Gameworlds/Mirrorworlding
doc. Mgr. Jana Horáková, Ph.D.
Gameworlds/Mirrorworlding
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Období
jaro 2024

 

Week 1: Class Introduction

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Učitel doporučuje studovat od 19. 2. 2024 do 25. 2. 2024.

How does it relate from an anthropological perspective. We investigate the idea of technogenesis or the coevolution of ‘human’ and ‘technology’ Hayles, N. Katherine, 1943-. How We Think : Digital Media and Contemporary Technogenesis. Chicago ; London :The University of Chicago Press, 2012.

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Učitel doporučuje studovat od 26. 2. 2024 do 3. 3. 2024.
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2
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4
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Učitel doporučuje studovat od 4. 3. 2024 do 10. 3. 2024.
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Učitel doporučuje studovat od 11. 3. 2024 do 17. 3. 2024.
Učitel doporučuje studovat od 18. 3. 2024 do 24. 3. 2024.

Exploring the material and geological elements that shape the baseline infrastructure for hosting and generating gameworlds from data centers and the cool microclimates necessary for their maintenance and rare earth minerals that build consoles/computers. Benjamin J. Abraham Digital Games After Climate Change Nicole Starosielski Media Hot and Cold (Elements)

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Učitel doporučuje studovat od 25. 3. 2024 do 31. 3. 2024.

This module intends to investigate how gameworlds can be vehicles or virtual laboratories for exploring and testbedding certain properties they try to replicate in ecosystems. We will particularly focus upon the concept of Mesocosms that Chang borrows from biology as also a way to consider how gameworlds are multi-scalar objects not only bound to the biosphere yet also increasingly interdependent on the economy of remote sensing. We will briefly and expand the focus of location-based games that are reliant on GPS technologies. Readings: Chang, Alenda Y.. “Playing Nature: Ecology in Video Games.” (2019). Jovanovic Damjan. Games and Worldmaking https://journal.b-pro.org/article/p3-games-and-worldmaking/

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Učitel doporučuje studovat od 1. 4. 2024 do 7. 4. 2024.

Everything Equilinox Eco SimEarth

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Učitel doporučuje studovat od 8. 4. 2024 do 14. 4. 2024.
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Učitel doporučuje studovat od 15. 4. 2024 do 21. 4. 2024.

We will uncover how Games or Game Engines are used as training grounds for Machine Learning. Readings: Rambach, Jason & Lilligreen, geb. Itsova, Gergana & Schäfer, Alexander & Bankanal, Ramya & Wiebel, Alexander & Stricker, Didier. (2020). A survey on applications of augmented, mixed and virtual reality for nature and environment. Huang, Jiawei & Lucash, Melissa & Scheller, Robert & Klippel, Alexander. (2019). Visualizing Ecological Data in Virtual Reality. 10.1109/VR.2019.8797771.

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Učitel doporučuje studovat od 22. 4. 2024 do 28. 4. 2024.
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Učitel doporučuje studovat od 29. 4. 2024 do 5. 5. 2024.
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Učitel doporučuje studovat od 6. 5. 2024 do 12. 5. 2024.


Učitel doporučuje studovat od 13. 5. 2024 do 19. 5. 2024.
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Učitel doporučuje studovat od 20. 5. 2024 do 26. 5. 2024.



  

    

Alenda Y. Chang Playing Nature Ecology in Video Games U of Minnesota Press 2019 2
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