FI:IA168 Algorithmic game theory - Course Information
IA168 Algorithmic game theory
Faculty of InformaticsAutumn 2024
- Extent and Intensity
- 2/0/1. 3 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
In-person direct teaching - Teacher(s)
- doc. RNDr. Tomáš Brázdil, Ph.D. (lecturer)
Mgr. Jakub Balabán (assistant)
RNDr. David Klaška (assistant)
Mgr. Martin Kurečka (assistant)
Mgr. Matěj Žáček (assistant) - Guaranteed by
- doc. RNDr. Tomáš Brázdil, Ph.D.
Department of Machine Learning and Data Processing – Faculty of Informatics
Supplier department: Department of Machine Learning and Data Processing – Faculty of Informatics - Timetable
- Mon 23. 9. to Mon 16. 12. Mon 8:00–9:50 A319
- Prerequisites
- basic linear algebra, basic probability theory (mostly discrete probability), elementary complexity theory, some calculus
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
- fields of study / plans the course is directly associated with
- there are 29 fields of study the course is directly associated with, display
- Course objectives
- In recent years, huge amount of research has been done at the borderline between game theory and computer science, largely motivated by the emergence of the Internet. The aim of the course is to provide students with basic knowledge of fundamental game theoretic notions and results relevant to applications in computer science. The course will cover classical topics, such as general equilibrium theory and mechanism design, together with modern applications to network routing, scheduling, online auctions etc. We will mostly concentrate on computational aspects of game theory such as complexity of computing equilibria and connections with machine learning.
- Learning outcomes
- Student knows the basics types of models of games and algorithms for searching winning strategies.
- Syllabus
- Basic definitions: Games in normal form, dominant strategies, Nash equilibria in pure and mixed strategies, existence of Nash equilibria, basic examples
- Computing Nash equilibria: Lemke-Howson algorithm, support enumeration, sampling methods, PPAD-completeness of Nash equilibria,
- Quantifying the inefficiency of equilibria and related games: Congestion and potential games, price of anarchy and price of stability, routing games, network formation games, load balancing games
- Learning in games: Regret minimization algorithms, correlated equilibria and connection to learning in games, regret minimization in routing games
- Auctions and mechanism design: First price auctions, Vickrey auctions, truthfulness, Vickrey-Clark-Groves mechanism, Bayesian games, Bayesian Nash equilibria, formal framework for mechanism design, revelation principle, auctions on Google
- Games with multiple moves: Games in extensive form, games on graphs, Markov decision processes, stochastic games
- Literature
- Teaching methods
- Standard lecture
- Assessment methods
- Mandatory homework assignments and oral exam
- Language of instruction
- English
- Further Comments
- Study Materials
The course is taught annually.
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/fi/autumn2024/IA168