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Page 159
trolley through the desert followed by the locomotive-plaything driven by Seraffimo; play situation
Move H.
Bond defeats Seraffimo, who crashes into the mountain on the locomotive
Rest with his friend Leiter, departure by ship, long amorous convalescence with Tiffany, exchanges of coded telegrams
Move E.
Bond finally possesses Tiffany
Move B.
Villain reappears in the form of Winter
Play situation on board ship; mortal gamble played by infinitesimal moves between the two killers and Bond; play situation becomes symbolized on reduced scale in the lottery on the course of the ship; the two killers capture Tiffany; acrobatic action by Bond to reach the cabin and kill the killers
Move H.
Bond overcomes vicarious Villains finally
Meditations on death in the presence of the two corpses; return home
Move I.
Bond knows he can enjoy well-earned repose with Tiffany, and yet. . .
. . . deviations of the plot in South Africa, where Bond destroys the last link of the chain
Move H.
Bond defeats for the third time the Villain in the person of Jack Spang

For each of the ten novels it would be possible to trace a general plan. The collateral inventions are rich enough to form the muscles of the separate skeletons of narrative; they constitute one of the great attractions of Fleming's work, but they do not testify, at least not obviously, to his powers of invention. As we shall see later, it is easy to trace the col-

 
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