PA217 Artificial Intelligence for Computer Games
doc. Mgr. Hana Rudová, Ph.D.
PA217 Artificial Intelligence for Computer Games

Slides in one file will be published at the end of the semester.

Slides from all lectures

The outline below is preliminary, and it may change during the semester.

Kinematic movement, fundamental steering behaviors, delegated behaviors I.
Delegated behaviors II. Combined behaviors, coordinated movement.
Pathfiding: search algorithms.
Heuristics and data structures for A*. World representations. Hierarchical pathfinding.
Pathfinding extensions. Decision trees.
State machines, behaviour trees.
Fuzzy logic decision making, Markov systems.
Goal-oriented behavior, rule-based systems, blackboard architectures.
Waypoint tactics, tactical analyses.
Tactical pathfinding, coordinated action. Board games: introduction, Monte Carlo tree search.
Board games
Acknowledgment and additional materials

Slides are based on the following resources (including the textbooks above)

Předchozí