FI:PA111 Programming of VR Environment - Course Information
PA111 Programming of VR Environment
Faculty of InformaticsSpring 2003
- Extent and Intensity
- 2/0/1. 2 credit(s) (plus extra credits for completion). Recommended Type of Completion: zk (examination). Other types of completion: k (colloquium), z (credit).
- Teacher(s)
- prof. Ing. Jiří Žára, CSc. (lecturer), prof. Ing. Jiří Sochor, CSc. (deputy)
- Guaranteed by
- prof. Ing. Jiří Sochor, CSc.
Department of Computer Systems and Communications – Faculty of Informatics
Contact Person: prof. Ing. Jiří Žára, CSc. - Timetable
- Thu 9:00–11:50 B204, Thu 13:00–15:50 B311
- Prerequisites (in Czech)
- ! P111 Programming of VR Environment
- Course Enrolment Limitations
- The course is only offered to the students of the study fields the course is directly associated with.
The capacity limit for the course is 25 student(s).
Current registration and enrolment status: enrolled: 0/25, only registered: 0/25 - fields of study / plans the course is directly associated with
- Applied Informatics (programme FI, N-AP)
- Informatics (programme FI, M-IN)
- Informatics (programme FI, N-IN)
- Upper Secondary School Teacher Training in Informatics (programme FI, M-IN)
- Upper Secondary School Teacher Training in Informatics (programme FI, M-SS)
- Upper Secondary School Teacher Training in Informatics (programme FI, N-SS)
- Course objectives
- Students acquire knowledge of the principles of virtual reality systems and their SW a HW components. Practical problems are solved using VRML language, results are presented on Internet as the combination of virtual worlds and HTML pages.
- Syllabus
- Principles of virtual reality systems, SW a HW components
- Virtual reality and Internet - VRML language
- Browsers and work paradigms in virtual environment
- Presentation of VR on Internet, combination of virtual worlds and HTML pages
- Creation of static worlds, efficiency of virtual models
- Colors, lights, sounds and tricky features of virtual reality
- Dynamics and interaction - event processing
- Usage of external programming languages (JavaScript, Java)
- External control of virtual worlds using EAI and Java interface
- Multi-user distributed VR systems - Blaxxun
- Image-based VR - QuickTime VR
- Future development of VR systems
- Literature
- ŽÁRA, Jiří. VRML 97 : laskavý průvodce virtuálními světy. Brno: Computer Press, 1999, xi, 238. ISBN 8072261436. info
- ŽÁRA, Jiří, Bedřich BENEŠ and Petr FELKEL. Moderní počítačová grafika. Vyd. 1. Praha: Computer Press, 1998, xvi, 448. ISBN 8072260499. info
- AMES, Andrea L., David R. NADEAU and John L. MORELAND. VRML 2.0 : sourcebook. 2nd ed. New York: John Wiley & Sons, 1997, xxxiii, 65. ISBN 0471165077. info
- Assessment methods (in Czech)
- Studenti budou hodnoceni především na základě průběžné práce na dílčích úlohách (až 80 bodů). Známka pak bude stanovena z kombinace dosažených bodů ze semestru a bodů za závěrečnou písemnou zkoušku (max. 20 bodů).
- Language of instruction
- Czech
- Further comments (probably available only in Czech)
- The course is taught once in two years.
- Teacher's information
- http://www.cgg.cvut.cz/~zara/PA111
- Enrolment Statistics (Spring 2003, recent)
- Permalink: https://is.muni.cz/course/fi/spring2003/PA111