MU sessions Provisional Title: Filmmaking in the Virtual Age: training, trends and perspectives Lectures: 100 minutes Seminars: 130 minutes DAY 1 1. Lecture I: Intro to Industry & Production Roles/Hierarchy. Industry-relevant training, Filmmaking Teaching and Practice (praxis, authentic learning, visual references, ideation/analysis skills) 2. Seminar/Workshop I: Script breakdown & analysis (visual approach) practical exercise – reflect on creative process & teaching method DAY 2 3. Lecture II: Cinematography & Post-Production/VFX (PhD Alex – artistic ownership, shift from production to post-production, impact on traditional roles and hierarchies) 4. Seminar/Workshop II: Previsualisation & storyboarding practical exercise – reflect on approach and learning practice DAY 3 5. Lecture III: Emerging Technologies ( Virtual Production / Motion Capture / Game-Engine previz ) and their impact on industry practice 6. Seminar III: Effect of disruptive workflows in Industry, Hybrid roles / workforce upskilling (AI-Deep Fakes, Metahumans Evolution, creative potential / audience expectation) and problematics (sustainability / IP ownership / cost / entry threshold). Debate the role of industry, institutions and organisations in supporting and directing the trend Note: Seminar/Workshops 1 & 2 would probably need a bit more time than Seminar 3, but we can look at this in more detail