Oubliette - - - - A Fantasy Adventure - - - - Additional Player's Guide version 1.0 - - - - PLATO version - - - - By Snafaru Oubliette Additional Player's Guide version 1.0 – PLATO version, last updated July 22, 2013. E-mail: snafaru@zimlab.com Web Site: http://www.zimlab.com/oubliette/plato Table of contents Introduction Page 1 Features Page 1 Credits and References Page 1 Installation and Starting Tips Page 2 Various Notes Page 4 Tables and Options Page 6 Magical Spells Quick Reference Chart Page 10 Clerical Spells Quick Reference Chart Page 11 Introduction Based on Oubliette – PLATO version, now running on Cyber1's CYBIS system software. This guide is a summary of some of the most important information for playing Oubliette. Features Explore a 10 levels deep dungeon in real time with a party of characters that can be of any 15 races and 15 classes. A 3D wire-frame view of the dungeon with stairs, pits, chutes/teleport. 160 different monsters to confront. Over 200 items for your characters to equip or use. A magic system comprising 32 magical spells and 19 priest spells in a specially created language called Varget by David Emigh for which information can be found at: http://en.wikipedia.org/wiki/User:Kmariecg/Oubliette_(computer_game) Credits and References Snafaru. MithrilCoat. Oubliette. Page 1 Installation and Starting Tips Here's a short list of the most critical information. Step 1: Get onto Cyber1 - Go to http://www.cyber1.org - You'll need 4 signons to play, click on 'Get a Signon!' in the menu to register them. - You'll need the emulator, click on 'Download PTERM' in the menu to install the emulator. - You'll need to learn the main keys which are F6-Help, F7-Lab, F8-Back and F9-Data, click on 'Keyboard' in the menu. - Watch the 'Cyber1 Introduction' video from the 'Home' in the menu. Step 2: Play Oubliette - To run Oubliette start lesson =zoub on Cyber1. - Have your character names short and no capital letters, you'll be typing them names very often. - Surviving until your character level reaches level 2 or 3 is difficult if you've never played this version of Oubliette. Ask another player for some gold and basic equipment. - Build at least 1 meat shield to absorb damage and hit hard such as an Orc Hirebrand. Don't plan or expect to keep him in the long run, use him though when starting. - Build at least 1 Mage, preferably a Kobold, as he's going to need to level up quickly. He can cast Nargor to dispatch monsters during your first encounters, and many more thereafter. Get in, cast your spells, get out, rest, repeat, until you've made at least a level or two. - If you've rolled a great character, don't risk losing it to a one hit, get the above meat shield and mage done first. - Constitution (CON) is your most important stats for 2 reasons. 1) Your chance to be raised from the dead is dependent on it. If you fail being raised by a resurrection spell your character is dead... permanently. 2) Gives you more hit points, therefore more chances to survive. - Dexterity (DEX) is the second most important stat. It determines who acts first and how quickly you get to hit or cast your spell again. You'll see how a high dexterity characters has his/her turn a lot more often than a low dexterity character or the monsters. - An Antidote cures paralysis or poison. A character cannot use it onto another character. The character using it must have it equipped. - Want to get rid of a character quickly... drink a potion of death... if you can afford it... death is never cheap in Oubliette. Falling and impaling yourself in a pit works too. - Read the “Survival Manual for OUBLIETTE” document. - Read the “Oubhints” document. - Many items are really worthless in Corwin's shop, see the “Oubliette Items List” document. - You start at the Castle's stairs at coordinate 15 East, 15 North. The Castle and each of the 10 levels are 29 x 29 squares big. Page 2 - Casting spells means typing them, better use a keystoke recorder such as AutoHotkey (http://www.autohotkey.com/). Here's an example of a script for AutoHotkey, the semi-colon denotes a remark: ^1:: send snargor{enter} return ^+1:: send snarpic{enter} return ^2:: send sdumatokgor{enter} return ^+2:: send sdumatokal{enter} return ^3:: send sfieminamor{enter} return ^+3:: send salito{enter} return ;disable if character level < 8 ^4:: send sitogeit{enter} return ^5:: send sskorpic{enter} return ^6:: send ssheinoget{enter} return ^7:: send skonarbona{enter} return ^8:: send sminabor{enter} return ^9:: send sfehalito{enter} return ;avoid kicking out charmee +k:: send +w return ;speed up login ^+7:: send {enter}author+{F10} sleep 2000 send password{enter} sleep 2000 send joub{enter} sleep 3000 send {F9} sleep 6000 send {enter}a12345 return ^+8:: send sdumapic{enter} sleep 2000 send stokshef{enter} sleep 2000 ;send sfietokshef{enter} ;sleep 2000 ;send siptonarvay{enter} ;sleep 2000 send sfieal{enter} sleep 2000 send sgeitorga{enter} sleep 2000 send setishef{enter} sleep 2000 send saltatok{enter} return ^+9:: ;send smorpic{enter} ;sleep 2000 send sbonashef{enter} return Page 3 Various Notes Here are some note worthy of attention that have been garnered from the server. Oubliette Notes Note #111 (Race Mods) 6 responses 01/19/2007 9:49pm bruce / brains Anyone remember what the modifiers were for ++, +, - and -- were? I seem to recall ++ was +6, + was +3, - was -3 and -- was -6. It seems as if you have a -, the lowest roll you can get is a 2 (3-1). I also seem to recall that Males had +1 CON, +1 STR, +1 INT while Females were like -3 STR, +2 WIS, +2DEX, -1 CON and +5 CHA? I am curious as to how likely rolling classes with certain races are and would appreciate the modifiers if anyone knows. Oubliette Notes Response 1 of 6 to #111 (Race Mods) 01/22/2007 10:13pm jim / ravers I think you are pretty close on the sex related adjustments given to the various stats. As for the +/-, they refer to the number of dice rolled for that characteristic, with the "average" being the human, which rolled 3 for every characteristic. Therefore, a + would indicate 3 (+1), or 4 dice, and ++ would indicate 3 +1+1 (5 dice). A -- would receive only one six sided die to roll for that stat. However, we did have a provision that if you maxed your roll on ALL dice, you were given one more 6 sided die for that stat. Therefore, with a Kobold, who is -- for intelligence, you would have a 1/6 chance of rolling a six, and then you would receive one more roll (1..6) in which you would need a 6 to yield a 12 (the minimum allowed for a mage, for example). The sex based modifiers would add or subtract from these to give the final result. Hope that is clear. Page 4 Oubliette Notes Note #169 (multiple chars) 2 responses 08/09/2009 11:35am oberyn / google How does one keep multiple characters on the same account? Oubliette Notes Response 1 of 2 to #169 (multiple chars) 08/09/2009 4:31pm flom / cerl one sign on can have many characters. You must first enable the character transfer option from oubliette entry page. Hit "data" twice to set the password, the shift "next" to transfer the char to another sign-on. The actual sign-on need not exist just make sure you use an active group name (i.e. group "s" or group "cerl" etc... Once your sign-on is free of its char...you can roll a new one or xfer a char that is stored on another sign-on.. Other Adventurers While wandering through the dungeon you might run into other adventures. This is shown by Adventurers Met at the upper right corner of the screen. Below this will be the adventurer's name(s). If there is an '*' before the adventure's name, then this person is dead and you have found his body. You can pick up only one body at a time. If there is an '+' before the adventure's name, then this person is already being carried, by another person. If no sign appears before the name then he is alive. From a post from greg ... "Thieving formula" must be the chance to inspect a chest successfully if you were a thief: % = (8 * char level) + (8 * wis) - 105 - (10 * dungeon lvl) ... Polymorph chance: % = 5% + lvl*3, max is 95% at lvl 30. Patriarch's Temple What can I do for you, my son? a. determine the nature of an item b. remove a cursed item Hint: give him 12,000 Gold, often more, like 60,000 usually guarantees success. Page 5 Summary of Different Types/Races (on the average) Type Str. Int. Wis. Cha. Con. Dex. Hits Age I.F. Base Ali. Note Human * * * * * * * * no 1.950 LNC Elf * + * + * + * +++ no 2.250 N Not Paralysed Dwarf ++ - + - + - ++ ++ yes 2.050 LNC Halfdwarf + - * - + * + + yes 2.050 LNC Halfelf * + * * * + * + no 2.175 LNC Hobbit - - - + + ++ -- ++ no 1.926 LN Orc + * - - * * * - yes 1.825 NC Uruk-hai ++ - * * + * + - no 2.000 C Ogre +++ - - + + * ++ * yes 2.100 NC Pixie - * - + * + - * no 1.900 LN Goblin * - - - * * * * yes 1.850 NC Hobgoblin + -- - - + + ++ + yes 2.000 NC Kobold - -- - - * * -- * no 1.745 NC Ur-vile * * + -- * * * * no 1.925 C Eldar elf - ++ * + * * - +++ no 2.250 L Not Paralysed Str.- Strength Dex.- Dexterity -- Much below average Int.- Intelligence Hits- Hits - Below average Wis.- Wisdom Age - Lifespan * Average Cha.- Charisma I.F.- Infravision + Above average Con.- Constitution Base- Base Experience ++ Well above average Ali.- Alignment Restriction +++ Outstanding L - Can be Lawful N - Can be Neutral C - Can be Chaotic Male: +1 STR, +1 INT, +1 CON Female: -3 STR, +2 WIS, +5 CHA, -1 CON, +2 DEX Summary of Different Classes/Occupations Minimum Required Class Str. Int. Wis. Cha. Con. Dex. Mul. M.S. C.S. Ali. Sex Note Cleric 0 0 12 0 0 0 1.08 ** 1 L MF Dispel Demondim 0 0 12 0 0 0 1.08 ** 1 C MF Dispel Courtesan 0 0 0 19 9 12 0.95 ** ** NC F Seduce, disarm Hirebrand 12 0 0 0 0 0 1.00 ** ** LNC MF Mage 0 12 0 0 0 0 1.10 1 ** LNC MF Minstrel 12 12 12 15 9 9 1.12 1 ** LNC MF Charm Ninja 15 12 12 0 15 17 0.95 ** ** LNC MF No poison,disarm Paladin 12 10 13 17 12 0 1.12 ** 9 L M Dispel Peasant 0 0 0 0 0 0 0.90 ** ** LNC MF Ranger 13 13 14 10 14 15 1.18 8 7 LNC MF Must be Human Raver 12 10 13 17 12 0 1.12 ** 9 C M Thief 0 0 0 0 0 12 0.95 ** ** NC MF Disarm Sage 9 14 14 0 0 12 1.15 1 4 LNC MF Samurai 15 5 15 0 13 15 1.12 ** ** LNC MF Disarm Valkyrie 12 10 13 19 12 0 1.15 ** 9 LNC F Seduce Str.- Strength Dex.- Dexterity ** - no spells Int.- Intelligence Mul.- Experience Multiplier Sex - Sex Restriction Wis.- Wisdom Ali.- Alignment Restriction Cha.- Charisma C.S.- 1st. clerical spell(level for) Con.- Constitution M.S.- 1st. magical spell(level for) L - Can be Lawful N - Can be Neutral C - Can be Chaotic Page 6 Equipment Armor Helm Shield Weapon Bracers Cleric Chain No Yes Mace No Demondim Chain No Yes Mace No Courtesan Leather No Yes S. Sword Yes Hirebrand Plate Yes Yes S. Sword Yes Mage Cloak No No Dagger No Minstrel Chain No Yes S. Sword No Ninja Chain No Yes S. Sword Yes Paladin Plate Yes Yes S. Sword Yes Peasant Cloak No No Mace No Ranger Leather Yes Yes S. Sword Yes Raver Plate Yes Yes S. Sword Yes Thief Leather No Yes S. Sword Yes Sage Leather No Yes Mace No Samurai Cloak No No Hands Yes Valkyrie B.Plate Yes Yes S. Sword Yes Options during Combat f - fight p - parry s - cast spell h - hide E - evade Q - seduce B - bard's charm P - paladin's dispel C - cleric's dispel H - scream for help U - use an item's special ability HELP - see a list of your options (F6) STOP1 - quit game (SHIFT-F10)* * Quitting the game during combat while incapacitated by being slept/charmed/ paralyzed results in instant death. If you quit in combat while still alive and well and log back in then combat resumes and another player can A-aid you to finish off the monsters. Page 7 Castle * means available to the leader only. * w - go straight ahead * d - turn right * a - turn left * x - turn around in place * W - go through a door * K - eject a party-member from the party T - send messages to others * C - choose a new leader * O - reorder party's list L - leave the party G - give gold or equipment to others S - take gold or equipment from others B - bulletin board r - rest to regain hits and/or spells E - Set your equipment D - Drop something R - Return your record to disk g - Returns Guild Follower to guild U - list of users DATA - see data on your character (F9) DATA1- more data on your character (SHIFT-F9) COPY - see list of your companions/charmees (F11) HELP - to see this page (F6) HELP1- see a list of your spells (SHIFT-F6) LAB - see a list of your party (F7) LAB1 - replot (SHIFT-F7) STOP1- quit game (SHIFT-F10) b - use the Bag of Holding Page 8 Non-Combat Options in the Oubliettes * means available to the leader only. * w - move straight ahead * d - turn right * a - turn left * W - go through a door * O - reorder party * C - choose a new leader * A - aid another party T - talk, send messages to others E - choose equipment to be used L - leave the party G - give gold or items to others H - scream for help P - paladin's cure-wound t - elves' touch to un-paralize others s - cast spells D - drop items or a body U - use a special ability of an item K - kill your charmee or holdee(s) S - take gold or equipment from others N - cure poison (ninja) I - light torches J - to join a party p - pick up dead or stoned body R - return your record to the disk DATA - see your characters stats (F9) DATA1- more stats (SHIFT-F9) COPY - see list of your companions/charmees (F11) HELP - see a list of your options (F6) LAB - see who is in your party (F7) LAB1 - replot followers in dungeon (SHIFT-F7) STOP1- quit game (SHIFT-F10) b - use the Bag of Holding Page 9 Magical Spells - Quick Reference Chart (Mage, Minstrel, Ranger, Sage) Spell Lvl Use When Affects Description Dumapic 1 Not Combat Party “Direct light”. Light Geibor 1 Combat 1 Opponent “Air rod”. Magic Missile // Damaging magic missile Morfiegor 1 Combat 1 Humanoid “Direct fire thought”. Charm Person // Humanoid joins and assists party during dungeon trip Nargor 1 Combat 1 Group “Not thought”. Sleep // Low level monsters may fall asleep (undead are immune) Tokshef 1 Any Time Caster “Earth shield”. Shield // Armor Class (AC) = 4 if you wear no armor Altatok 2 Not Combat 1 Person “Strength earth”. Strength // Increase strength by 1 Fietokshef 2 Any Time Caster “Fire earth shield”. Fire Resist // Fire (50%), light, breath shield, ends after absorbed damage Iptofeh 2 Travel Party “Self point”. Determine Level of the dungeon Iptonarvay 2 Any Time Caster “Self not see”. Invisibility // Invisible to low monsters until attack. Undead & mythical are immune Narpic 2 Combat Party “Not light”. Darkness // Escape monsters < level 9 (with exceptions). No treasure. Dumafiegor 3 Combat 1-4 Humanoids “Control fire thought”. Hold Person // Control 1-4 humanoids to assist party Fieal 3 Any Time 1 Person “Fire life”. Haste // Increase a character's dexterity by 4 Fieminat 3 Combat 1 Group “Fire wound”. Fireball // Fire damage with backfire Geitorga 3 Any Time Caster “Air ground”. Levitation // Float to avoid pit damage Narvaybona 3 Any Time Party “Not see party”. Party Invisibility vs low/mid-level monsters (except undead/mythical) until attack Pictageit 3 Combat 1 Group “Light air storm”. Lightning Bolt // 50% chance of lightning damage with backfire Fieshef 4 Combat All opponents “Fire shield”. Wall of Fire // Low/med monsters die of fright except demon/dragon/enchanted/myth Karpafier 4 Any Time Party “Summon fire”. Summon 1 // 1-4 low-level monsters to help Minagor 4 Combat All opponents “Wound thought”. Fear // Low to mid-level opponents run (undead are immune) Mortokgor 4 Combat 1 Non-humanoid “Direct earth thought” // Charm Monster. Non-humanoid assists party during dungeon trip Dumatokgor 5 Combat 1-4 Opponents “Control earth thought” // Hold Monster. Control 1-4 humanoids or monsters to assist party Itogeit 5 Combat All opponents “Ill air”. Cloudkill // Cloud of foul gases that kills all monsters and players lower than level 8 Karpageir 5 Any Time Party “Summon air”. Summon 2 // 1-4 higher level monsters to help Torgafier 5 Any Time Caster “Ground fire”. Personal Teleport Etishef 6 Combat Caster “Blade shield”. Super Shield // Improves armor class (AC) by 3 Farital 6 Not Combat 1 Person “Stone life”. Stone to Flesh // Cures a character that's been turned into stone Fiegorfeh 6 Not Combat Party “Fire thought point”. Locate Person Karpasom 6 Any Time Party “Summon water”. Summon 3 // Summon even higher level monsters to help Skorpic 6 Combat All opponents “End light”. Blinding Flash. Flash of consuming light that has 50% chance to hit each monster Alito 7 Combat All opponents “Death”. Power Word Kill // Kills most monsters Fieminamor 7 Combat All opponents “Fire wound directed”. Controlled Fireball // Fire damage Karpatok 7 Any Time Party “Summon earth”. Summon 4 // Summon the highest level of monsters to help Mohfeh ? ? ? “Home point”. This spell doesn't exist in this game even if it is mentioned in some places Clerical Spells - Quick Reference Chart (Cleric, Demondim, Paladin, Ranger, Raver, Sage, Valkyrie) Spell Lvl Use When Affects Description Fehtier 1 After Combat 1 Chest “Point trap”. Detect Trap Kominah 1 Any Time 1 Person “Close wound”. Cure Light Wounds // Cure hit points Minat 1 Combat 1 Opponent “Wound”. Cause Light Wounds // Inflict damage to opponents that have flesh Morpic 1 Non Combat Party “Direct light”. Light Dumagor 2 Combat 1 Humanoid “Control thought”. Hold Person // Control 1 humanoid to assist party Bonashef 2 Non-Combat Party “Party shield”. Party Shield // Shield party from physical attacks Koalget 3 Not Combat 1 Person “Close life word”. Remove curse // Single attempt to remove a cursed item Kominasom 3 Not Combat 1 Person “Close wound water”. Heavy cure // Cure more hit points Kotier 3 Not Combat 1 Person “Close distress”. Cure Disease // Cure paralysis or poison Minatok 3 Combat 1 Opponent “Wound earth”. Cause Heavy Wounds // Inflict more damage to opponents that have flesh Dumatokal 4 Combat 1-4 Opponents “Control earth life”. Hold Monster // Control 1-4 humanoids or monsters to assist party Kominatok 4 Not Combat 1 Person “Close wound earth”. Cure All // Cure all hit points Fehalito 5 Combat 1 Opponent “Point death”. Finger of Death // Opponent may not die Koalito 5 Any Time 1 Person “Close death”. Raise Dead // Resurrect with 1 hit point left and lose 1 constitution Konarbona 5 Combat 1 Group “Life not party”. Dispel Evil // Dispel enemies Minabor 6 Combat 1 Group “Wound rods”. Quarrel // Shoot magical quarrels at opponents Mohipto 6 Any Time Caster “Home self”. Word of Recall // Teleport one's self home to the Castle's stairs Kominalito 7 Any Time 1 Person “Close wound death”. Resurrection // Resurrect with everything cured, no loss of constitution Sheinoget 7 Combat All Opponents “Beginning word”. Holy Word // Damn opponents to hell