains... (END)
<<else>>
[img[https://is.muni.cz/auth/el/ped/jaro2024/AJ0423/146639294/undead-army2_eewwdkyd.webp]]
You ready yourselves for attack, when suddenly the great nerd whispers something and an army of zombies emerge from the ground in front of you. You try to avoid their attack, but as you're weak from lack of good food, you're too slow and zombies easily jump at you, tearing your body into pieces... (END)
<</if>><<audio "mainsong" stop>>
<<audio "notbadsong" volume 0.05 play>>
<<if $olddude is true and $moral gte 30>>
[img[https://th.bing.com/th/id/OIG1.vyKdEFVh1_XMljEeqpEU?pid=ImgGn]]
You ready yourselves for attack, when the great nerd whispers something and an army of zombies emerge from the ground in front of you. That doesn't stop you and you fight with all your might. The more zombies you kill, the less you care who's in front of you, you are really a strong unstoppable group, especially with this old mysterious guy near you, who is evidently an expert in all these Bibbidi-Bobbidi-Boo.... But suddenly, there's just silence. You stop fighting to look around to see what happened - while fighting with zombies you managed to kill the great nerd, who's lying there without his head. Everyone said it's impossible and yet you did it!
Congratulations! You have not only survived, but get rid of the necromancer`s spells, so the citizens can finally bury the deceased and start to prepare to the long hard way to their new homes… (END)
<<else>>
[img[https://th.bing.com/th/id/OIG4.Y.KNIx2HDkLCz7CFtEiQ?w=1024&h=1024&rs=1&pid=ImgDetMain]]
You ready yourselves for attack, but suddenly the great nerd whispers something and a thought flies across your mind. It's a memory of all people you've killed or hurt on your journey, all those lives, their faces flashing in front of your eyes... If you kill this man, you will just prove you're just a group of evil killers and you don't want that. You try to shake the thoughts away, unsuccessfully. How can you live like this? Everyone of you takes a knife and ends their life to escape the great nerd's illusion... (END)
<</if>>