FI:PV112 Computer Graphics API - Course Information
PV112 Computer Graphics API
Faculty of InformaticsSpring 2005
- Extent and Intensity
- 2/0. 2 credit(s) (plus extra credits for completion). Recommended Type of Completion: zk (examination). Other types of completion: z (credit).
- Teacher(s)
- Mgr. Petr Tobola, Ph.D. (lecturer)
- Guaranteed by
- prof. Ing. Jiří Sochor, CSc.
Department of Computer Systems and Communications – Faculty of Informatics - Timetable
- Wed 12:00–13:50 D2
- Prerequisites
- ! P112 Programming in OpenGL
Practical knowledge of C required. - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
- fields of study / plans the course is directly associated with
- Applied Informatics (programme FI, B-AP)
- Applied Informatics (programme FI, N-AP)
- Informatics with another discipline (programme FI, B-BI)
- Informatics with another discipline (programme FI, B-FY)
- Informatics with another discipline (programme FI, B-GE)
- Informatics with another discipline (programme FI, B-GK)
- Informatics with another discipline (programme FI, B-CH)
- Informatics with another discipline (programme FI, B-IO)
- Informatics with another discipline (programme FI, B-MA)
- Informatics with another discipline (programme FI, B-SO)
- Informatics with another discipline (programme FI, B-TV)
- Informatics (programme FI, B-IN)
- Informatics (programme FI, M-IN)
- Informatics (programme FI, N-IN)
- Upper Secondary School Teacher Training in Informatics (programme FI, M-SS)
- Upper Secondary School Teacher Training in Informatics (programme FI, M-TV)
- Upper Secondary School Teacher Training in Informatics (programme FI, N-SS)
- Course objectives
- Lecture explaines and compares commonly used graphics API. Students gain practical knowledge of using standard OpenGL API.
- Syllabus
- Aplication interfaces for Computer Graphics.
- Principles of drawing and rendering with powerfull graphics accelerators.
- Rendering pipeline.
- Structure and functions of graphics API.
- Data types and graphic primitives.
- Coordinate systems, transformations.
- Lightning.
- Antialiasing, texture mapping, alpha blending.
- Evaluators for Bezier curves and surfaces.
- Additional layers and extensions for 3D objects and for the GUI development.
- OpenGL Shading Language
- API examples, OpenGL and extensions, libraries GLU and GLUT.
- Literature
- OpenGL reference manual :the offical reference document for OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1992, ix, 388 s. ISBN 0-201-63276-4. info
- NEIDER, Jackie, Tom DAVIS and Mason WOO. OpenGL programming guide :the official guide to learning OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1993, xxxiii, 51. ISBN 0-201-63274-8. info
- HILL, Francis S. Computer graphics using OpenGL. 2nd ed. Upper Saddle River: Prentice Hall, 2001, xxxi, 922. ISBN 0023548568. info
- Bookmarks
- https://is.muni.cz/ln/tag/FI:PV112!
- Assessment methods (in Czech)
- Studenti budou hodnoceni především na základě průběžné práce práce na zadaných projektech. Známka bude stanovena podle bodového hodnocení odevzdané práce.
- Language of instruction
- Czech
- Further Comments
- Study Materials
The course is taught annually. - Listed among pre-requisites of other courses
- PV227 GPU Rendering
PV112 - PV255 Game Development I
PB009 && PV112 && (PB161 || PB162 || PV178)
- PV227 GPU Rendering
- Enrolment Statistics (Spring 2005, recent)
- Permalink: https://is.muni.cz/course/fi/spring2005/PV112